Posts Tagged ‘ Capcom

Epiosde 63 – Whatcha Playin’ 01.21.13

whatcha0121 copy

This week’s Whatcha Playin’ features a newly rebooted IP, an intense iOS game and some retro multiplayer madness:

Rich dives into VVVVVV creator Terry Cavanagh‘s Super Hexagon with all its fast-paced intensity—Cavanagh has clearly not lost his touch for smart game design, nor his joy for ramped up difficulty.

Matt continues his call for gamers to dust off their old consoles for multiplayer fun with friends, highlighting the NES classics Dodgeball and Marble Madness. Many retro games have shown their age through incredibly frustrating or cheap difficulty (ahem, Ninja Gaiden), but these aforementioned two prove, as AJBS recently did with friends 2 Player Productions, that game nights can be a great way to rediscover that old school charm.

Finally, AJBS bids a sad farewell to Steve’s backwards-compatible 80gb PS3; four years and three average gaming lifetimes after the old friends met, it finally succumbed to the yellow light of hardware failure, replacing the green light that shepherded hundreds of hours of great (and some not-so-great) gaming memories. At least the denouement involved DmC, the smart and aesthetically dynamic reintroduction to Dante and his effortlessly cool demon-hunting lifestyle.

Featuring tracks by Chipzel from the Super Hexagon EP

Episode 62 – Hiding in Shadows


mark big

Stealth design is more prevalent than it used to be—even more typical action titles seem to have at least a level devoted to hiding in the shadows. Where then does that leave a core stealth experience? How can it stand out from the crowd?

Klei’s Mark of the Ninja tweaks that paradigm by throwing it into only two dimensions. Speaking with creative lead Nels Anderson, AJBS discusses how the design of this indie hit works in 2D through visualizations of sound, precision movement et al, as well as Nels’ own influences and the philosophy of sneaking in general.

Switching gears, there is also some conversation over the difference between a game that’s “fun” versus one that’s “engaging”—naturally the conversation steers towards Dark Souls, and, interestingly, Megaman X. Enjoy!

Featuring tracks by Danimal Cannon from the album Roots

Episode 57 – Whatcha Playin’ 12.03.12

AJBS, A Jumps B Shoots, Assassin's Creed III, Ubisoft, Resident Evil 4, Capcom, PS3, Xbox 360, Wii U

This week it’s all games—Steve plays the first part of Assassin’s Creed III‘s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft’s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive work the triple-A publisher has been putting out over the past few years (including our love of Far Cry 2, Outland and other Assassin’s Creed games, among others).

Matt talks word games—more specifically three that have held his interest on iOS recently. These run the gamut from the fast-paced puzzle elements of Puzzlejuice to the calmer gameplay of Spelltower and the multi-player aspects of Letterpress.

Rich finally finishes Resident Evil 4, explaining why it’s been added to his must-play list—the design, visuals and, yes, even the story are all top notch for a game that came out in 2004. Wonky controls be damned!

Episuda 51 – Whatcha Playin’ 10.15.12

AJBS, A Jumps B Shoots, Square, Final Fantasy, Ubisoft, Assassin's Creed, Nintendo, Mark of the Ninja, XBLA
On this week’s whatcha playin’, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei’s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original Assassin’s Creed, comparing and contrasting its design flaws, setting and atmosphere; Matt caps the episode revisits an old favorite from his past in Final Fantasy IV Advance, discussing how his interpretations have changed over the years.

Finally, A Jumps B Shoots is now available through Stitcher’s mobile podcast app. Please check it out!

Featuring music by The Shortsleeves from the album In the Memory

Episode 48 – Whatcha Playin’ 09.24.12

faster than light, plague inc, papo and yo, minority, that game company, journey, robot entertainment, orcs must die, resident evil 6, capcom, steam, ios, multiplayer, fangamer, gerritt rosa, leeni, headphones on your heart, jed foundation, love is louder

For this episode we invite Gerritt Rosa from Fangamer to talk about the games we’ve been playing. Gerritt exposes his secret love of management systems with the games Faster than Light and Plague Inc. Rich strips away the peels of rotting flesh from his PS3 to reveal some pretty wonderful gaming experiences with Popo and Yo and talks about the silent multi-player aspect of Journey. Steve gets scared for the future of Resident Evil with it’s sixth installment. Finally, Matt digs into his pile of Steam shame and pulls out a gem of a tower defense game with Orcs Must Die.

Featuring music by Leeni from the album Headphones on your Heart EP.

As a side note, all of the proceeds from Leeni’s new EP will be going to the JED Foundation to support their Love is Louder campaign to support suicide prevention. This is a great cause and I urge my listeners to take part in this and buy a copy of the album. — Matt

Episode 39 – Whatcha Playin’ 07.16.12

AJBS, A Jumps B Shoots, Kinect, Steel Battalion, Xbox 360, From Software, Konami, Metal Gear Solid HD

So, we’re trying something a little different at A Jumps B Shoots HQ: For the next few (or several, or whatever) weeks the podcast’s format is going to be shortened and run weekly. What does that mean to you, our loyal listeners? It means more in-depth Whatcha Playin’ segments will get their own episodes, alternating weeks with our regular guest discussions on loftier game-related matters.  That way we get more times to talk about the games we really like or don’t like, and no matter what week it is you’ll have something to listen to.

This week, Matt finally gets The Binding of Isaac and learns what he has been missing from Metal Gear Solid 2. Rich reveals his love of Planet Puzzle League (by way of Henry Hatsworth) and shares with us his favorite PSN minis game, Where is my Heart. Finally Steve throws back to 2008 with Banjo Kazooie – Nuts and Bolts and shows us all how a pro plays the new Steel Battalion for the Xbox 360.

Featuring music by Producer Snafu

Episode 27 – Shut Up and Take My Money

AJBS, A Jumps B Shoots, GameCritics, Gamecritics.com, Brad Gallaway, Sylcmyk
The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it’s a one-sided argument—and one that consumers don’t necessarily have a fair say in—only seems to be growing. We’re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee Cola, to explore this multifaceted issue from the nature of retail systems and DLC to the concept of ownership.

Music from Sylcmyk

Aliens: Infestation
Trine
Aban Hawkins &  the 1000 Spikes
Ghost Trick: Phantom Detective

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51’s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 20 – Kicking Your Friends In the Face

AJBS, A Jumps B Shoots, Best Bout Gaming, Wizwars
We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland’s game tourney organization Best Bout. We explore all that goes into competitive gaming, the benefits of couch gaming, how to effectively troll in Bomberman Ultra, and Angel mentions League of Legends like 50 times. Things get surprisingly friendly for a conversation about beating the hell out of people sitting next to you on the couch. Also, plenty of love for Atlus and all of the long, hard, brilliant gaming they bestow upon us. FIGHT!

Featuring music from Wizwars