Posts Tagged ‘ retro games

Episode 75 – Death Becomes Us

you died

Death can either mean everything or nothing in a game. It can be the central obstacle to overcome or a minor inconvenience in a grand adventure. Whatever it means, it’s influence on how we approach and play games is undeniable.

We invite Stu Horvath, editor in chief of Unwinnable, to talk about this macabre mechanic. We talk about games that don’t make death a huge ordeal like Fez and the Lego games. How their focus on exploration and chance taking defines their place in games. We then move on to death teaching us the game, rogue-likes, retro games, and the rise of “hardcore” play-throughs.

We survived this episode, you can too!

Featuring music from 8GB’s Amiga Acid mixtape.

Episode 72 – 16-Bit World

16-bit-gems

Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it’s console era. The style has shown up in countless console games, the music is still ringing through tv speakers, and remakes of Super Nintendo era games are still big sellers. Why is this? What makes this style so acclimated to game development and does it still have a place in current game development?

This conversation morphs into a comparison between 16-bit RPG’s, early PS1 era RPG’s, and western developed RPG’s. Was there a heyday of RPG gaming or did each era bring their own unique flavor to the genre? How has Final Fantasy faired over the years and do the 16-bit versions overshadow the later and technically more impressive versions?

Featuring tracks fromĀ 4Mat.