Posts Tagged ‘ psychonauts

Episode 55 – Whatcha Playin’ 11.19.12

Emily Jarrett decides that we aren’t too shabby a podcast and sticks around for a Whatcha Playin’. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer’s brain that drives us to search every corner to complete every single aspect of the game? SPOILER ALERT: We don’t provide answers, we just shout our question to the heavens. She also teaches us about the existance of two very interesting RPG board games – Discworld’s Ankh-Morpork and Fiasco. Rich challenges Steve’s opinion of Dishonored after exploring the detailed ins and outs of the game. Finally, Matt owns up to an Iphone game addiction brought on by Touch Arcade, Jetpack Joyride. Why do they have to put your friend’s scores on the top every time you open the game? He’s only 50 points ahead… I can do this. And so it begins…

Featuring music by Bear and Walrus from the album Lake Poems

Episode 47 – Barf Rooms and Laser Sandwiches

scott c, scott campbell, psychonauts, double fine, double fine adventure, DFA, brutal legend, great showdowns, art, 2 player productions

Scott Campbell has had a hand in some of the most iconic images in video games. Whether its the metal inspired chill spots in Brutal Legend, the Lungfish and Raz in Psychonauts, or concept art for the Double Fine Adventure, his unique take on visuals have set games apart. We talk about his journey to Double Fine, helping shape a video game company’s image, being part of a game with an intense cult following, and making a game with your every idea put on display. Prepare for your master class in being awesome.

Scott C also does a series called “Great Showdowns“. Its an A Jumps B Shoots favorite and everyone should check out his live drawings.

Featuring music from Mosaik from the album Leandi

Episode 24 – A Picture, A Sound, A Word

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, saskrotch
Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as The Brainy Gamer, to explore the distinct method and examples of successful constructions of video game aesthetics. We are also inviting Michael back for the next episode to get to the topic we were unable to get to – aspirational understanding of video games that demand more than your passive attention. Be sure to check out Michael’s blog and podcast at www.brainygamer.com

As always, thanks to The Punk Effect’s support.

Featuring music from Saskrotch

I Have No Mouth, and I Must Scream
Yakuza 4
Ash
Bit Trip

Episode 9 – Hop and Bop

This week, we discuss 2D platformers and their place in the modern video game development culture. Then we dive in to the issues surrounding Sony, the PSN hacking incident and the compromise of user information, leading to a discussion about how secure information isn’t really all that secure.

Featuring music from Kris Keyser

Arcade: the Last Night at Chinatown Fair

Outland

Osmos

Beyond Good & Evil