Posts Tagged ‘ nintendo

kentuckyroutezero

This will be our last episode for a while. Don’t think of this as a good-bye, think of it as a we’ll see you later.

On this episode, Matt describes his experiences downloading retro games on his 3DS and unveils all of the portable magic with the NES, Gameboy, and Game Gear games. Rich dives into the strange world of Kentucky Route Zero and we discuss episodic gaming, in general. Steve talks about a few soundtracks he’s been listening to; namely, Limbo, Dear Ester, and Fez.

Featuring music from the Hotline Miami soundtrack.

Episode 57 – Whatcha Playin’ 12.03.12

AJBS, A Jumps B Shoots, Assassin's Creed III, Ubisoft, Resident Evil 4, Capcom, PS3, Xbox 360, Wii U

This week it’s all games—Steve plays the first part of Assassin’s Creed III‘s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft’s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive work the triple-A publisher has been putting out over the past few years (including our love of Far Cry 2, Outland and other Assassin’s Creed games, among others).

Matt talks word games—more specifically three that have held his interest on iOS recently. These run the gamut from the fast-paced puzzle elements of Puzzlejuice to the calmer gameplay of Spelltower and the multi-player aspects of Letterpress.

Rich finally finishes Resident Evil 4, explaining why it’s been added to his must-play list—the design, visuals and, yes, even the story are all top notch for a game that came out in 2004. Wonky controls be damned!

Episode 45 – Whatcha Playin’ 08.27.12

AJBS, A Jumps B Shoots, Animal Crossing, Nintendo, Sleeping Dogs, 2 Warriors, little scale, Square Enix, PS3, Xbox 360

This week on AJBS, Steve talks about ominous messages in Animal Crossing: City Folk and discusses how Sleeping Dogs is one of the year’s best (unexpected) surprises; meanwhile, Rich has family over and explores how to put together a good gaming session with those who don’t normally play video games.

Matt sits this one out for the sake of brevity.

Featuring music by Coova and Little-Scale from the album Two Warriors.

Episode 41 – Whatcha Playin’ 07.30.12

AJBS, A Jumps B Shoots, Botanicula, Steam, Picross 3D, The Darkness II, 2K Games, Nintendo
Today’s Whatcha Playin’ is a study in predecessors: we talk about each of this episode’s games in context to its predecessors and look at how this informed our opinions on the titles in question. Rich talks about the magical plantlife of Botanicula and how it differs from the gunmetal grey land of Amanita’s previous game, Machinarium; Steve continues Jackie Estacado’s saga with The Darkness and moves on to the Darkness II (which is better?) and Matt gushes over some of his favorite puzzle games for the DS, Picross and Picross 3D. Does the third dimension add another level of engaging gameplay or horrible frustration? Spoiler alert: you won’t be able to put it down. Featuring music by I Fight Dragons

Episode 38 – Mr. Haske Goes to E3

E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve’s trip to E3 was that of a reporter. He talked with game makers and publishers, as well as taking stock of how E3 was being utilized. His report covers a number of games, but is the story he tells that of an industry in transition? A game development scene in a hopeless cycle? The death knell of North America’s biggest video game industry trade show?

Watchdogs
Lollipop Chainsaw
Star Trek
Pikmin 3
Nintendo Land
The Last of Us
Tomb Raider

Episode 36 – Blip Festival 2012


Blip Festival is often considered three nights of the world’s best chip music. For the artists, visualists, vendors, and die hard fans it’s more of a chip summer camp, with everyone who was once shrouded by the veil of the internet appears in person. With everyone gathered together it becomes a homecoming, a way for people to connect with others in a way that wasn’t possible in every day life. This is the chip scene; for this Blip I talk with the chip/bent trio Burnkit 2600, Atari/Commodore/Game Boy virtuoso cTrix and master of visualizations, Batsly Adams, on topics from artist specialties and their favorite hardware and software to the nuts and bolts of how they work and their opinion on the scene today. I want to thank all of them for breaking away from the schedule of the festival to sit down and talk with me.

– Matt

Featuring live performances by Bit Shifter, Burnkit 2600, and Chipocrite from the Chipmusic Chronicle

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51’s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 23 – Perils of Memory

AJBS, A Jumps B Shoots, Pat the NES Punk, Pat Contri, The Punk Effect, Ralp

Have you ever returned to a game fondly remembered from childhood only to bluntly discover it’s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—particularly in a medium as hooked on nostalgia as video games can be. It’s the reasoning and reaction to our memories that center the discussion this week, on AJBS maiden voyage as a proud new contributor to thepunkeffect.com. And who better to christen the journey with than ThePunkEffect’s founder and veteran retro game reviewer, Pat “The NES Punk” Contri?
(Clearly, no one.)

This goes without saying, but our boundless thanks to Pat for letting us become part of the PunkEffect team.

Featuring music from Ralp

Enslaved : Odyssey to the West
Anticipation
Bastion
Aquaria

Episode 20 – Kicking Your Friends In the Face

AJBS, A Jumps B Shoots, Best Bout Gaming, Wizwars
We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland’s game tourney organization Best Bout. We explore all that goes into competitive gaming, the benefits of couch gaming, how to effectively troll in Bomberman Ultra, and Angel mentions League of Legends like 50 times. Things get surprisingly friendly for a conversation about beating the hell out of people sitting next to you on the couch. Also, plenty of love for Atlus and all of the long, hard, brilliant gaming they bestow upon us. FIGHT!

Featuring music from Wizwars

Episode 18 – Portland Retro Gaming Expo ’11

AJBS, A Jumps B Shoots, Portland Retro Gaming Expo, Robot Science
We shopped, we played, we talked—another year and another successful Portland Retro Gaming Expo has passed. For our coverage from PRGE 2011, we talk with expo head Chuck Van Pelt about the challenges of organizing a retro gaming convention; game collecting legend John Hancock gives us some insight into effectively collecting video games from all eras, and Pink Gorilla‘s Gabe Hayward talks game retail and his experiences managing a game store in Seattle. Pat “the NES Punk” Contri also joins us to muse about the good and the bad that came out of the NES era (as well as his web series). Finally, we wrap up our expo coverage with Art Santana, friend of the podcast and manager of Portland’s premier arcade, Ground Kontrol . Go ahead, ask us what we bought.

Featuring music from Robot Science

Shout Outs:

The Wooden Arcade
Fangamer
8bit Craft
Dromstruction
I Play Winner