Posts Tagged ‘ walking dead

Episode 66 – Getting Brainy about Game Violence

walking dead gun

Michael Abbott, also known as the Featuring tracks by Brainy Gamer, has a unique voice in games journalism. For this episode, he adds a perspective about game violence straight from the pages of the Brainy Gamer blog. Our conversation tackles several facets of the issue to provide a broader understanding. This will help us communicate with non-gamers who misconceive of what games are and could be.

Understanding the issue on the other side is key to creating a meaningful dialog over something that can instill fear stemming from a misunderstanding of the medium. We outline the importance of understanding the perspective of the other end of the issue. That perhaps marketing of games could be setting our argument back a bit. That we need to rise above the current conception being built around us.

Michael suggests that we could build a campaign of sharing our stories. We all have our own stories in our lives about video games. This can be an effective tool of evangelism for games and the role they can play in our lives, violent or not. Even going as far as “diagnosing” someone and matching them with their perfect game just to give them a taste of the joy that perfect game can bring.

This frames the conversation and levels the playing field. It makes inflammatory comments made by politicians, lobbyists, and talking heads sound even more ridiculous. It seems far fetched, but possible.

We end the show talking about how much we enjoy Telltale Game’s The Walking Dead, and how it can be a prime example of everything we discussed earlier in the episode.

Featuring tracks by WMD.

Episode 64 – Violence in Context

 

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There is a conversation in America about violence in videogames. While the cool-headed and rational among us don’t believe this medium signals the end times, the debate—or blame—rages on. And the points of either side rarely change. Yet the treatment of violence in games can be a constructive thing. It can emulate the sense of chaos and horror and confusion the average person would experience in a real life firefight, as Kane & Lynch 2 does.

The particulars or gravity of the situation may shift, but violence is also an inevitable part of any survival scenario. How far would you go to stay alive in, say, Fallout 3’s post-apocalyptic wasteland? Would you let your moral compass guide you? Or murder a stranger just because you want his cool hat?

Perhaps, as is so often the case, you’re the archetypal hero. One minute you’re riddling enemies with bullets— one cannon fodder target after the next in endless ways—then the story turns in on itself, forcing you, the player, to question who exactly you really are and what the consequences of your actions might be. Games  like Spec Ops: The Line, Shadow of the Colossus, Far Cry 2 and The Walking Dead make it impossible to separate violence from narrative, either forcing you along an unsure path or to shaping your experience, however unwillingly, into a personal psychological profile.

Let’s talk about violence. All of it.

Featuring tracks by Blitz Lunar

Episode 52 – Constantly Unwinning

Help! We are being taken over by the Unlistenable podcast! Wait, this is pretty cool. Nevermind, we’re good.

We are joined by editor at large of Unwinnable and host of The Unlistenable Podcast, Chuck Moran. We talk about the upcoming Geek Flea, what goes into building it, what can be found there, and some of the stranger things that can be found at something like a Geek Flea.

We also let Chuck insert a bit of Unlistenable flavor with the segment “Do you Care?”. We learn a lot about eachother. Some things we like. Others we don’t… Enjoy!

Featuring music by Mitch Murder from the album Sprawl OST

Episode 34 – Live at the 2012 Stumptown Comic Fest

AJBS, A Jumps B Shoots, podcast, live, Portland Stumptown Comics Fest, 2012, Dark Horse Comics

A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland’s Stumptown Comic Festival 2012alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to Radio Stumptown)— it was interesting, and should give fans a rare look at the podcast sausage being made.

Come, listen to our attempts to stay on topic as we discuss the on-and-off again relationship that video games and comic books tend to have. What makes a good video game based on a comic property, and how does that process works? Also, the ever-talented pixel artist Paul Robertson is given an open invitation to be on AJBS, if only so we can yell at him about not making more video games.

Hidden in Plain Sight
Prototype 2
Ghost Trick: Phantom Detective