Posts Tagged ‘ johann sebastian joust

Episode 46 – PAX Adventure 2012

catch-22, pax prime, pax, 2012, the bridge, johann sebastian joust, splice, cipher prime, mango down, octodad, young horses, die gute fabrik, indie mega booth, pax 10, indie games

Matt took a trip to the fabled land of Seattle, WA to experience the 8th Wonder of the World that is PAX. Amidst the sea of cosplayers, MMO junkies, Counter-Strike pros, Nintendo fanboys, booth babes, and wide-eyed first-timers… there were the indie game developers. 5 games struck Matt as either super interesting, super fun, or just different. Here is the 5 converstations Matt had at PAX with the developers of Catch-22, Octodad: The Dadliest Catch, Splice, The Bridge, and Johan Sebastian Joust.

Featuring music by Supercommuter from the album Products of Science

Episode 30 – Gaming, Developing, Conferencing

AJBS, A Jumps B Shoots, GDC, Game Developers Conference 2012, Knife City
Our co-host 
Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the “summer-camp” for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef back to the show to talk about all the goings on at the conference. Among the discussion topics are some of the games that were observed, the kind of community GDC fosters (not to mention hugs between industry friends), the highs and lows of the event’s social elements.

We also talk a bit about the new “digitally enabled folk game” Johann Sebastian Joust, which utilizes Sony’s Move controllers (in an unauthorized fashion), Bach’s “Brandenburg Concertos”, and a group of people to form one of the most fascinatingly unorthodox instances of multiplayer gaming this year. You’ll be intrigued.

Featuring music from Knife City‘s self-titled EP

Mass Effect 3
Yakuza: Dead Souls
Binary Domain

Finally, we wanted to make a special thank you to Old Town Computers in Portland, OR. Thanks guys.