Posts Tagged ‘ wii u

Episode 77 – The $325,000 Console

next gen

The new A Jumps B Shoots studio is up! Sorry about how long this took. We recorded an episode about the new console generation before E3. Our intention was to release our thoughts both pre and post E3 however, the move of the studio proved to be quite an undertaking (it included the rest of my belongings as well). However, this episode still represents our thoughts about the upcoming generation of consoles. Let us know what you think!

Update: Microsoft has dropped their DRM and 24 hour internet check in! Maybe they are listening.

Featuring music from The Shortsleeves’ EP In the Memory.

Episode 57 – Whatcha Playin’ 12.03.12

AJBS, A Jumps B Shoots, Assassin's Creed III, Ubisoft, Resident Evil 4, Capcom, PS3, Xbox 360, Wii U

This week it’s all games—Steve plays the first part of Assassin’s Creed III‘s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft’s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive work the triple-A publisher has been putting out over the past few years (including our love of Far Cry 2, Outland and other Assassin’s Creed games, among others).

Matt talks word games—more specifically three that have held his interest on iOS recently. These run the gamut from the fast-paced puzzle elements of Puzzlejuice to the calmer gameplay of Spelltower and the multi-player aspects of Letterpress.

Rich finally finishes Resident Evil 4, explaining why it’s been added to his must-play list—the design, visuals and, yes, even the story are all top notch for a game that came out in 2004. Wonky controls be damned!

Episode 38 – Mr. Haske Goes to E3

E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve’s trip to E3 was that of a reporter. He talked with game makers and publishers, as well as taking stock of how E3 was being utilized. His report covers a number of games, but is the story he tells that of an industry in transition? A game development scene in a hopeless cycle? The death knell of North America’s biggest video game industry trade show?

Watchdogs
Lollipop Chainsaw
Star Trek
Pikmin 3
Nintendo Land
The Last of Us
Tomb Raider