Posts Tagged ‘ far cry 2

Episode 64 – Violence in Context

 

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There is a conversation in America about violence in videogames. While the cool-headed and rational among us don’t believe this medium signals the end times, the debate—or blame—rages on. And the points of either side rarely change. Yet the treatment of violence in games can be a constructive thing. It can emulate the sense of chaos and horror and confusion the average person would experience in a real life firefight, as Kane & Lynch 2 does.

The particulars or gravity of the situation may shift, but violence is also an inevitable part of any survival scenario. How far would you go to stay alive in, say, Fallout 3′s post-apocalyptic wasteland? Would you let your moral compass guide you? Or murder a stranger just because you want his cool hat?

Perhaps, as is so often the case, you’re the archetypal hero. One minute you’re riddling enemies with bullets— one cannon fodder target after the next in endless ways—then the story turns in on itself, forcing you, the player, to question who exactly you really are and what the consequences of your actions might be. Games  like Spec Ops: The Line, Shadow of the Colossus, Far Cry 2 and The Walking Dead make it impossible to separate violence from narrative, either forcing you along an unsure path or to shaping your experience, however unwillingly, into a personal psychological profile.

Let’s talk about violence. All of it.

Featuring tracks by Blitz Lunar

Episode 57 – Whatcha Playin’ 12.03.12

AJBS, A Jumps B Shoots, Assassin's Creed III, Ubisoft, Resident Evil 4, Capcom, PS3, Xbox 360, Wii U

This week it’s all games—Steve plays the first part of Assassin’s Creed III‘s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft’s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive work the triple-A publisher has been putting out over the past few years (including our love of Far Cry 2, Outland and other Assassin’s Creed games, among others).

Matt talks word games—more specifically three that have held his interest on iOS recently. These run the gamut from the fast-paced puzzle elements of Puzzlejuice to the calmer gameplay of Spelltower and the multi-player aspects of Letterpress.

Rich finally finishes Resident Evil 4, explaining why it’s been added to his must-play list—the design, visuals and, yes, even the story are all top notch for a game that came out in 2004. Wonky controls be damned!

Episode 43 – Whatcha Playin’ 08.13.12

AJBS, A Jumps B Shoots, Spelunky, XBLA, PS3, Xbox 360, 2K Games, Spec Ops: The Line, Heart of Darkness, iOS, 10000000
This week the discussion focuses around death—whether it’s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming’s most enduring topics in this week’s Whatcha Playin’.

Rich examines his own mortality with XBLA’s Spelunky, comparing it to rougelikes of yesteryear; Steve tackles Spec Ops: the Line‘s take on Joseph Conrad’s Heart of Darkness while Matt plays the App store’s iOS RPG puzzler, 10000000.

Finally, many listeners have said they have been experiencing some problems with the donate button; the issue has been fixed and you can now donate here. Thanks to everyone who brought this to our attention.

Featuring music by I Fight Dragons

Episode 35 – 2012: A Year In Controversy (So Far)

AJBS, A Jumps B Shoots, Scandals, Video games, Mass Effect 3, Bioware, EA, The Onion, AV Club
From slander against Japanese video game development to making game narrative a democratic process, 2012 has all ready been a newsworthy year, and we’re not quite halfway through. This week we’re joined by Rowan Kaiser of The Onion’s AV Club writ to track the year’s hot topics, scandals and conversations about the industry as observed by Twitter’s game journalist community. What will the second half of the year bring?

Featuring music by Abducted by Sharks from the album Hammerhead

Warlock: Master of the Arcane
Journey
Just Cause 2
Far Cry 2
Rampart
The Witcher 2: Assassins of Kings 

Episode 13 – You Call This A Script?

AJBS, A Jumps B Shoots, Tom Bissell, Extra Lives, Sievert
Extra Lives
author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in the industry. Tom also talks about penning a design philosophy-centric book for Gear of War 3‘s Epic Edition that examines the series’ legacy, and we have an in-depth discussion about the quirks of Japanese game design.

Featuring music from Sievert‘s album Beyond the Frontier



Deadly Premonition
Shadows of the Damned
Suda51
Catherine
Bulletstorm
Far Cry 2