Posts Tagged ‘ GBA

Episode 72 – 16-Bit World

16-bit-gems

Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it’s console era. The style has shown up in countless console games, the music is still ringing through tv speakers, and remakes of Super Nintendo era games are still big sellers. Why is this? What makes this style so acclimated to game development and does it still have a place in current game development?

This conversation morphs into a comparison between 16-bit RPG’s, early PS1 era RPG’s, and western developed RPG’s. Was there a heyday of RPG gaming or did each era bring their own unique flavor to the genre? How has Final Fantasy faired over the years and do the 16-bit versions overshadow the later and technically more impressive versions?

Featuring tracks from 4Mat.

Episode 58 – PK Design!

earthbound, starmen, jon kay, fangamer, eb, design, snes, mother, mother 3, gba, retro city rampage, chrono trigger, rpg, ness

The game Earthbound means a lot of things to a lot of people. It’s a defining moment in games history, even if most people have never played it. It stands as one of the absolute best 16-bit RPG’s up there with Final Fantasy 6, Secret of Mana, Chrono Trigger, and Phantasy Star 4, yet has never seen an updated release.

The game, however, has driven our guest, Jon Kay, to design some of the most stunning game based designs out there. Subtle, inconspicuous, and almost invites you into a secret club when you can decipher the puzzle of the shirts he designs. We talk about his beginnings with the site Starmen.net and its eventual evolution into the influential on-line retail store Fangamer.

He explains the origins of the sites, his approach to his exquisitely unique designs, how he joined a charge to get Earthbound and Mother 3 released in the United States, and what the game really, truly means to him. His description of the game really challenges one to rethink how games can effect us and influence our lives.

Episuda 51 – Whatcha Playin’ 10.15.12

AJBS, A Jumps B Shoots, Square, Final Fantasy, Ubisoft, Assassin's Creed, Nintendo, Mark of the Ninja, XBLA
On this week’s whatcha playin’, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei’s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original Assassin’s Creed, comparing and contrasting its design flaws, setting and atmosphere; Matt caps the episode revisits an old favorite from his past in Final Fantasy IV Advance, discussing how his interpretations have changed over the years.

Finally, A Jumps B Shoots is now available through Stitcher’s mobile podcast app. Please check it out!

Featuring music by The Shortsleeves from the album In the Memory