Posts Tagged ‘ suda 51

Episode 70 – Topic Grab Bag

wallstkid

With PAX East and GDC butting up right against each other, coming across a guest was just about impossible. Even the triumphant return of Steve Haske had to call in from GDC. To solve this, we decided to pick some things to talk about that wouldn’t make an entire episode.

Steve talks about what he is anticipating at GDC. He is planning an interview with Suda 51 about his new game, Killer is Dead. As well as Keiji Inafune about his new Ninja Gaiden spin off, Yaiba: Ninja Gaiden Z. CD Project Red is in line for the Witcher 3 and Cyberpunk 2077.

Rich is a big fan of board games, including the impenetrably long and complicated ones. One such game is a 3+ hour adventure in economics called Age of Steam. He talks about a different type of power fantasy, the struggle of social and economic position. A game element not commonly explored by folks who are worried about the possible influence on people.

Finally, Matt is SO excited about the new Ducktales remake! He also talks about how the confluence of marketing, preorders, and embargos have created a unique and consumer-unfriendly economy. An economy that, unfortunately, gamers and fans have been enthusiastically supporting. With the latest Sim City controversy, it seems gamers and journalists are seeing firsthand the destructive nature of an uninformed customer base.

Featuring tracks from Bud Melvin.

Correction: Matt seems to have a tendency to create game studios in his head. The Ducktales game was indeed entirely developed by Capcom.

Episuda 51 – Whatcha Playin’ 10.15.12

AJBS, A Jumps B Shoots, Square, Final Fantasy, Ubisoft, Assassin's Creed, Nintendo, Mark of the Ninja, XBLA
On this week’s whatcha playin’, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei’s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original Assassin’s Creed, comparing and contrasting its design flaws, setting and atmosphere; Matt caps the episode revisits an old favorite from his past in Final Fantasy IV Advance, discussing how his interpretations have changed over the years.

Finally, A Jumps B Shoots is now available through Stitcher’s mobile podcast app. Please check it out!

Featuring music by The Shortsleeves from the album In the Memory

Episode 40 – Point-Counter-Point: Is Lollipop Chainsaw Any Good?

AJBS, A Jumps B Shoots, Lollipop Chainsaw, Xbox 360, PS3, Warner Bros. Interactive, Grasshopper Manufacture, Suda 51

Frequently on AJBS, we have a unified opinion about most games. Half Life? Loved it. Dead Space? Yes please. Portal? Seconds.

Surprisingly, co-hosts Rich Lau and Steve Haske both exclaimed drastically differing views about Grasshopper Manufacture’s Lollipop Chainsaw. Hashing it out seemed like a good idea, so the boxing gloves were dusted off,  pads were strapped on and sparring commenced.

Is Lollipop Chainsaw a fun romp in a bizarre zombie apocalypse or a cloying, sloppily designed disappointment with Suda 51 seemingly trying to impersonate himself? Let us know what you think.

Featuring music by Producer Snafu

Episode 38 – Mr. Haske Goes to E3

E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve’s trip to E3 was that of a reporter. He talked with game makers and publishers, as well as taking stock of how E3 was being utilized. His report covers a number of games, but is the story he tells that of an industry in transition? A game development scene in a hopeless cycle? The death knell of North America’s biggest video game industry trade show?

Watchdogs
Lollipop Chainsaw
Star Trek
Pikmin 3
Nintendo Land
The Last of Us
Tomb Raider

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51’s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 16 – PAX 2011: The Wrap-up

AJBS, A Jumps B Shoots, Penny Arcade Expo 2011, PAX 2011, 2 Player Productions, Bit.Shifter
Photo courtesy of Cynthia Griffiths

Matt and Steve are joined by 2 Player Productions‘ Paul Owens to recount their overall impressions and experiences with 2011’s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture‘s new games, the indie-centric PAX 10, Nintendo’s first-party 3DS offerings (as well as the joy of Mii Plaza conversations) and 2PP’s time taking footage of Minecraft’s Mojang for their upcoming documentary.

Antichamber
Spy Party
Retro City Rampage
The Splatters
Jamestown
Word Fighter
Sine Mora
Black Knight Sword
Lollipop Chainsaw

Featuring music from Bit.Shifter