Episode 28 – This was the Moment

We all encounter fleeting moments we wish could stick with us indefinitely while playing certain games—moments we want to define why we play. This week we’re joined by Conrad Zimmerman, news editor of Destructoid, as we dig in to the proverbial treasure troves of memories in search of such defining moments that showed us how games could tell a story or surpass personal expectations.

This week we would also like our listening audience to contact us with their own defining gaming moments; we will share our favorites on the next episode.

Finally in my stead of losing my voice, my wife Jacki offers her services to record the intro, outro, and unbeknownst to her, the post-roll. – Matt

Music from I Fight Dragons

Terraria
The Darkness
House of the Dead: Overkill
Ticket to Ride
Culdcept Saga

Episode 27 – Shut Up and Take My Money


The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it’s a one-sided argument—and one that consumers don’t necessarily have a fair say in—only seems to be growing. We’re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee Cola, to explore this multifaceted issue from the nature of retail systems and DLC to the concept of ownership.

Music from Sylcmyk

Aliens: Infestation
Trine
Aban Hawkins &  the 1000 Spikes
Ghost Trick: Phantom Detective

Episode 26 – Did You Catch That?

Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51′s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

 

Episode 25 – Our Favorites from Year V2.11

It’s the beginning of 2012. To mark the occasion (as well as the airing of our 25th episode) we recorded a three-segment discussion of games we loved, more games we loved and our biggest disappointments of last year (with special thanks to this post, as well as Cynthia Griffiths for the photography). Now we’re telling you to go out of your way to play these games. Seriously, they’re all great. Except for the ones that aren’t.

Featuring music from the Bastion OST by Darren Korb

Games we loved:

Dark Souls
El Shaddai
Portal 2

More games we loved:

Shadows of the Damned
Uncharted 3
Bastion

Our biggest disappointments:

Brink
Rage
LA Noir

Episode 24 – A Picture, A Sound, A Word

Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as The Brainy Gamer, to explore the distinct method and examples of successful constructions of video game aesthetics. We are also inviting Michael back for the next episode to get to the topic we were unable to get to – aspirational understanding of video games that demand more than your passive attention. Be sure to check out Michael’s blog and podcast at www.brainygamer.com

As always, thanks to The Punk Effect’s support.

Featuring music from Saskrotch

I Have No Mouth, and I Must Scream
Yakuza 4
Ash
Bit Trip

Episode 23 – Perils of Memory


Have you ever returned to a game fondly remembered from childhood only to bluntly discover it’s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—particularly in a medium as hooked on nostalgia as video games can be. It’s the reasoning and reaction to our memories that center the discussion this week, on AJBS maiden voyage as a proud new contributor to thepunkeffect.com. And who better to christen the journey with than ThePunkEffect’s founder and veteran retro game reviewer, Pat “The NES Punk” Contri?
(Clearly, no one.)

This goes without saying, but our boundless thanks to Pat for letting us become part of the PunkEffect team.

Featuring music from Ralp

Enslaved : Odyssey to the West
Anticipation
Bastion
Aquaria

Episode 22 – PIG Squad’s Indie Game Adventure


In this episode we talk with Will Lewis and John Henrich, founders of the Portland Indie Game Squad, about the creation of their developer collective as well as the philosophy of what does—or does not—make a game “indie”. Whether an indie descriptor defines an actual genre, what constitutes an independent developer and the standard fifteen dollar price point are among discussion topics. (Skeletor also makes an appearance.) So, are AJBS snobs for only playing indie games? Well, maybe.

Featuring music from Chipocrite and Mechlo and the Bad Bits recorded at Micropalooza 2011

Don’t forget to keep an eye out for the Micropalooza album, available soon!

Game Dev Story
Binding of Isaac
Adult Swim Games
Gemini Rue

Episode 21 – Sega Scream


Retro revivals are ground that must be carefully tread on. What approach can a company take when trying to make a beloved franchise relevant again while not upsetting its already-established fanbase? With the dual 2D-vs-3D gameplay styles of the 20th Anniversary tribute Sonic Generations, Sega finds themselves at an interesting crossroads—and it’s unclear what implications the latest series entry may have on the series. Jeff “Switch” Sorensen from the Dangerous Kids podcast joins us for a discussion of Sonic’s legacy, how the series is an allegory for Sega itself and how past failures have shaped the development of what we can only hope will be worthwhile future developments. Happy birthday, Sonic!

Also, a quick PSA for our Portland listeners: AJBS is co-sponsoring Micropalooza, a full day chip music festival in cooperation with Ground Kontrol and the Jupiter Hotel, on Sunday, November 20th. Details can be found on our Micropalooza blog here.

Featuring music from Freezedream

Episode 20 – Kicking Friends in the Face

We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland’s game tourney organization Best Bout. We explore all that goes into competitive gaming, the benefits of couch gaming, how to effectively troll in Bomberman Ultra, and Angel mentions League of Legends like 50 times. Things get surprisingly friendly for a conversation about beating the hell out of people sitting next to you on the couch. Also, plenty of love for Atlus and all of the long, hard, brilliant gaming they bestow upon us. FIGHT!

Featuring music from Wizwars

Episode 19 – How to Buy a Halo with Ed Fries

Halo 2600 may just sound like the fan project you’d never see, but thanks to Ed Fries—current head of 3D imaging modeler Figure Prints and former VP of Microsoft Studios who can include an instrument role launching the original Xbox, creating Xbox Live and bringing Bungie on board as a first-party developer in his legacy—playing as an aesthetically anachronistic Master Chief is now possible. We had a chance to talk with him about his globe-trotting experiences during Xbox’s formative years, as well as Halo 2600 and his philosophy on game design, from an interview at the 2011 Portland Retro Gaming Expo.


Featuring music from Robot Science

Episode 18 – Portland Retro Gaming Expo ’11

We shopped, we played, we talked—another year and another successful Portland Retro Gaming Expo has passed. For our coverage from PRGE 2011, we talk with expo head Chuck Van Pelt about the challenges of organizing a retro gaming convention; game collecting legend John Hancock gives us some insight into effectively collecting video games from all eras, and Pink Gorilla‘s Gabe Hayward talks game retail and his experiences managing a game store in Seattle. Pat “the NES Punk” Contri also joins us to muse about the good and the bad that came out of the NES era (as well as his web series). Finally, we wrap up our expo coverage with Art Santana, friend of the podcast and manager of Portland’s premier arcade, Ground Kontrol . Go ahead, ask us what we bought.

Featuring music from Robot Science

Shout Outs:

The Wooden Arcade
Fangamer
8bit Craft
Dromstruction
I Play Winner

Episode 17 – Cultured Conversation

Michael Brown, freelance writer and creator of Cultured magazine, sits down with us over Skype to reflect on his experiences working in print media as well as the changing face of physical and digital formats in video game journalism. The Mad Marquis De Maltease of Portland’s own Critical Hit Burlesque also stops by to talk about his upcoming game-themed burlesque show, Geeklesque: Powers Up!, held in conjunction with the upcoming Portland Retro Gaming Expo. And then there’s some talk of the xenophobic undercurrents in a seemingly unassuming Hello Kitty game.

Hello Kitty Roller Rescue

Featuring music from Covox

Episode 16 – PAX 2011: The Wrap-up

Photo courtesy of Cynthia Griffiths (shogungamer.com)

Matt and Steve are joined by 2 Player Productions‘ Paul Owens to recount their overall impressions and experiences with 2011′s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture‘s new games, the indie-centric PAX 10, Nintendo’s first-party 3DS offerings (as well as the joy of Mii Plaza conversations) and 2PP’s time taking footage of Minecraft’s Mojang for their upcoming documentary.

Antichamber
Spy Party
Retro City Rampage
The Splatters
Jamestown
Word Fighter
Sine Mora
Black Knight Sword
Lollipop Chainsaw

Featuring music from Bit.Shifter

PAX 2011 Special – Day 3

Antichamber

Day 3: AJBS wraps up PAX 2011 with Matt talking to the creators of  Fez, Antichamber, Solar 2, Monaco and Jamestown.

Featuring music from sylcmyk

PAX 2011 Special – Day 2

Spy Party

Day 2: A Jumps B Shoots’ PAX 2011 coverage continues with more indie dev interviews as Matt talks to the creators of Word Fighter, The Splatters, Spy Party and Retro City Rampage.

Featuring Bit Shifter’s Strange Comfort from Bit.Trip Flux (Gaijin Games).

PAX 2011 Special – Day 1


A Jumps B Shoots is on-hand at 2011′s Penny Arcade Expo, talking with the creators of some of the most interesting indie games at the show. Take a listen!

Day 1: Matt speaks to the developers of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher.
Also, stick around after the credits for some great post-roll from an unrecorded panel of 1Up’s Retronauts PAX podcast.

Featuring music from Spelunky, Mega Man 2, Duck Tales, and Wild Arms

Episode 15 – Game On!


This week we sit down with Barry Hitchings, exhibition consultant for Game On, the Barbican Art Centre’s globally touring show on the history and culture of video games. On tour since the show’s inception in 2002, Barry talks both about his experiences working and traveling with Game On and Game On 2.0, as well as providing us some lesser known facts and anecdotes about various consoles and the gaming industry. The dueling sorrows of Demon’s Souls and Pokémon White are also lamented, while Matt talks about the virtues of the Humble Bundle and Rich compares El Shaddai to Xanadu.


In keeping with the history lesson theme, music from this week’s episode comes from some our favorite game soundtrack composers—Yasunori Mitsuda (Chrono Trigger), Yoko Shimomura (Parasite Eve) and Akira Yamaoka (Silent Hill 2).

Episode 14 – Insanely Twisted Shadow Podcast

This week we talk with FuelCell Games CEO Joe Olson as well as team designer and programmer Dmitri Salcedo about their artistically-brilliant, Metroidvania-inspired title Insanely Twisted Shadow Planet, as well as the work of Michel Gagné, the artist responsible for the game’s unique aesthetic. Joe and Dmitri also give us the story of FuelCell itself, from the studio’s humble origins to the release of ITSP on XBLA’s 2011 Summer of Arcade line-up.

Featuring music from Ondoh


Insanely Twisted Shadow Puppets
Metal Slug Anthology
Red Dead Redemption
Facade

Episode 13 – You Call This A Script?

Extra Lives author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in the industry. Tom also talks about penning a design philosophy-centric book for Gear of War 3‘s Epic Edition that examines the series’ legacy, and we have an in-depth discussion about the quirks of Japanese game design.

Featuring music from Sievert‘s album Beyond the Frontier



Deadly Premonition
Shadows of the Damned
Suda51
Catherine
Bulletstorm
Far Cry 2

Episode 12 – Critically Speaking

The topic for AJBS’ eighth episode was simple: discuss game ranking systems, how they relate to the industry, and of course, how Metacritic is tied into both. At the time, AJBS collectively argued against the ratings aggregate site (as did our guest, fellow freelance writer Jeff Matulef), citing various reasons it wasn’t good for the video game industry. For Episode 12, we wanted to present a different side of the story (and gain a new perspective) by speaking with Marc Doyle, games editor and co-founder of Metacritic (Jeff also returns for this episode). There’s also some talk of L.A. Noire.

Missed our conversation from Episode 8? No problem! You can brush up by clicking the link for “A Solid 8 out of 10″ below.

Featuring music by Nordloef

Episode 11 – A Puzzling Conversation with Graham Annable

 

 
We sit down with animator Graham Annable, creator of Telltale Games’ Puzzle Agent and Puzzle Agent 2, to talk about his experiences working as an animator with LucasArts, his time at Telltale, and his twisted indie comic universe, Grickle. Morbid senses of humor are encouraged! Featuring music from Note!

Episode 10 (New York, part 3) – Arcade: the Movie

Arcade

photo by Anthony Cali

The final part of our New York series,we are joined by documentary filmmaker Kurt Vincent to discuss his upcoming movie, Arcade: The Last Night at the Chinatown Fair. In addition to challenges Kurt has faced, his inspirations and how ideas about gaming culture can benefit from a perspective from just outside the hardcore culture, we also trade classic games and ruminate on how indie development is taking classic design and making it new.

I also want to thank everyone in NYC for being so gracious and showing AJBS amazing hospitality while letting us experience the city. We will be back next year.

Episode 10 (New York, part 2) – Local No.12

Local No. 12

Colleen Macklin and Eric Zimmerman of the game development collective Local No.12 join us for part two of our New York series, discussing the present and future of their organization, dishing on personal projects and the creation of AJBS favorite the Metagame, as well as various ways to play you can play it.

The music featured in this episode are performances recorded live from Blip Festival 2011 by 10,000 Free Men and their Families, Chipzel, and Exilefaker.

Recordings taken from the Chipmusic Chronicle.

Episode 10 (New York, part 1) – Blip Festival 2011

blip

AJBS’ trip to NYC resulted in several fantastic interviews both inside and outside the chip music community. In part one of our New York series, we sit down with Blip Festival 2011 organizers Mike Rosenthal, Jeremiah “Nullsleep” Johnson, Josh “Bitshifter” Davis and Anamanaguchi frontman Peter Berkman to discuss, among other things, Blip Festival 2011, the non-profit venue The Tank, seminal chip label 8bitpeoples, and the state of chip music in America, and what its future may hold. Anthony Carboni of indie game news show Bytejacker fame also stops by to record what we imagine to be an award-winning bit of post-roll.

The music featured in this episode are performances recorded live from Blip Festival 2011 by 4mat, Bitshifter, Nullsleep, and Anamanaguchi.

Recordings taken from the Chipmusic Chronicle.

Special Episode from PDX’s Wonder Northwest convention

Last weekend, A Jumps B Shoots attended the Wonder NW convention with podcasting gear in tow. We set up a booth with stickers, pins, flyers, handbills, and a microphone for anyone to sit down and talk with us about what they had been playing recently or their favorite video games.

We kept the recording setup out for both of the festival; the response was overwhelming. Everyone wanted to share with us their stories, opinions, musings, and current news on video games. We honestly couldn’t have been happier with the turnout.

Then the day for editing came about—suddenly there were 5+ hours of random convention-goers talking to us about gaming culture to be cut down. We want to extend our sincere apologies to you, if your conversation didn’t make the final cut of the episode, or if it was cut short. It was the toughest audio editing session yet, because we wanted to keep it all. You all offered a great perspective and conversation about the games you love. We hope our final cut did the convention justice, it was a great time.

Music provided by the pirates of PDXYAR singing in the background. Thanks guys.

Hello, New York! #blipfest2011

Greetings, listeners!

We are currently in New York City covering Blipfest 2011 as well as a few other surprises. Our WonderNW episode from last weekend will be up shortly, and check back soon for lots of NY coverage upon our return next week. Until then, keep playing games!

Love,
AJBS

This Weekend in PDX: Wonder Northwest

Just a quick reminder for anyone local to PDX—AJBS will be recording a live show at WonderNW on Sunday, May 15 at the Crowne Plaza (1441 NE 2nd Avenue) in Portland, OR. We encourage everyone to come say hi and jump on the podcast to tell us what you’ve been playing!

Also, A Jumps B Shoots will be debuting our merch at the show, so if you want to be the envy of all your friends, this is the only place to get it. See you there!

Episode 9 – Hop and Bop

This week, we discuss 2D platformers and their place in the modern video game development culture. Then we dive in to the issues surrounding Sony, the PSN hacking incident and the compromise of user information, leading to a discussion about how secure information isn’t really all that secure.

Featuring music from Kris Keyser

Arcade: the Last Night at Chinatown Fair

Outland

Osmos

Beyond Good & Evil

Episode 8 – A Solid 8 out of 10

On this epsiode, we invite game journalist and friend of the podcast Jeff Matulef for an in-depth discussion on scoring systems in the game journalism community, as well as whether or not Metacritic is a good thing for the industry. We also talk about chip music, Sword & Sworcery and Portal 2.

Featuring music from Alex Mauer

Superbrothers: Sword & Sworcery EP

Portal 2

Metacritic

AJBS Special: Live from Stumptown Comics Fest 2011

We record live from podcast alley at Portland’s Stumptown Comics Fest 2011, inviting whoever we want to sit down and talk video games with us. There’s also a little bit of talk about Valve and Portal 2, Atlus and a few other things.

Insanely Twisted Shadow Planet

Episode 7 – Burn Your Computer

For episode seven, we welcome special guest Tyler Bradford, board member Portland Geek Council for Culture and Commerce (PGC3) and owner of Portland-based Old Town Computers, joins us to talk about what he knows best: the personal computer. Is PC gaming dead? Or alive and kicking ass? Tyler helps us examine the state of the PC market, also taking a few minutes to talk about the PGC3—what it is, what they’re doing in Portland, and how to possibly start a similar organization if you’re not local to PDX metro. We wrap it up with some discussion about gaming with kids.

Featuring music from Chipocrite

Das Racist – Who’s that Brown

Sierra On-Line

Desktop Dungeons

Everyday the Same Dream

Episode 6.5 – The Metagame

Welcome to our first .5 episode! For this special occasion, the wonderful folks over at Local No.12 have bestowed on us an advance copy of The Metagame—basically a card game that a think take of gaming folks dreamed up that works as a competitive debate to spur intellectual discussion about video games. (The video on their Kickstarter for their project explains it pretty well.) We were so excited about it we decided to publish a podcast outside of our normal schedule and get the good word out to support both Local No.12 as well as their great, original game. Special guest and friend of AJBS Jeff “Switch” Sorensen from the Dangerous Kids podcast joins us.

Please comment on who you think won these rounds:

Round 1:
Which game is a better way to spend 10 years?
Switch: Angry Birds
Matt: World of Warcraft

Round 2:
Which game requires more finesse?
Steve: Any Kinect game
Switch: VVVVVV

After you’ve left a comment, don’t forget to check out Local No.12′s Kickstarter and support their game. They have already reached their goal, but the more funding they get, the better the game, the more copies made, and the longer it can be offered. Thanks!

UPDATE: The Kickstarter has ended. Local No.12 has raised more than double their goal! Thanks to everyone who supported this awesome game. We will be having quasi-regular games of Metagame with various guests on the show, so look forward to those.

Episode 6 – Grow Up, Guys

On this week’s episode, we welcome our special guest Tayo Stalnaker, fellow A Jumps B Shoots contributor and co-host of the Dangerous Kids podcast. On the docket is a discussion of tasteless gaming, from its earliest beginnings on the anything-went Atari 2600 to more modern examples of games that aren’t just in poor taste, but are just poorly-made games in general. This evolves into an examination of whether video games can be an effective medium in portraying mature subject matter, an issue that draws some interestingly devisive lines.

Featuring music from Featuring music from Ovenrake

Bit.Trip series

M.U.S.H.A

Chiller

Episode 5 – Insert Credit

On this episode we are joined by Art Santana, the manager Portland’s premier classic arcade Ground Kontrol. On the docket are the former and current state of the American arcade, pinball in all its glory, some of our favorite cabinets, and some fond memories of times past; Art also lets us in on some secrets on how he helps to keep Ground Kontrol relevant in this post-coin-op age.

Featuring music from Comptroller

Episode 4 – 2PP vs. AJBS: FIGHT!

For this episode, Matt takes a trip to the headquarters of up-and-coming indie documentarians 2 Player Productions, talking with company heads Paul Owens, Asif Siddiky and Paul Levering about the various game-related projects they’ve been busying themselves with. Discussion includes 2PP’s ongoing behind-the-scenes coverage on Uncharted 3 and Minecraft, as well as the original InFamous, its sequel and finally the company’s critically-acclaimed chiptune documentary Reformat the Planet. Other games and arguments for championing local multiplayer are also thrown into the mix, as views on how games are covered in the media and marketing. Co-hosts Steve Haske and Rich Lau will return next
episode.
Also, if you care about legitimate coverage of video games (something AJBS feels strongly about), please don’t forget support 2 Player Production’s full-length documentary about Minecraft and its developer Mojang Specifications by donating to their Kickstarter fund here.

Featuring music from The ShortsleevesGreenleafGo Motion


Dead Island

Reformat the Planet

Forsaken

Abuse

Blast Corps

Beat ‘Em Ups and Rival Turf!: A Love Story

Beat ‘em ups. These games were the bane of every arcade gamer’s existence in the late ’80s and early ’90s. Beat ‘em ups were a cash cow for developers during the last few profitable years that arcades existed. These games featured repetitive gameplay that, as much as gamers hate to admit it, was highly addictive, offering them just enough incentive to keep pumping in quarters with their buddies in the hopes that they would finish the game—a task that was solely based on the size of their bank accounts. Companies like Capcom, Data East, Technos, Sega, SNK and Konami were making a pretty good living tormenting arcade-goers with games like Double Dragon, Final Fight, X-Men, Teenage Mutant Ninja Turtles and Bad Dudes. Read more

Episode 3 – House of A Thousand Tangents

On this episode, an awry Whatcha Playin’ segment breaks from its holding cell and takes over the whole podcast. This leads to an exploration on why Half-Life and Half-Life 2 are modern classics, followed by an in-depth discussion (and review) of Dead Space 2, at which point the conversation splinters off into ruminations on the state of the survival horror genre in general. We close the episode with our on-going wishlist picks for overlooked  games that deserve releases on Virtual Console, Xbox Live Arcade, and the Playstation Network.

Featuring music from D & D Sluggers

Snatcher

Pocky & Rocky

2 Player Productions Chronicles a Young Mojang Specifications

2 Player Productions is a film production company that seems to have a mission. They want to lift the current gaming paradigm out of the Call of Duty bro-fest that Spike TV is so convinced gamers want and establish a mature look at the people involved—as well as the the real struggles and the pure joy—that can come from gaming. With their coverage of big-budget studios like Naughty Dog and Sucker Punch as well as the American chip music scene (featured in their sublime documentary Reformat the Planet) it is becoming apparent that 2 Player Productions is redefining the tone for how games should be presented. Read more

Episode 2 – Nerds We Long to Be

On this episode, our special guest Switch from the Dangerous Kids podcast joins the fray. We talk about how 2 Player Production’s coverage of Uncharted 3 is a breath of fresh air from the “Mountain Dew-swilling bro” culture the game industry usually associated with, followed by a discussion of Indie Game: the Movie and the importance of a strong indie presence in the industry. Topping it all off is an impromptu debate over the state of nerd culture in America, which brings up varying interpretations of what it means to be a nerd.

Featuring music from Plain Flavored

Pac-Man 2

Hydrophobia

Klonoa

Humble Indie Bundle

Episode 1 – Debut Episode!! (part 1 of 1)

On the debut episode of A Jumps B Shoots, co-hosts Matt Hunter, Rich Lau and Steve Haske welcome Adam Boyce (a gaming enthusiast friend of Steve’s from South Carolina) to talk about some of their favorite games. In ‘Whatcha Playin’?', we discuss how strange is is that the most recent 3D Castlevania, Lords of Shadow, is better than the recent 2D Castlevania (XBLA’s Harmony of Despair);  An examination of controllerless gaming and the ways it’s tearing down the barriers between gamers and would-be non-gamers follows, as well as reviews of the Sega Genesis’ Castlevania: Bloodlines, Legendary Axe for the Turbo Grafix and PS3′s Gran Turismo 5.

Featuring the music of Nick Maynard

Rival Turf

Castlevania: Bloodlines

Legendary Axe

Gran Turismo 5