Posts Tagged ‘ xbla

Episode 74 – Whatcha Playin’ 05.06.13

w56
On this episode Rich and Matt dive into their fondness for downloadable local multiplayer games with Behemoth’s follow up to Castle Crashers, Battleblock Theater, and the beautifully designed metriodvania tale of a luchador out for revenge, Guacamelee.

Steve changes the pace with what can be considered Twin Peaks – the game, Deadly Premonition. We dive into how unsettling, funny, strange, immersive, and brilliant the game can be. If it’s not the terrifying survival horror moments, it’s the fact that you need to take your clothes to the cleaners in game. Play this. We implore you.

Featuring music from Euan Lynn.

Episode 65 – Whatcha Playin’ 02.04.13

whatcha0204
This week’s Whatcha Playin’ contains a special guest: AJBS’ very own social media manager, Jarrett Civelli. Jarrett makes it a point to talk about Ni No Kuni: Wrath of the White Witch, the beautiful JRPG mashup between Dragon Quest’s Level-5 and Studio Ghibli, the animation studio of anime legend Hayao Miyazaki. What makes Ni No Kuni so great? According to Jarrett, the PS3-exclusive is the perfect blend of old-school genre feel modernized by sensible mechanics—not to mention the sweeping aesthetics, soundtrack and Ghibli-quality storyline. Well worth your time.

Steve takes on Platinum’s Anarchy Reigns, the budgetish pseudo-sequel to Madworld. There are similarities between the two, namely the comically brutal violence and chainsaw-for-an-arm protagonist Jack, but where Anarchy earns its stripes is through its bonkers multiplayer, which had Steve actually playing online (a rarity).

While it’s debatable whether or not Ron Gilbert’s new downloadable The Cave can be interpreted as an adaptation of Plato’s allegory, Rich’s reservations with it are pretty clear. For such a cool concept (seven inherently awful people are each granted whatever they most want in the world), Double Fine allowed some pretty puzzling math to slip through, though the game is at least worth a peek.

Finally Matt talks about Antichamber, a mind-bending puzzle game that can only be described as two staircases that, when taken, lead you back around to place where you started.

 
Featuring tracks by WMD.

Episode 53 – Whatcha Playin’ 10.29.12

We invite Chuck Moran of Unwinnable back to talk about the games we’ve been playing. Chuck gives us a lot to think about concerning 1st person shooters. Steve cures his Dishonored disappointment with a little HD remake love from Doom 3 BFG. Rich draws the parallels between Retro City Rampage and Grand Theft Auto. Finally, Matt shows us some more retro love with one of his favorite Super Nintendo games, UN Squardon.

Episuda 51 – Whatcha Playin’ 10.15.12

AJBS, A Jumps B Shoots, Square, Final Fantasy, Ubisoft, Assassin's Creed, Nintendo, Mark of the Ninja, XBLA
On this week’s whatcha playin’, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei’s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original Assassin’s Creed, comparing and contrasting its design flaws, setting and atmosphere; Matt caps the episode revisits an old favorite from his past in Final Fantasy IV Advance, discussing how his interpretations have changed over the years.

Finally, A Jumps B Shoots is now available through Stitcher’s mobile podcast app. Please check it out!

Featuring music by The Shortsleeves from the album In the Memory

Episode 43 – Whatcha Playin’ 08.13.12

AJBS, A Jumps B Shoots, Spelunky, XBLA, PS3, Xbox 360, 2K Games, Spec Ops: The Line, Heart of Darkness, iOS, 10000000
This week the discussion focuses around death—whether it’s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming’s most enduring topics in this week’s Whatcha Playin’.

Rich examines his own mortality with XBLA’s Spelunky, comparing it to rougelikes of yesteryear; Steve tackles Spec Ops: the Line‘s take on Joseph Conrad’s Heart of Darkness while Matt plays the App store’s iOS RPG puzzler, 10000000.

Finally, many listeners have said they have been experiencing some problems with the donate button; the issue has been fixed and you can now donate here. Thanks to everyone who brought this to our attention.

Featuring music by I Fight Dragons

Episode 37 – With a Collective ‘Meh’

AJBS, A Jumps B Shoots, Tim Schafer, Double Fine, Kickstarter, 2 Player Productions, 2PP, Double Fine Adventure

News outlets have gotten plenty of practice manufacturing hyperbole surrounding sex and violence in video games. What we seem to brush aside, however, is the rampant lack of serious coverage in main stream media. When video games do get the coveted spotlight of a news segment, it either falls just short of responsible journalism or shows itself to be hilariously misinformed. At best, this turns into a joke on the internet. At worst, the misinformation that has more influence than any game journalism blog.

This episode we invite Asif Siddiky of 2 Player Productions to focus on two news segments that seem to miss the point and expose their bias against serious coverage of the medium, with segments from NPR’s All Things Considered and Morning Edition. (It’s recommended you listen to these stories to help follow our conversations about them.)

Featuring music by Burnkit 2600 from the album Sonic Sanctuary

Hidden in Plain Sight
Blocks that Matter
Little Samson

Episode 34 – Live at the 2012 Stumptown Comic Fest

AJBS, A Jumps B Shoots, podcast, live, Portland Stumptown Comics Fest, 2012, Dark Horse Comics

A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland’s Stumptown Comic Festival 2012alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to Radio Stumptown)— it was interesting, and should give fans a rare look at the podcast sausage being made.

Come, listen to our attempts to stay on topic as we discuss the on-and-off again relationship that video games and comic books tend to have. What makes a good video game based on a comic property, and how does that process works? Also, the ever-talented pixel artist Paul Robertson is given an open invitation to be on AJBS, if only so we can yell at him about not making more video games.

Hidden in Plain Sight
Prototype 2
Ghost Trick: Phantom Detective

Episode 33 – How Games Saved my Life with Ashly Burch

AJBS, A Jumps B Shoots, Ashly Burch, Hey Ash, Whatcha Playin', Web series How Games Saved My Life, Blog,

How Games Saved My Life is a blog dedicated to sharing people’s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forget the moment you planned on killing yourself, the site features a wealth of personal stories about how gaming made a difference.

We talk with the site’s creator and curator, Ashly Burch about HGSML’s origins, where it’s going and the impact it has had.

Featuring music by Minusbaby from the album Bias

Persona 3 FES
Mass Effect 3
Demon’s Souls
MLB The Show 2012
This is the Only Level

Finally, thanks to Old Town Computers in Portland, OR for all their support.

Episode 31 – Indie Game: The Podcast

AJBS, A Jumps B Shoots, Indie Game: The Movie, IGTM, Jim Guthrie, James Swirsky, Lisanne Pajot, SNES Controller
Indie Game: The Movie
follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy‘s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these creators throughout each game’s development cycle, all the way to the finish line of public release and critical scrutiny.

Matt caught up with the film’s directors, James Swirsky and Lisanne Pajot at the Hollywood Theater following Indie Game’s screening in Portland, OR. They explained how the movie was made, the misconceptions of being a game tester, and the true story behind the question “Why the SNES controller?”.

Finally, thanks to Old Town Computers and Gadget Fix in Portland, OR for all their support.

Episode 27 – Shut Up and Take My Money

AJBS, A Jumps B Shoots, GameCritics, Gamecritics.com, Brad Gallaway, Sylcmyk
The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it’s a one-sided argument—and one that consumers don’t necessarily have a fair say in—only seems to be growing. We’re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee Cola, to explore this multifaceted issue from the nature of retail systems and DLC to the concept of ownership.

Music from Sylcmyk

Aliens: Infestation
Trine
Aban Hawkins &  the 1000 Spikes
Ghost Trick: Phantom Detective

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51′s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 24 – A Picture, A Sound, A Word

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, saskrotch
Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as The Brainy Gamer, to explore the distinct method and examples of successful constructions of video game aesthetics. We are also inviting Michael back for the next episode to get to the topic we were unable to get to – aspirational understanding of video games that demand more than your passive attention. Be sure to check out Michael’s blog and podcast at www.brainygamer.com

As always, thanks to The Punk Effect’s support.

Featuring music from Saskrotch

I Have No Mouth, and I Must Scream
Yakuza 4
Ash
Bit Trip