Posts Tagged ‘ last of us

Episode 81 – Whatcha’ Playin’ 07-22-13

whatcha1

Rich kicks off the episode in the bath of the Summer Steam Sale. He talks about retro platformer Oniken and noir-styled puzzle platformer Gunpoint. Matt finally beats The Last of Us and takes a moment to reflect on the feelings and mature writing of Naughty Dog. Spoiler free, promise. Matt then takes us into the world of printed text (what?) as he describes his latest book purchase Super Mario Bros. 3: Brick by Brick – a combination personal essay and psuedo-strategy guide by Bob Chipman. Steve then, on the heels of his latest piece about E3, Los Angeles and the industry, describes game journalist burnout and why he’s taking a break. From games, not the podcast… we still love him.

Featuring music from the classic chip album Information Chase by Bit Shifter.

Episode 79 – Whatcha Playin’ 07.08.13

WP 07-08-13

We’re playin’ them up and spitting them out.

Steve takes us to a god-forsaken post-apocalyptic hell hole when he talks about the game The Last of Us. Spoiler free so don’t be afraid to listen if you haven’t played yet. Rich picks 2 of the smattering of games he’s played. First off is the new Mortal Kombat in which he talks about how he was pleasantly surprised about how tight the story is for a fighting game. He also brings up Neir, a genre bending fantasy. Lastly, Matt gets his Rogue-like on with the game Rogue Legacy. A game where your kids take your place in the battle, and nobody is perfect.

Featuring music from Tonight We Launch.

Episode 38 – Mr. Haske Goes to E3

E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve’s trip to E3 was that of a reporter. He talked with game makers and publishers, as well as taking stock of how E3 was being utilized. His report covers a number of games, but is the story he tells that of an industry in transition? A game development scene in a hopeless cycle? The death knell of North America’s biggest video game industry trade show?

Watchdogs
Lollipop Chainsaw
Star Trek
Pikmin 3
Nintendo Land
The Last of Us
Tomb Raider