Posts Tagged ‘ writing

Episode 32 – Smart Media

 

AJBS, A Jumps B Shoots, unwinnable, unwinnable.com, Stu Horvath, Fez, Splatters, Kill Screen, The Atlantic, Jonathan Blow
The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broadening its horizons, with some writers and outlets addressing the medium in previously unheard of ways. This week Unwinnable editor-in-chief Stu Horvath speaks with us about the rise of intelligent video game writing—and how its presence helps connect experiences with our personal lives and bridge the gap for people who don’t understand the medium.

Since we include Unwinnable among the smartest destinations for game writing, we also discuss the philosophy and origins of the site, as well as being internet friends with Phil Fish and Al Lowe and a spoiler-free talk concerning Mass Effect 3‘s ending. Prepare yourselves—adventure is upon us on this episode of the A Jumps B Shoots podcast.

Featuring music by 4mat from the album Decades

Fez
Journey
Persona 3 FES
The Splatters
Metro 2033
Diabolical Pitch

Our friends and supporters, Old Town Computers, have decided to use their space on our show to bring attention to Friends of BT, a small donation page for Brian Teirney. Read his story about his assault, shooting, and consider donating to support his family while he is in the hospital.

Episode 13 – You Call This A Script?

AJBS, A Jumps B Shoots, Tom Bissell, Extra Lives, Sievert
Extra Lives
author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in the industry. Tom also talks about penning a design philosophy-centric book for Gear of War 3‘s Epic Edition that examines the series’ legacy, and we have an in-depth discussion about the quirks of Japanese game design.

Featuring music from Sievert‘s album Beyond the Frontier



Deadly Premonition
Shadows of the Damned
Suda51
Catherine
Bulletstorm
Far Cry 2