Posts Tagged ‘ SNES

Episode 58 – PK Design!

earthbound, starmen, jon kay, fangamer, eb, design, snes, mother, mother 3, gba, retro city rampage, chrono trigger, rpg, ness

The game Earthbound means a lot of things to a lot of people. It’s a defining moment in games history, even if most people have never played it. It stands as one of the absolute best 16-bit RPG’s up there with Final Fantasy 6, Secret of Mana, Chrono Trigger, and Phantasy Star 4, yet has never seen an updated release.

The game, however, has driven our guest, Jon Kay, to design some of the most stunning game based designs out there. Subtle, inconspicuous, and almost invites you into a secret club when you can decipher the puzzle of the shirts he designs. We talk about his beginnings with the site Starmen.net and its eventual evolution into the influential on-line retail store Fangamer.

He explains the origins of the sites, his approach to his exquisitely unique designs, how he joined a charge to get Earthbound and Mother 3 released in the United States, and what the game really, truly means to him. His description of the game really challenges one to rethink how games can effect us and influence our lives.

Episode 53 – Whatcha Playin’ 10.29.12

We invite Chuck Moran of Unwinnable back to talk about the games we’ve been playing. Chuck gives us a lot to think about concerning 1st person shooters. Steve cures his Dishonored disappointment with a little HD remake love from Doom 3 BFG. Rich draws the parallels between Retro City Rampage and Grand Theft Auto. Finally, Matt shows us some more retro love with one of his favorite Super Nintendo games, UN Squardon.

Episode 34 – Live at the 2012 Stumptown Comic Fest

AJBS, A Jumps B Shoots, podcast, live, Portland Stumptown Comics Fest, 2012, Dark Horse Comics

A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland’s Stumptown Comic Festival 2012alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to Radio Stumptown)— it was interesting, and should give fans a rare look at the podcast sausage being made.

Come, listen to our attempts to stay on topic as we discuss the on-and-off again relationship that video games and comic books tend to have. What makes a good video game based on a comic property, and how does that process works? Also, the ever-talented pixel artist Paul Robertson is given an open invitation to be on AJBS, if only so we can yell at him about not making more video games.

Hidden in Plain Sight
Prototype 2
Ghost Trick: Phantom Detective

Episode 31 – Indie Game: The Podcast

AJBS, A Jumps B Shoots, Indie Game: The Movie, IGTM, Jim Guthrie, James Swirsky, Lisanne Pajot, SNES Controller
Indie Game: The Movie
follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy‘s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these creators throughout each game’s development cycle, all the way to the finish line of public release and critical scrutiny.

Matt caught up with the film’s directors, James Swirsky and Lisanne Pajot at the Hollywood Theater following Indie Game’s screening in Portland, OR. They explained how the movie was made, the misconceptions of being a game tester, and the true story behind the question “Why the SNES controller?”.

Finally, thanks to Old Town Computers and Gadget Fix in Portland, OR for all their support.

Episode 21 – Sega Scream

AJBS, A Jumps B Shoots, Dangerous Kids, freezedream
Retro revivals are ground that must be carefully tread on. What approach can a company take when trying to make a beloved franchise relevant again while not upsetting its already-established fanbase? With the dual 2D-vs-3D gameplay styles of the 20th Anniversary tribute Sonic Generations, Sega finds themselves at an interesting crossroads—and it’s unclear what implications the latest series entry may have on the series. Jeff “Switch” Sorensen from the Dangerous Kids podcast joins us for a discussion of Sonic’s legacy, how the series is an allegory for Sega itself and how past failures have shaped the development of what we can only hope will be worthwhile future developments. Happy birthday, Sonic!

Also, a quick PSA for our Portland listeners: AJBS is co-sponsoring Micropalooza, a full day chip music festival in cooperation with Ground Kontrol and the Jupiter Hotel, on Sunday, November 20th. Details can be found on our Micropalooza blog here.

Featuring music from Freezedream