Posts Tagged ‘ narrative

Episode 54 – God and Gaming

dragon age, mass effect, bioware, religion, emily jarrett, journey, assassins creed, bastion, god, faith, narrative, el shaddai

Mythologies and religious stories can infuse a sense of familiarity and structure to a game’s narrative or moral discussion mechanic. It can inspire great things from a player or offer a sense of introspection. Matt and Rich are atheists. Their insight on this topic can be limited. To remedy this we invited Emily Jarrett, grad student of Divinity and host of PAX Prime’s God and Gaming panel, to offer a religious perspective on gaming.

We chat about these themes in Bioware games, Bastion, Journey, and El Shaddai.

Does religious inspiration in a game make it more inspiring? Does it add weight to moral choice? Why do we not see a lot of current western beliefs represented in games? Are the more tenants of ritual, pilgrimage, and sacrifice important to how we relate or react to games? One thing we know for certain, as Emily says, we can’t lose our stories.

Featuring music by Bear and Walrus from the album Lake Poems