Posts Tagged ‘ klei

Episode 80 – Gamers to the North

Retro_City_Rampage

Canada’s game industry contributed 2.3 billion dollars to the country’s GDP, according to ESA Canada. Some of the best games of last year came out of Canada. The strongest development communities call cities in Canada their home. These are not insignifigant elements to making a stronger world-wide game industry.

We invite real-life Canadian and creator of Retro City Rampage, Brian Provinciano, on to the show to talk about indie development communities, solid game studios, and the Full Indie Summit. We also talk about how major game studios are positioning themselves in Canada and how it’s helping/hurting.

Brian also regales us with the tales of his nightmarish distrobution schedule and organization across platforms and regions. Important information for anyone looking to publish their game themselves.

Featuring music from Kris Keyser’s self titled album.

Episode 62 – Hiding in Shadows


mark big

Stealth design is more prevalent than it used to be—even more typical action titles seem to have at least a level devoted to hiding in the shadows. Where then does that leave a core stealth experience? How can it stand out from the crowd?

Klei’s Mark of the Ninja tweaks that paradigm by throwing it into only two dimensions. Speaking with creative lead Nels Anderson, AJBS discusses how the design of this indie hit works in 2D through visualizations of sound, precision movement et al, as well as Nels’ own influences and the philosophy of sneaking in general.

Switching gears, there is also some conversation over the difference between a game that’s “fun” versus one that’s “engaging”—naturally the conversation steers towards Dark Souls, and, interestingly, Megaman X. Enjoy!

Featuring tracks by Danimal Cannon from the album Roots