Posts Tagged ‘ double fine

Episode 65 – Whatcha Playin’ 02.04.13

whatcha0204
This week’s Whatcha Playin’ contains a special guest: AJBS’ very own social media manager, Jarrett Civelli. Jarrett makes it a point to talk about Ni No Kuni: Wrath of the White Witch, the beautiful JRPG mashup between Dragon Quest’s Level-5 and Studio Ghibli, the animation studio of anime legend Hayao Miyazaki. What makes Ni No Kuni so great? According to Jarrett, the PS3-exclusive is the perfect blend of old-school genre feel modernized by sensible mechanics—not to mention the sweeping aesthetics, soundtrack and Ghibli-quality storyline. Well worth your time.

Steve takes on Platinum’s Anarchy Reigns, the budgetish pseudo-sequel to Madworld. There are similarities between the two, namely the comically brutal violence and chainsaw-for-an-arm protagonist Jack, but where Anarchy earns its stripes is through its bonkers multiplayer, which had Steve actually playing online (a rarity).

While it’s debatable whether or not Ron Gilbert’s new downloadable The Cave can be interpreted as an adaptation of Plato’s allegory, Rich’s reservations with it are pretty clear. For such a cool concept (seven inherently awful people are each granted whatever they most want in the world), Double Fine allowed some pretty puzzling math to slip through, though the game is at least worth a peek.

Finally Matt talks about Antichamber, a mind-bending puzzle game that can only be described as two staircases that, when taken, lead you back around to place where you started.

 
Featuring tracks by WMD.

Episode 55 – Whatcha Playin’ 11.19.12

Emily Jarrett decides that we aren’t too shabby a podcast and sticks around for a Whatcha Playin’. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer’s brain that drives us to search every corner to complete every single aspect of the game? SPOILER ALERT: We don’t provide answers, we just shout our question to the heavens. She also teaches us about the existance of two very interesting RPG board games – Discworld’s Ankh-Morpork and Fiasco. Rich challenges Steve’s opinion of Dishonored after exploring the detailed ins and outs of the game. Finally, Matt owns up to an Iphone game addiction brought on by Touch Arcade, Jetpack Joyride. Why do they have to put your friend’s scores on the top every time you open the game? He’s only 50 points ahead… I can do this. And so it begins…

Featuring music by Bear and Walrus from the album Lake Poems

Episode 47 – Barf Rooms and Laser Sandwiches

scott c, scott campbell, psychonauts, double fine, double fine adventure, DFA, brutal legend, great showdowns, art, 2 player productions

Scott Campbell has had a hand in some of the most iconic images in video games. Whether its the metal inspired chill spots in Brutal Legend, the Lungfish and Raz in Psychonauts, or concept art for the Double Fine Adventure, his unique take on visuals have set games apart. We talk about his journey to Double Fine, helping shape a video game company’s image, being part of a game with an intense cult following, and making a game with your every idea put on display. Prepare for your master class in being awesome.

Scott C also does a series called “Great Showdowns“. Its an A Jumps B Shoots favorite and everyone should check out his live drawings.

Featuring music from Mosaik from the album Leandi

Episode 37 – With a Collective ‘Meh’

AJBS, A Jumps B Shoots, Tim Schafer, Double Fine, Kickstarter, 2 Player Productions, 2PP, Double Fine Adventure

News outlets have gotten plenty of practice manufacturing hyperbole surrounding sex and violence in video games. What we seem to brush aside, however, is the rampant lack of serious coverage in main stream media. When video games do get the coveted spotlight of a news segment, it either falls just short of responsible journalism or shows itself to be hilariously misinformed. At best, this turns into a joke on the internet. At worst, the misinformation that has more influence than any game journalism blog.

This episode we invite Asif Siddiky of 2 Player Productions to focus on two news segments that seem to miss the point and expose their bias against serious coverage of the medium, with segments from NPR’s All Things Considered and Morning Edition. (It’s recommended you listen to these stories to help follow our conversations about them.)

Featuring music by Burnkit 2600 from the album Sonic Sanctuary

Hidden in Plain Sight
Blocks that Matter
Little Samson

Episode 29 – Kickstart My Doc

Double Fine Adventure, AJBS, A Jumps B Shoots, 2PP, 2 Player Productions, Double Fine, Tim Schafer, crowdfunding, Kickstarter, Lifeformed, Dustforce
Double Fine Adventure Kickstarter

Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called it merely an option to capitalise on the viral power of the internet.

Whatever you may think about it, 2 Player Productions have certainly made the most of it with 2 wildly successful Kickstater projects. Their latest endeavor teams them up with Double Fine Productions to make a documentary about the creation of a unique IP video game, front to back. Its an exciting idea and something that has never happened before.

We talk with Paul Levering, Paul Owens, and Asif Saddiky about their upcoming Minecraft documentary, the Double Fine project, their in depth however lesser talked of coverage of the Jak and Daxter HD remake, and their opinions on bringing people together to independently fund projects.

Matt – On a personal note and for full disclosure, it is true that these guys are friends of ours and I have donated to all of their projects. However, 2 Player Productions have more than proven themselves as talented film makers and harbingers of a new age of game media. I urge my audience to donate to their project for no other reason than, to paraphrase Paul Levering, due to the amount of money this project has earned you could be preordering a 30 or 40 dollar game for 15 bucks.

Music from Lifeformed‘s Dustforce OST.

Mass Effect
Paper Mario and the Thousand Year Door
Ico/Shadow of the Colossus
Brutal Legend
Escape Plan
Uncharted: Golden Abyss
Cave Story
Alien Soldier

This may be redundant on the Punk Effect, but we also mention one of our favorite retro game review series, 16 Bit Gems. You can find it on the The Clan of the Grey Wolf or The Punk Effect.

Episode 24 – A Picture, A Sound, A Word

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, saskrotch
Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as The Brainy Gamer, to explore the distinct method and examples of successful constructions of video game aesthetics. We are also inviting Michael back for the next episode to get to the topic we were unable to get to – aspirational understanding of video games that demand more than your passive attention. Be sure to check out Michael’s blog and podcast at www.brainygamer.com

As always, thanks to The Punk Effect’s support.

Featuring music from Saskrotch

I Have No Mouth, and I Must Scream
Yakuza 4
Ash
Bit Trip