Posts Tagged ‘ 3DS

Episode 61 – Whatcha Playin’ 01.07.12

whatcha0107
Our first Whatcha Playin’ of the new year brings a few games back from our past, for better or worse.

Matt sings the praises—and laments the maddening qualities—of the old-school Heroes of Might and Magic 3 and Ultima 8: Pagan, discussing his experiences with each series’ respectively addictive and arcane qualities (via Good Old Games).

Steve talks about two games from one of his favorite designers, Yasumi Matsuno. First is the wonderfully Shakespearean Vagrant Story: arguably Square’s other classic dark fantasy tale for the PS One (astride Final Fantasy Tactics) for its unique battle system alone. It’s also aged well. There’s also some mention Crimson Shroud, Matsuno’s latest for the 3DS, notable for being essentially an interactive D&D game, complete with character figurines that wobble on-screen.

Rich also introduces a hilariously fun iOS game, Spaceteam. It’s a game of teamwork; players have to work together on a multiscreen control panel that ends in spouting nonsense phrases at each other. There’s a short recording of it being played during this episode’s post roll. It’s…interesting.

Featuring tracks by Zabutom from the album Zeta Force

Episode 26 – Did You Catch That?

AJBS, A Jumps B Shoots, Michael Abbott, Brainy Gamer, brainygamer.com, Souleye
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it’s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.

On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what’s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51’s auteurship, the conversation results in several interesting points (and moves to some unexpected places).

A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.

Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger

Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST

Episode 16 – PAX 2011: The Wrap-up

AJBS, A Jumps B Shoots, Penny Arcade Expo 2011, PAX 2011, 2 Player Productions, Bit.Shifter
Photo courtesy of Cynthia Griffiths

Matt and Steve are joined by 2 Player Productions‘ Paul Owens to recount their overall impressions and experiences with 2011’s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture‘s new games, the indie-centric PAX 10, Nintendo’s first-party 3DS offerings (as well as the joy of Mii Plaza conversations) and 2PP’s time taking footage of Minecraft’s Mojang for their upcoming documentary.

Antichamber
Spy Party
Retro City Rampage
The Splatters
Jamestown
Word Fighter
Sine Mora
Black Knight Sword
Lollipop Chainsaw

Featuring music from Bit.Shifter