Posts Tagged ‘ iOS

Episode 78 – Whatcha Playin’ 6.23.13

On this episode we invite long time fan, Zach Filstrup on the show to talk about the games we have been playing.

Zach revisits a new release of an old favorite, Sly Cooper: Theives in Time. We discuss the gameplay, art style, and how you just don’t see animated platformers anymore. Rich takes on the DS room puzzle game, 9 Hours, 9 Persons, 9 Doors. Steve tackles the iOS puzzler Stickets. Finally, Matt makes beautiful, if not repetitive music with the app/game Musyc.

Featuring music from Monomaniac.

Episode 61 – Whatcha Playin’ 01.07.12

whatcha0107
Our first Whatcha Playin’ of the new year brings a few games back from our past, for better or worse.

Matt sings the praises—and laments the maddening qualities—of the old-school Heroes of Might and Magic 3 and Ultima 8: Pagan, discussing his experiences with each series’ respectively addictive and arcane qualities (via Good Old Games).

Steve talks about two games from one of his favorite designers, Yasumi Matsuno. First is the wonderfully Shakespearean Vagrant Story: arguably Square’s other classic dark fantasy tale for the PS One (astride Final Fantasy Tactics) for its unique battle system alone. It’s also aged well. There’s also some mention Crimson Shroud, Matsuno’s latest for the 3DS, notable for being essentially an interactive D&D game, complete with character figurines that wobble on-screen.

Rich also introduces a hilariously fun iOS game, Spaceteam. It’s a game of teamwork; players have to work together on a multiscreen control panel that ends in spouting nonsense phrases at each other. There’s a short recording of it being played during this episode’s post roll. It’s…interesting.

Featuring tracks by Zabutom from the album Zeta Force

Episode 55 – Whatcha Playin’ 11.19.12

Emily Jarrett decides that we aren’t too shabby a podcast and sticks around for a Whatcha Playin’. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer’s brain that drives us to search every corner to complete every single aspect of the game? SPOILER ALERT: We don’t provide answers, we just shout our question to the heavens. She also teaches us about the existance of two very interesting RPG board games – Discworld’s Ankh-Morpork and Fiasco. Rich challenges Steve’s opinion of Dishonored after exploring the detailed ins and outs of the game. Finally, Matt owns up to an Iphone game addiction brought on by Touch Arcade, Jetpack Joyride. Why do they have to put your friend’s scores on the top every time you open the game? He’s only 50 points ahead… I can do this. And so it begins…

Featuring music by Bear and Walrus from the album Lake Poems

Episode 48 – Whatcha Playin’ 09.24.12

faster than light, plague inc, papo and yo, minority, that game company, journey, robot entertainment, orcs must die, resident evil 6, capcom, steam, ios, multiplayer, fangamer, gerritt rosa, leeni, headphones on your heart, jed foundation, love is louder

For this episode we invite Gerritt Rosa from Fangamer to talk about the games we’ve been playing. Gerritt exposes his secret love of management systems with the games Faster than Light and Plague Inc. Rich strips away the peels of rotting flesh from his PS3 to reveal some pretty wonderful gaming experiences with Popo and Yo and talks about the silent multi-player aspect of Journey. Steve gets scared for the future of Resident Evil with it’s sixth installment. Finally, Matt digs into his pile of Steam shame and pulls out a gem of a tower defense game with Orcs Must Die.

Featuring music by Leeni from the album Headphones on your Heart EP.

As a side note, all of the proceeds from Leeni’s new EP will be going to the JED Foundation to support their Love is Louder campaign to support suicide prevention. This is a great cause and I urge my listeners to take part in this and buy a copy of the album. — Matt

Episode 43 – Whatcha Playin’ 08.13.12

AJBS, A Jumps B Shoots, Spelunky, XBLA, PS3, Xbox 360, 2K Games, Spec Ops: The Line, Heart of Darkness, iOS, 10000000
This week the discussion focuses around death—whether it’s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming’s most enduring topics in this week’s Whatcha Playin’.

Rich examines his own mortality with XBLA’s Spelunky, comparing it to rougelikes of yesteryear; Steve tackles Spec Ops: the Line‘s take on Joseph Conrad’s Heart of Darkness while Matt plays the App store’s iOS RPG puzzler, 10000000.

Finally, many listeners have said they have been experiencing some problems with the donate button; the issue has been fixed and you can now donate here. Thanks to everyone who brought this to our attention.

Featuring music by I Fight Dragons

Episode 41 – Whatcha Playin’ 07.30.12

AJBS, A Jumps B Shoots, Botanicula, Steam, Picross 3D, The Darkness II, 2K Games, Nintendo
Today’s Whatcha Playin’ is a study in predecessors: we talk about each of this episode’s games in context to its predecessors and look at how this informed our opinions on the titles in question. Rich talks about the magical plantlife of Botanicula and how it differs from the gunmetal grey land of Amanita’s previous game, Machinarium; Steve continues Jackie Estacado’s saga with The Darkness and moves on to the Darkness II (which is better?) and Matt gushes over some of his favorite puzzle games for the DS, Picross and Picross 3D. Does the third dimension add another level of engaging gameplay or horrible frustration? Spoiler alert: you won’t be able to put it down. Featuring music by I Fight Dragons

Episode 27 – Shut Up and Take My Money

AJBS, A Jumps B Shoots, GameCritics, Gamecritics.com, Brad Gallaway, Sylcmyk
The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it’s a one-sided argument—and one that consumers don’t necessarily have a fair say in—only seems to be growing. We’re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee Cola, to explore this multifaceted issue from the nature of retail systems and DLC to the concept of ownership.

Music from Sylcmyk

Aliens: Infestation
Trine
Aban Hawkins &  the 1000 Spikes
Ghost Trick: Phantom Detective

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51’s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 23 – Perils of Memory

AJBS, A Jumps B Shoots, Pat the NES Punk, Pat Contri, The Punk Effect, Ralp

Have you ever returned to a game fondly remembered from childhood only to bluntly discover it’s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—particularly in a medium as hooked on nostalgia as video games can be. It’s the reasoning and reaction to our memories that center the discussion this week, on AJBS maiden voyage as a proud new contributor to thepunkeffect.com. And who better to christen the journey with than ThePunkEffect’s founder and veteran retro game reviewer, Pat “The NES Punk” Contri?
(Clearly, no one.)

This goes without saying, but our boundless thanks to Pat for letting us become part of the PunkEffect team.

Featuring music from Ralp

Enslaved : Odyssey to the West
Anticipation
Bastion
Aquaria

Episode 22 – PIG Squad’s Indie Game Adventure

AJBS, A Jumps B Shoots, PIGSquad, Portland Indie Game Squad, Chipocrite, Mechlo
In this episode we talk with Will Lewis and John Henrich, founders of the Portland Indie Game Squad, about the creation of their developer collective as well as the philosophy of what does—or does not—make a game “indie”. Whether an indie descriptor defines an actual genre, what constitutes an independent developer and the standard fifteen dollar price point are among discussion topics. (Skeletor also makes an appearance.) So, are AJBS snobs for only playing indie games? Well, maybe.

Featuring music from Chipocrite and Mechlo and the Bad Bits recorded at Micropalooza 2011

Don’t forget to keep an eye out for the Micropalooza album, available soon!

Game Dev Story
Binding of Isaac
Adult Swim Games
Gemini Rue