Posts Tagged ‘ roo

Episode 72 – 16-Bit World

16-bit-gems

Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it’s console era. The style has shown up in countless console games, the music is still ringing through tv speakers, and remakes of Super Nintendo era games are still big sellers. Why is this? What makes this style so acclimated to game development and does it still have a place in current game development?

This conversation morphs into a comparison between 16-bit RPG’s, early PS1 era RPG’s, and western developed RPG’s. Was there a heyday of RPG gaming or did each era bring their own unique flavor to the genre? How has Final Fantasy faired over the years and do the 16-bit versions overshadow the later and technically more impressive versions?

Featuring tracks from 4Mat.

Episuda 51 – Whatcha Playin’ 10.15.12

AJBS, A Jumps B Shoots, Square, Final Fantasy, Ubisoft, Assassin's Creed, Nintendo, Mark of the Ninja, XBLA
On this week’s whatcha playin’, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei’s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original Assassin’s Creed, comparing and contrasting its design flaws, setting and atmosphere; Matt caps the episode revisits an old favorite from his past in Final Fantasy IV Advance, discussing how his interpretations have changed over the years.

Finally, A Jumps B Shoots is now available through Stitcher’s mobile podcast app. Please check it out!

Featuring music by The Shortsleeves from the album In the Memory

Episode 50 – Whatcha Playin’ @ the Portland Retro Game Expo

portland retro game expo, prge, plok, garry kitchen, david crane, donkey kong, roo, 16 bit gems, punk effect, keystone kapers

We conclude our trip to the The Portland Retro Gaming Expo (PRGE) with Matt walking the floor and asking “Whatcha playing”? We talk with Roo from 16 bit Gems, Mark the “Mad Marquis” of Critical Hit Burlesque, Will Lewis- president of the Portland Indie Game Squad, local Atari developer Sal Esquivel, and Art Santana- Manager of the world famous Ground Kontrol Classic Arcade.

Throughout the episode, Matt as interweaved some of his favorite songs from the Nintendo Entertainment System. The songs are from the games Teenage Mutant Ninja Turtles, Duck Tales, Faxanadu, Castlevania 3, and Blaster Master.

Episode 49 – Portland Retro Game Expo

portland retro game expo, prge, plok, garry kitchen, david crane, donkey kong, roo, 16 bit gems, punk effect, keystone kapers

For the past several years, The Portland Retro Gaming Expo (PRGE) has been growing and attracting retro gamers from all over the country. This year, it has taken a huge leap taking over an entire hall of the Oregon Convention Center and several presentation rooms. A Jumps B Shoots attended and met up with fellow ‘The Punk Effect‘ alum Roo from 16 bit Gems.

While at the PRGE, Matt interviewed Garry Kitchen- programmer of Keystone Kapers, Donkey Kong for the 2600 and co-programmer of A Boy and his Blob: Trouble on Blobolonia as well as David Crane- co-founder of Activision. Rich also makes his hosting debut when he talks with Roo from 16-Bit Gems about Plok, repro SNES carts, and how Roo goes about making his show.

Episode 29 – Kickstart My Doc

Double Fine Adventure, AJBS, A Jumps B Shoots, 2PP, 2 Player Productions, Double Fine, Tim Schafer, crowdfunding, Kickstarter, Lifeformed, Dustforce
Double Fine Adventure Kickstarter

Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called it merely an option to capitalise on the viral power of the internet.

Whatever you may think about it, 2 Player Productions have certainly made the most of it with 2 wildly successful Kickstater projects. Their latest endeavor teams them up with Double Fine Productions to make a documentary about the creation of a unique IP video game, front to back. Its an exciting idea and something that has never happened before.

We talk with Paul Levering, Paul Owens, and Asif Saddiky about their upcoming Minecraft documentary, the Double Fine project, their in depth however lesser talked of coverage of the Jak and Daxter HD remake, and their opinions on bringing people together to independently fund projects.

Matt – On a personal note and for full disclosure, it is true that these guys are friends of ours and I have donated to all of their projects. However, 2 Player Productions have more than proven themselves as talented film makers and harbingers of a new age of game media. I urge my audience to donate to their project for no other reason than, to paraphrase Paul Levering, due to the amount of money this project has earned you could be preordering a 30 or 40 dollar game for 15 bucks.

Music from Lifeformed‘s Dustforce OST.

Mass Effect
Paper Mario and the Thousand Year Door
Ico/Shadow of the Colossus
Brutal Legend
Escape Plan
Uncharted: Golden Abyss
Cave Story
Alien Soldier

This may be redundant on the Punk Effect, but we also mention one of our favorite retro game review series, 16 Bit Gems. You can find it on the The Clan of the Grey Wolf or The Punk Effect.