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	<title>A Jumps B Shoots</title>
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	<copyright>Copyright © A Jumps B Shoots 2010 </copyright>
	<managingEditor>matt@ajumpsbshoots.com (Matt Hunter)</managingEditor>
	<webMaster>matt@ajumpsbshoots.com (Matt Hunter)</webMaster>
	<category>Video games</category>
	<ttl>1440</ttl>
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		<title>A Jumps B Shoots</title>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Video game podcast recorded in Portland, OR</itunes:summary>
	<itunes:keywords></itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:author>Matt Hunter</itunes:author>
	<itunes:owner>
		<itunes:name>Matt Hunter</itunes:name>
		<itunes:email>matt@ajumpsbshoots.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
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		<item>
		<title>Episode 34 &#8211; Live at the 2012 Stumptown Comic Fest</title>
		<link>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-35-live-at-the-2012-stumptown-comic-fest</link>
		<comments>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/#comments</comments>
		<pubDate>Mon, 14 May 2012 17:14:20 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[batman arkham asylum]]></category>
		<category><![CDATA[bone]]></category>
		<category><![CDATA[chronicles of the nerds]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[dangerous kids]]></category>
		<category><![CDATA[dawn taylor]]></category>
		<category><![CDATA[DC comics]]></category>
		<category><![CDATA[geek in the city]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[going last]]></category>
		<category><![CDATA[hidden in plain sight]]></category>
		<category><![CDATA[image comics]]></category>
		<category><![CDATA[kaijucast]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[marvel comics]]></category>
		<category><![CDATA[maximum carnage]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[podcast alley]]></category>
		<category><![CDATA[prototype 2]]></category>
		<category><![CDATA[rocksteady]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[stumptown comic fest]]></category>
		<category><![CDATA[telltale games]]></category>
		<category><![CDATA[walking dead]]></category>
		<category><![CDATA[warner brothers games]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xblig]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1163</guid>
		<description><![CDATA[A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1163/0/ep34ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:38:01</itunes:duration>
		<itunes:subtitle>
A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Ta[...]</itunes:subtitle>
		<itunes:summary>
A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to Radio Stumptown)— it was interesting, and should give fans a rare look at the podcast sausage being made.
Come, listen to our attempts to stay on topic as we discuss the on-and-off again relationship that video games and comic books tend to have. What makes a good video game based on a comic property, and how does that process works? Also, the ever-talented pixel artist Paul Robertson is given an open invitation to be on AJBS, if only so we can yell at him about not making more video games.

Hidden in Plain Sight
Prototype 2
Ghost Trick: Phantom Detective
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 33 &#8211; How Games Saved my Life with Ashly Burch</title>
		<link>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-33-how-games-saved-my-life-with-ashly-burch</link>
		<comments>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 07:32:56 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[armour games]]></category>
		<category><![CDATA[ashly burch]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[demon souls]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hawp]]></category>
		<category><![CDATA[hawp podcast]]></category>
		<category><![CDATA[hey ash whatcha playin]]></category>
		<category><![CDATA[hgsml]]></category>
		<category><![CDATA[how games saved my life]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[mlb the show]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[SCEA]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[this is the only level]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xblig]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1145</guid>
		<description><![CDATA[How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forget the moment you planned on killing yourself, the site features a wealth [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1145/0/ep33ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:56:28</itunes:duration>
		<itunes:subtitle>
How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forge[...]</itunes:subtitle>
		<itunes:summary>
How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forget the moment you planned on killing yourself, the site features a wealth of personal stories about how gaming made a difference.
We talk with the site&#8217;s creator and curator, Ashly Burch about HGSML&#8217;s origins, where it&#8217;s going and the impact it has had.
Featuring music by Minusbaby from the album Bias

Persona 3 FES
Mass Effect 3
Demon&#8217;s Souls
MLB The Show 2012
This is the Only Level
Finally, thanks to Old Town Computers in Portland, OR for all their support.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 32 &#8211; Smart Media</title>
		<link>http://ajumpsbshoots.com/episode-32-smart-media/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-32-smart-media</link>
		<comments>http://ajumpsbshoots.com/episode-32-smart-media/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 16:31:37 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[4mat]]></category>
		<category><![CDATA[al lowe]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[diabolical pitch]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[leisure suit larry]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[Mass Effect 3 ending]]></category>
		<category><![CDATA[metro 2033]]></category>
		<category><![CDATA[microsoft game studios]]></category>
		<category><![CDATA[persona 3 fes atlus]]></category>
		<category><![CDATA[polytron]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[spiky snail]]></category>
		<category><![CDATA[stu horvath]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<category><![CDATA[the splatters]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[unwinnable]]></category>
		<category><![CDATA[unwinnable.com]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xlba]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1123</guid>
		<description><![CDATA[&#160; The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broadening its horizons, with some writers and outlets addressing the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-32-smart-media/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1123/0/ep32ajumpsbshoots.mp3" length="120146512" type="audio/mpeg" />
		<itunes:duration>1:07:20</itunes:duration>
		<itunes:subtitle>&#160;

The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broa[...]</itunes:subtitle>
		<itunes:summary>&#160;

The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broadening its horizons, with some writers and outlets addressing the medium in previously unheard of ways. This week Unwinnable editor-in-chief Stu Horvath speaks with us about the rise of intelligent video game writing—and how its presence helps connect experiences with our personal lives and bridge the gap for people who don&#8217;t understand the medium.
Since we include Unwinnable among the smartest destinations for game writing, we also discuss the philosophy and origins of the site, as well as being internet friends with Phil Fish and Al Lowe and a spoiler-free talk concerning Mass Effect 3&#8216;s ending. Prepare yourselves—adventure is upon us on this episode of the A Jumps B Shoots podcast.
Featuring music by 4mat from the album Decades

Fez
Journey
Persona 3 FES
The Splatters
Metro 2033
Diabolical Pitch
Our friends and supporters, Old Town Computers, have decided to use their space on our show to bring attention to Friends of BT, a small donation page for Brian Teirney. Read his story about his assault, shooting, and consider donating to support his family while he is in the hospital.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 31 &#8211; Indie Game: The Podcast</title>
		<link>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-31-indie-game-the-podcast</link>
		<comments>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 18:42:53 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[chris hecker]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[dwarf fortress]]></category>
		<category><![CDATA[ed mcmillen]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[igtm]]></category>
		<category><![CDATA[indie game the movie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[james swirsky]]></category>
		<category><![CDATA[jon blow]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[lisanne pajot]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[phil fish]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[snes controller]]></category>
		<category><![CDATA[super meat boy]]></category>
		<category><![CDATA[team meat]]></category>
		<category><![CDATA[tommy refenes]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=983</guid>
		<description><![CDATA[Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy&#8216;s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/983/0/ep31ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:38:59</itunes:duration>
		<itunes:subtitle>
Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team [...]</itunes:subtitle>
		<itunes:summary>
Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy&#8216;s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these creators throughout each game&#8217;s development cycle, all the way to the finish line of public release and critical scrutiny.
Matt caught up with the film&#8217;s directors, James Swirsky and Lisanne Pajot at the Hollywood Theater following Indie Game&#8217;s screening in Portland, OR. They explained how the movie was made, the misconceptions of being a game tester, and the true story behind the question &#8220;Why the SNES controller?&#8221;.
Finally, thanks to Old Town Computers and Gadget Fix in Portland, OR for all their support.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 30 &#8211; Gaming, Developing, Conferencing</title>
		<link>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-30-gaming-developing-conferencing</link>
		<comments>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 06:53:53 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[binary domain]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[folk games]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[jeff mateluf]]></category>
		<category><![CDATA[johann sebastian joust]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[otc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[portland]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yakuza]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=944</guid>
		<description><![CDATA[Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef back to the show to talk about all the goings on at the conference. Among the discussion topics are some of the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/944/0/ep30ajumpsbshoots.mp3" length="97509710" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef [...]</itunes:subtitle>
		<itunes:summary>
Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef back to the show to talk about all the goings on at the conference. Among the discussion topics are some of the games that were observed, the kind of community GDC fosters (not to mention hugs between industry friends), the highs and lows of the event&#8217;s social elements.
We also talk a bit about the new &#8220;digitally enabled folk game&#8221; Johann Sebastian Joust, which utilizes Sony&#8217;s Move controllers (in an unauthorized fashion), Bach&#8217;s &#8220;Brandenburg Concertos&#8221;, and a group of people to form one of the most fascinatingly unorthodox instances of multiplayer gaming this year. You&#8217;ll be intrigued.
Featuring music from Knife City&#8216;s self-titled EP

Mass Effect 3
Yakuza: Dead Souls
Binary Domain
Finally, we wanted to make a special thank you to Old Town Computers in Portland, OR. Thanks guys.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 29 &#8211; Kickstart My Doc</title>
		<link>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-29-kickstart-my-doc</link>
		<comments>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 20:15:36 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[16 bit gems]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[alien soldier]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[cave story]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[escape plan]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[paper mario]]></category>
		<category><![CDATA[roo]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=918</guid>
		<description><![CDATA[Double Fine Adventure Kickstarter Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/918/0/ep29ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:26:23</itunes:duration>
		<itunes:subtitle> 
Double Fine Adventure Kickstarter
Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revoluti[...]</itunes:subtitle>
		<itunes:summary> 
Double Fine Adventure Kickstarter
Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called it merely an option to capitalise on the viral power of the internet.
Whatever you may think about it, 2 Player Productions have certainly made the most of it with 2 wildly successful Kickstater projects. Their latest endeavor teams them up with Double Fine Productions to make a documentary about the creation of a unique IP video game, front to back. Its an exciting idea and something that has never happened before.
We talk with Paul Levering, Paul Owens, and Asif Saddiky about their upcoming Minecraft documentary, the Double Fine project, their in depth however lesser talked of coverage of the Jak and Daxter HD remake, and their opinions on bringing people together to independently fund projects.
Matt &#8211; On a personal note and for full disclosure, it is true that these guys are friends of ours and I have donated to all of their projects. However, 2 Player Productions have more than proven themselves as talented film makers and harbingers of a new age of game media. I urge my audience to donate to their project for no other reason than, to paraphrase Paul Levering, due to the amount of money this project has earned you could be preordering a 30 or 40 dollar game for 15 bucks.
Music from Lifeformed&#8216;s Dustforce OST.

Mass Effect
Paper Mario and the Thousand Year Door
Ico/Shadow of the Colossus
Brutal Legend
Escape Plan
Uncharted: Golden Abyss
Cave Story
Alien Soldier
This may be redundant on the Punk Effect, but we also mention one of our favorite retro game review series, 16 Bit Gems. You can find it on the The Clan of the Grey Wolf or The Punk Effect.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 28 &#8211; This was the Moment</title>
		<link>http://ajumpsbshoots.com/episode-28-this-was-the-moment/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-28-this-was-the-moment</link>
		<comments>http://ajumpsbshoots.com/episode-28-this-was-the-moment/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 23:46:05 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=901</guid>
		<description><![CDATA[We all encounter fleeting moments we wish could stick with us indefinitely while playing certain games—moments we want to define why we play. This week we&#8217;re joined by Conrad Zimmerman, news editor of Destructoid, as we dig in to the proverbial treasure troves of memories in search of such defining moments that showed us how [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-28-this-was-the-moment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/901/0/ep28ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:28:18</itunes:duration>
		<itunes:subtitle>
We all encounter fleeting moments we wish could stick with us indefinitely while playing certain games—moments we want to define why we play. This week we&#8217;re joined by Conrad Zimmerman, news editor of Destructoid, as we dig in to the proverbi[...]</itunes:subtitle>
		<itunes:summary>
We all encounter fleeting moments we wish could stick with us indefinitely while playing certain games—moments we want to define why we play. This week we&#8217;re joined by Conrad Zimmerman, news editor of Destructoid, as we dig in to the proverbial treasure troves of memories in search of such defining moments that showed us how games could tell a story or surpass personal expectations.
This week we would also like our listening audience to contact us with their own defining gaming moments; we will share our favorites on the next episode.
Finally in my stead of losing my voice, my wife Jacki offers her services to record the intro, outro, and unbeknownst to her, the post-roll. &#8211; Matt
Music from I Fight Dragons

Terraria
The Darkness
House of the Dead: Overkill
Ticket to Ride
Culdcept Saga
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 27 &#8211; Shut Up and Take My Money</title>
		<link>http://ajumpsbshoots.com/episode-27-shut-up-and-take-my-money/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-27-shut-up-and-take-my-money</link>
		<comments>http://ajumpsbshoots.com/episode-27-shut-up-and-take-my-money/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 22:43:19 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[aban hawkins and the 1000 spikes]]></category>
		<category><![CDATA[aliens infestation]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[ghost trick]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[trine]]></category>
		<category><![CDATA[wayforward]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=881</guid>
		<description><![CDATA[The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it&#8217;s a one-sided argument—and one that consumers don&#8217;t necessarily have a fair say in—only seems to be growing. We&#8217;re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-27-shut-up-and-take-my-money/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/881/0/ep27ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:32:33</itunes:duration>
		<itunes:subtitle>
The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it&#8217;s a one-sided argument—and one that consumers don&#8217;t necessarily have a fair say in—[...]</itunes:subtitle>
		<itunes:summary>
The debate over buying new games versus used has an active conversation between consumers, publishers and developers for years. Yet the evidence that it&#8217;s a one-sided argument—and one that consumers don&#8217;t necessarily have a fair say in—only seems to be growing. We&#8217;re joined this week by Brad Gallaway, gamecritics.com senior editor and founder of Drinking Coffee Cola, to explore this multifaceted issue from the nature of retail systems and DLC to the concept of ownership.
Music from Sylcmyk

Aliens: Infestation
Trine
Aban Hawkins &#38;  the 1000 Spikes
Ghost Trick: Phantom Detective
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 26 &#8211; Did You Catch That?</title>
		<link>http://ajumpsbshoots.com/episode-26-did-you-catch-that/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-26-did-you-catch-that</link>
		<comments>http://ajumpsbshoots.com/episode-26-did-you-catch-that/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 21:38:38 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Amy]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[brainy gamer]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Flower Sun and Rain]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[michael abbott]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nicalis]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[Out of the Park Baseball]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Putt-Putt Saves the Zoo]]></category>
		<category><![CDATA[Red Dead Remdemption]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[Souleye]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[VVVVVV]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=847</guid>
		<description><![CDATA[Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it&#8217;s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding. On this episode we invite Michael Abbott back from his podcast and blog [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-26-did-you-catch-that/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/847/0/ep26ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:01:40</itunes:duration>
		<itunes:subtitle>
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it&#8217;s our job to piece together the hidden meaning—one that requires a special type of aspirational u[...]</itunes:subtitle>
		<itunes:summary>
Some stories are puzzles that require time and patience. Bits of narrative may be hinted at, but not brought to the forefront. In these cases it&#8217;s our job to piece together the hidden meaning—one that requires a special type of aspirational understanding.
On this episode we invite Michael Abbott back from his podcast and blog duties at The Brainy Gamer to help us understand the purpose of aspirational reading in video games, and how it affects how we view the medium. What kind of experiences can we create through the ludo-narrative, as told by gameplay rather than what&#8217;s written? What ownership do we take of our gaming avatars, and what does that roleplaying mean? From Red Dead Redemption to Suda 51&#8242;s auteurship, the conversation results in several interesting points (and moves to some unexpected places).
A special thanks again goes out to Michael Abbott for all he does to continue a deeper conversation about video games and our perceptions of them.
Featuring music from the VVVVVV OST by Souleye


Legend of Zelda: The Minish Cap
Kinect Disneyland Adventures
Putt-Putt Saves the Zoo
Cave Story 3D
Pushmo
Out of the Park Baseball
Stratomatic Online
Amy
Chrono Trigger
Soundtracks:
VVVVVV OST
Bastion OST
Osmos OST
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 25 &#8211; Our Favorites from Year V2.11</title>
		<link>http://ajumpsbshoots.com/episode-25-our-favorites-from-year-v2-11/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-25-our-favorites-from-year-v2-11</link>
		<comments>http://ajumpsbshoots.com/episode-25-our-favorites-from-year-v2-11/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:57:26 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=828</guid>
		<description><![CDATA[It&#8217;s the beginning of 2012. To mark the occasion (as well as the airing of our 25th episode) we recorded a three-segment discussion of games we loved, more games we loved and our biggest disappointments of last year (with special thanks to this post, as well as Cynthia Griffiths for the photography). Now we&#8217;re telling you to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-25-our-favorites-from-year-v2-11/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/828/0/ep25ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:20:53</itunes:duration>
		<itunes:subtitle>
It&#8217;s the beginning of 2012. To mark the occasion (as well as the airing of our 25th episode) we recorded a three-segment discussion of games we loved, more games we loved and our biggest disappointments of last year (with special thanks to th[...]</itunes:subtitle>
		<itunes:summary>
It&#8217;s the beginning of 2012. To mark the occasion (as well as the airing of our 25th episode) we recorded a three-segment discussion of games we loved, more games we loved and our biggest disappointments of last year (with special thanks to this post, as well as Cynthia Griffiths for the photography). Now we&#8217;re telling you to go out of your way to play these games. Seriously, they&#8217;re all great. Except for the ones that aren&#8217;t.
Featuring music from the Bastion OST by Darren Korb

Games we loved:
Dark Souls
El Shaddai
Portal 2
More games we loved:
Shadows of the Damned
Uncharted 3
Bastion
Our biggest disappointments:
Brink
Rage
LA Noir
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 24 &#8211; A Picture, A Sound, A Word</title>
		<link>http://ajumpsbshoots.com/episode-24-a-picture-a-sound-a-word/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-24-a-picture-a-sound-a-word</link>
		<comments>http://ajumpsbshoots.com/episode-24-a-picture-a-sound-a-word/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 07:36:35 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[ash]]></category>
		<category><![CDATA[bit.trip]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[brainy gamer]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[game informer]]></category>
		<category><![CDATA[harlan ellis]]></category>
		<category><![CDATA[i have no mouth and i must scream]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[jon blow]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[mario kart 7]]></category>
		<category><![CDATA[michael abbott]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii ware]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yakuza 4]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=814</guid>
		<description><![CDATA[Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-24-a-picture-a-sound-a-word/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/814/0/ep24ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:15:13</itunes:duration>
		<itunes:subtitle>
Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to dev[...]</itunes:subtitle>
		<itunes:summary>
Video games seem to have an aesthetic all their own. The medium demands the creator give up direction of their works to an outside audience; so crafting the visuals, sound, dialog, and story around this constraint has built a unique approach to developing a style all their own. We Skype-in Michael Abbott, better known as The Brainy Gamer, to explore the distinct method and examples of successful constructions of video game aesthetics. We are also inviting Michael back for the next episode to get to the topic we were unable to get to &#8211; aspirational understanding of video games that demand more than your passive attention. Be sure to check out Michael&#8217;s blog and podcast at www.brainygamer.com
As always, thanks to The Punk Effect&#8217;s support.
Featuring music from Saskrotch

I Have No Mouth, and I Must Scream
Yakuza 4
Ash
Bit Trip
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 23 &#8211; Perils of Memory</title>
		<link>http://ajumpsbshoots.com/episode-23-perils-of-memory/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-23-perils-of-memory</link>
		<comments>http://ajumpsbshoots.com/episode-23-perils-of-memory/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 07:37:30 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[aquaria]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[bit boy]]></category>
		<category><![CDATA[enslaved]]></category>
		<category><![CDATA[fuelcell]]></category>
		<category><![CDATA[insanely twisted shadow planet]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[namco-bandai]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[supergiant games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yakuza]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=793</guid>
		<description><![CDATA[Have you ever returned to a game fondly remembered from childhood only to bluntly discover it&#8217;s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—particularly in a medium as hooked on nostalgia as video games can be. It&#8217;s the reasoning and reaction [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-23-perils-of-memory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/793/0/ep23ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:20:18</itunes:duration>
		<itunes:subtitle>

Have you ever returned to a game fondly remembered from childhood only to bluntly discover it&#8217;s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—p[...]</itunes:subtitle>
		<itunes:summary>

Have you ever returned to a game fondly remembered from childhood only to bluntly discover it&#8217;s not the masterpiece you recall? The dangers of rose-colored glasses, and how they inform our opinion and perception as gamers, are ever-present—particularly in a medium as hooked on nostalgia as video games can be. It&#8217;s the reasoning and reaction to our memories that center the discussion this week, on AJBS maiden voyage as a proud new contributor to thepunkeffect.com. And who better to christen the journey with than ThePunkEffect&#8217;s founder and veteran retro game reviewer, Pat &#8220;The NES Punk&#8221; Contri?
(Clearly, no one.)
This goes without saying, but our boundless thanks to Pat for letting us become part of the PunkEffect team.
Featuring music from Ralp
Enslaved : Odyssey to the West
Anticipation
Bastion
Aquaria

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 22 &#8211; PIG Squad&#8217;s Indie Game Adventure</title>
		<link>http://ajumpsbshoots.com/episode-22-pigsquads-indie-game-adventure/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-22-pigsquads-indie-game-adventure</link>
		<comments>http://ajumpsbshoots.com/episode-22-pigsquads-indie-game-adventure/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 05:12:31 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Adult Swim]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Edmund McMillen]]></category>
		<category><![CDATA[game dev story]]></category>
		<category><![CDATA[Gemini Rue]]></category>
		<category><![CDATA[Ground Kontrol]]></category>
		<category><![CDATA[humble bundle]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[kairosoft]]></category>
		<category><![CDATA[Micropalooza]]></category>
		<category><![CDATA[PIGSquad]]></category>
		<category><![CDATA[Portland Indie Game Squad]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The Binding of Isaac]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=774</guid>
		<description><![CDATA[In this episode we talk with Will Lewis and John Henrich, founders of the Portland Indie Game Squad, about the creation of their developer collective as well as the philosophy of what does—or does not—make a game &#8220;indie&#8221;. Whether an indie descriptor defines an actual genre, what constitutes an independent developer and the standard fifteen dollar [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-22-pigsquads-indie-game-adventure/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/774/0/ep22ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:29:11</itunes:duration>
		<itunes:subtitle>
In this episode we talk with Will Lewis and John Henrich, founders of the Portland Indie Game Squad, about the creation of their developer collective as well as the philosophy of what does—or does not—make a game &#8220;indie&#8221;. Whether an ind[...]</itunes:subtitle>
		<itunes:summary>
In this episode we talk with Will Lewis and John Henrich, founders of the Portland Indie Game Squad, about the creation of their developer collective as well as the philosophy of what does—or does not—make a game &#8220;indie&#8221;. Whether an indie descriptor defines an actual genre, what constitutes an independent developer and the standard fifteen dollar price point are among discussion topics. (Skeletor also makes an appearance.) So, are AJBS snobs for only playing indie games? Well, maybe.
Featuring music from Chipocrite and Mechlo and the Bad Bits recorded at Micropalooza 2011
Don&#8217;t forget to keep an eye out for the Micropalooza album, available soon!

Game Dev Story
Binding of Isaac
Adult Swim Games
Gemini Rue
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 21 &#8211; Sega Scream</title>
		<link>http://ajumpsbshoots.com/episode-21-sega-scream/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-21-sega-scream</link>
		<comments>http://ajumpsbshoots.com/episode-21-sega-scream/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 07:13:29 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Another World]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[chronicles of the dark brotherhood]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[Gem Spinner]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[sonic colors]]></category>
		<category><![CDATA[sonic generations]]></category>
		<category><![CDATA[sonic team]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[sonic unleashed]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=736</guid>
		<description><![CDATA[Retro revivals are ground that must be carefully tread on. What approach can a company take when trying to make a beloved franchise relevant again while not upsetting its already-established fanbase? With the dual 2D-vs-3D gameplay styles of the 20th Anniversary tribute Sonic Generations, Sega finds themselves at an interesting crossroads—and it&#8217;s unclear what implications the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-21-sega-scream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/736/0/ep21ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:46:42</itunes:duration>
		<itunes:subtitle>
Retro revivals are ground that must be carefully tread on. What approach can a company take when trying to make a beloved franchise relevant again while not upsetting its already-established fanbase? With the dual 2D-vs-3D gameplay styles of the 20[...]</itunes:subtitle>
		<itunes:summary>
Retro revivals are ground that must be carefully tread on. What approach can a company take when trying to make a beloved franchise relevant again while not upsetting its already-established fanbase? With the dual 2D-vs-3D gameplay styles of the 20th Anniversary tribute Sonic Generations, Sega finds themselves at an interesting crossroads—and it&#8217;s unclear what implications the latest series entry may have on the series. Jeff &#8220;Switch&#8221; Sorensen from the Dangerous Kids podcast joins us for a discussion of Sonic&#8217;s legacy, how the series is an allegory for Sega itself and how past failures have shaped the development of what we can only hope will be worthwhile future developments. Happy birthday, Sonic!
Also, a quick PSA for our Portland listeners: AJBS is co-sponsoring Micropalooza, a full day chip music festival in cooperation with Ground Kontrol and the Jupiter Hotel, on Sunday, November 20th. Details can be found on our Micropalooza blog here.
Featuring music from Freezedream

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 20 &#8211; Kicking Your Friends In the Face</title>
		<link>http://ajumpsbshoots.com/episode-20-kicking-friends-in-the-face/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-20-kicking-friends-in-the-face</link>
		<comments>http://ajumpsbshoots.com/episode-20-kicking-friends-in-the-face/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:31:47 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[bomberman ultra]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Grimgamore]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Odin sphere]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Rockin' Kats]]></category>
		<category><![CDATA[Street Fighter 2]]></category>
		<category><![CDATA[Street Fighter 4]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=727</guid>
		<description><![CDATA[We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland&#8217;s game tourney organization Best Bout. We explore all that goes into competitive gaming, the benefits of couch gaming, how to effectively troll [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-20-kicking-friends-in-the-face/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/727/0/ep20ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:28:26</itunes:duration>
		<itunes:subtitle>
We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland&#8217;s game tourney organization Best Bout. We explore all that goes in[...]</itunes:subtitle>
		<itunes:summary>
We here at the podcast carry on while Steve is enjoying his break in Australia. Things turn violent (not really) when we talk with Ethan Husted and Angel de la Paz of Portland&#8217;s game tourney organization Best Bout. We explore all that goes into competitive gaming, the benefits of couch gaming, how to effectively troll in Bomberman Ultra, and Angel mentions League of Legends like 50 times. Things get surprisingly friendly for a conversation about beating the hell out of people sitting next to you on the couch. Also, plenty of love for Atlus and all of the long, hard, brilliant gaming they bestow upon us. FIGHT!
Featuring music from Wizwars
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 19 &#8211; How to Buy a Halo with Ed Fries</title>
		<link>http://ajumpsbshoots.com/episode-19-how-to-buy-a-halo-with-ed-fries/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-19-how-to-buy-a-halo-with-ed-fries</link>
		<comments>http://ajumpsbshoots.com/episode-19-how-to-buy-a-halo-with-ed-fries/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 06:53:31 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[ed fries]]></category>
		<category><![CDATA[figure prints]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo 2600]]></category>
		<category><![CDATA[master chief]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=705</guid>
		<description><![CDATA[Halo 2600 may just sound like the fan project you&#8217;d never see, but thanks to Ed Fries—current head of 3D imaging modeler Figure Prints and former VP of Microsoft Studios who can include an instrument role launching the original Xbox, creating Xbox Live and bringing Bungie on board as a first-party developer in his legacy—playing [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-19-how-to-buy-a-halo-with-ed-fries/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/705/0/ep19ajumpsbshoots.mp3" length="48821848" type="audio/mpeg" />
		<itunes:duration>0:33:54</itunes:duration>
		<itunes:subtitle>
Halo 2600 may just sound like the fan project you&#8217;d never see, but thanks to Ed Fries—current head of 3D imaging modeler Figure Prints and former VP of Microsoft Studios who can include an instrument role launching the original Xbox, creating[...]</itunes:subtitle>
		<itunes:summary>
Halo 2600 may just sound like the fan project you&#8217;d never see, but thanks to Ed Fries—current head of 3D imaging modeler Figure Prints and former VP of Microsoft Studios who can include an instrument role launching the original Xbox, creating Xbox Live and bringing Bungie on board as a first-party developer in his legacy—playing as an aesthetically anachronistic Master Chief is now possible. We had a chance to talk with him about his globe-trotting experiences during Xbox&#8217;s formative years, as well as Halo 2600 and his philosophy on game design, from an interview at the 2011 Portland Retro Gaming Expo.

Featuring music from Robot Science
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 18 &#8211; Portland Retro Gaming Expo &#8217;11</title>
		<link>http://ajumpsbshoots.com/portland-retro-gaming-expo-special/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=portland-retro-gaming-expo-special</link>
		<comments>http://ajumpsbshoots.com/portland-retro-gaming-expo-special/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 02:15:51 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[art santana]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[chuck van pelt]]></category>
		<category><![CDATA[dragon's lair]]></category>
		<category><![CDATA[fangamer]]></category>
		<category><![CDATA[Ground Kontrol]]></category>
		<category><![CDATA[john hancock]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pat the NES punk]]></category>
		<category><![CDATA[pink gorilla]]></category>
		<category><![CDATA[portland retro gaming expo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=670</guid>
		<description><![CDATA[We shopped, we played, we talked—another year and another successful Portland Retro Gaming Expo has passed. For our coverage from PRGE 2011, we talk with expo head Chuck Van Pelt about the challenges of organizing a retro gaming convention; game collecting legend John Hancock gives us some insight into effectively collecting video games from all [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/portland-retro-gaming-expo-special/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/670/0/ep18ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
We shopped, we played, we talked—another year and another successful Portland Retro Gaming Expo has passed. For our coverage from PRGE 2011, we talk with expo head Chuck Van Pelt about the challenges of organizing a retro gaming convention; game co[...]</itunes:subtitle>
		<itunes:summary>
We shopped, we played, we talked—another year and another successful Portland Retro Gaming Expo has passed. For our coverage from PRGE 2011, we talk with expo head Chuck Van Pelt about the challenges of organizing a retro gaming convention; game collecting legend John Hancock gives us some insight into effectively collecting video games from all eras, and Pink Gorilla&#8216;s Gabe Hayward talks game retail and his experiences managing a game store in Seattle. Pat &#8220;the NES Punk&#8221; Contri also joins us to muse about the good and the bad that came out of the NES era (as well as his web series). Finally, we wrap up our expo coverage with Art Santana, friend of the podcast and manager of Portland&#8217;s premier arcade, Ground Kontrol . Go ahead, ask us what we bought.

Featuring music from Robot Science
Shout Outs:
The Wooden Arcade
Fangamer
8bit Craft
Dromstruction
I Play Winner
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 17 &#8211; Cultured Conversation</title>
		<link>http://ajumpsbshoots.com/episode-17-cultured-conversation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-17-cultured-conversation</link>
		<comments>http://ajumpsbshoots.com/episode-17-cultured-conversation/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 02:39:10 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[covox]]></category>
		<category><![CDATA[critical hit burlesque]]></category>
		<category><![CDATA[cultured]]></category>
		<category><![CDATA[game informer]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[geeklesque]]></category>
		<category><![CDATA[hello kitty]]></category>
		<category><![CDATA[portland retro gaming expo]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=631</guid>
		<description><![CDATA[Michael Brown, freelance writer and creator of Cultured magazine, sits down with us over Skype to reflect on his experiences working in print media as well as the changing face of physical and digital formats in video game journalism. The Mad Marquis De Maltease of Portland&#8217;s own Critical Hit Burlesque also stops by to talk [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-17-cultured-conversation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/631/0/ep17ajumpsbshoots.mp3" length="136551900" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Michael Brown, freelance writer and creator of Cultured magazine, sits down with us over Skype to reflect on his experiences working in print media as well as the changing face of physical and digital formats in video game journalism. The Mad Marqu[...]</itunes:subtitle>
		<itunes:summary>
Michael Brown, freelance writer and creator of Cultured magazine, sits down with us over Skype to reflect on his experiences working in print media as well as the changing face of physical and digital formats in video game journalism. The Mad Marquis De Maltease of Portland&#8217;s own Critical Hit Burlesque also stops by to talk about his upcoming game-themed burlesque show, Geeklesque: Powers Up!, held in conjunction with the upcoming Portland Retro Gaming Expo. And then there&#8217;s some talk of the xenophobic undercurrents in a seemingly unassuming Hello Kitty game.
Hello Kitty Roller Rescue
Featuring music from Covox

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 16 &#8211; PAX 2011: The Wrap-up</title>
		<link>http://ajumpsbshoots.com/episode-16-pax-wrap-up/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-16-pax-wrap-up</link>
		<comments>http://ajumpsbshoots.com/episode-16-pax-wrap-up/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 07:58:43 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[bit shifter]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[PAX 10]]></category>
		<category><![CDATA[suda 51]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=605</guid>
		<description><![CDATA[Photo courtesy of Cynthia Griffiths Matt and Steve are joined by 2 Player Productions&#8216; Paul Owens to recount their overall impressions and experiences with 2011&#8242;s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture&#8216;s new games, the indie-centric PAX 10, Nintendo&#8217;s first-party 3DS offerings (as well as the joy of Mii Plaza conversations) and [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-16-pax-wrap-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/605/0/ep16ajumpsbshoots.mp3" length="85603093" type="audio/mpeg" />
		<itunes:duration>0:59:27</itunes:duration>
		<itunes:subtitle>
Photo courtesy of Cynthia Griffiths
Matt and Steve are joined by 2 Player Productions&#8216; Paul Owens to recount their overall impressions and experiences with 2011&#8242;s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture[...]</itunes:subtitle>
		<itunes:summary>
Photo courtesy of Cynthia Griffiths
Matt and Steve are joined by 2 Player Productions&#8216; Paul Owens to recount their overall impressions and experiences with 2011&#8242;s Penny Arcade Expo. Among the topics discussed are Grasshopper Manufacture&#8216;s new games, the indie-centric PAX 10, Nintendo&#8217;s first-party 3DS offerings (as well as the joy of Mii Plaza conversations) and 2PP&#8217;s time taking footage of Minecraft&#8217;s Mojang for their upcoming documentary.
Antichamber
Spy Party
Retro City Rampage
The Splatters
Jamestown
Word Fighter
Sine Mora
Black Knight Sword
Lollipop Chainsaw
Featuring music from Bit.Shifter
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>PAX 2011 Special &#8211; Day 3</title>
		<link>http://ajumpsbshoots.com/pax-day3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax-day3</link>
		<comments>http://ajumpsbshoots.com/pax-day3/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 22:22:09 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[antichamber]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[final form]]></category>
		<category><![CDATA[jamestown]]></category>
		<category><![CDATA[monaco]]></category>
		<category><![CDATA[pocketwatch games]]></category>
		<category><![CDATA[polytron]]></category>
		<category><![CDATA[solar 2]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=564</guid>
		<description><![CDATA[Antichamber Day 3: AJBS wraps up PAX 2011 with Matt talking to the creators of  Fez, Antichamber, Solar 2, Monaco and Jamestown. Featuring music from sylcmyk]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/pax-day3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/564/0/eppax3ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:04:54</itunes:duration>
		<itunes:subtitle>
Antichamber
Day 3: AJBS wraps up PAX 2011 with Matt talking to the creators of  Fez, Antichamber, Solar 2, Monaco and Jamestown.
Featuring music from sylcmyk

 </itunes:subtitle>
		<itunes:summary>
Antichamber
Day 3: AJBS wraps up PAX 2011 with Matt talking to the creators of  Fez, Antichamber, Solar 2, Monaco and Jamestown.
Featuring music from sylcmyk

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>PAX 2011 Special &#8211; Day 2</title>
		<link>http://ajumpsbshoots.com/pax_day2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax_day2</link>
		<comments>http://ajumpsbshoots.com/pax_day2/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 21:11:50 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[bit shifter]]></category>
		<category><![CDATA[bit.trip flux]]></category>
		<category><![CDATA[feel every yummy]]></category>
		<category><![CDATA[gaijin games]]></category>
		<category><![CDATA[retro city rampage]]></category>
		<category><![CDATA[spiky snail]]></category>
		<category><![CDATA[spy party]]></category>
		<category><![CDATA[strange comfort]]></category>
		<category><![CDATA[the splatters]]></category>
		<category><![CDATA[vblank]]></category>
		<category><![CDATA[word fighter]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=563</guid>
		<description><![CDATA[Spy Party Day 2: A Jumps B Shoots&#8217; PAX 2011 coverage continues with more indie dev interviews as Matt talks to the creators of Word Fighter, The Splatters, Spy Party and Retro City Rampage. Featuring Bit Shifter&#8217;s Strange Comfort from Bit.Trip Flux (Gaijin Games).]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/pax_day2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/563/0/eppax2ajumpsbshoots.mp3" length="85746041" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Spy Party
Day 2: A Jumps B Shoots&#8217; PAX 2011 coverage continues with more indie dev interviews as Matt talks to the creators of Word Fighter, The Splatters, Spy Party and Retro City Rampage.
Featuring Bit Shifter&#8217;s Strange Comfort from B[...]</itunes:subtitle>
		<itunes:summary>
Spy Party
Day 2: A Jumps B Shoots&#8217; PAX 2011 coverage continues with more indie dev interviews as Matt talks to the creators of Word Fighter, The Splatters, Spy Party and Retro City Rampage.
Featuring Bit Shifter&#8217;s Strange Comfort from Bit.Trip Flux (Gaijin Games).

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>PAX 2011 Special &#8211; Day 1</title>
		<link>http://ajumpsbshoots.com/pax_day1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax_day1</link>
		<comments>http://ajumpsbshoots.com/pax_day1/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 09:10:15 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[a flipping good time]]></category>
		<category><![CDATA[atom zombie smasher]]></category>
		<category><![CDATA[blendo]]></category>
		<category><![CDATA[mossmouth]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[retro affect]]></category>
		<category><![CDATA[snapshot]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[spy party]]></category>
		<category><![CDATA[word fighter]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=542</guid>
		<description><![CDATA[A Jumps B Shoots is on-hand at 2011&#8242;s Penny Arcade Expo, talking with the creators of some of the most interesting indie games at the show. Take a listen! Day 1: Matt speaks to the developers of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher. Also, stick around after the credits for some great post-roll [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/pax_day1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/542/0/eppax1ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:36:49</itunes:duration>
		<itunes:subtitle>
A Jumps B Shoots is on-hand at 2011&#8242;s Penny Arcade Expo, talking with the creators of some of the most interesting indie games at the show. Take a listen! 
Day 1: Matt speaks to the developers of Spelunky, Snapshot, A Flipping Good Time and A[...]</itunes:subtitle>
		<itunes:summary>
A Jumps B Shoots is on-hand at 2011&#8242;s Penny Arcade Expo, talking with the creators of some of the most interesting indie games at the show. Take a listen! 
Day 1: Matt speaks to the developers of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher. Also, stick around after the credits for some great post-roll from an unrecorded panel of 1Up&#8217;s Retronauts PAX podcast.
Featuring music from Spelunky, Mega Man 2, Duck Tales, and Wild Arms

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 15 &#8211; Game On!</title>
		<link>http://ajumpsbshoots.com/episode-15-game-on-2-0/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-15-game-on-2-0</link>
		<comments>http://ajumpsbshoots.com/episode-15-game-on-2-0/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 17:18:27 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[barry hitchings]]></category>
		<category><![CDATA[demon's souls]]></category>
		<category><![CDATA[el shaddai]]></category>
		<category><![CDATA[game history]]></category>
		<category><![CDATA[Game on 2.0]]></category>
		<category><![CDATA[humble bundle]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[xanadu]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/2011/08/episode-15-game-on-2-0/</guid>
		<description><![CDATA[This week we sit down with Barry Hitchings, exhibition consultant for Game On, the Barbican Art Centre&#8217;s globally touring show on the history and culture of video games. On tour since the show&#8217;s inception in 2002, Barry talks both about his experiences working and traveling with Game On and Game On 2.0, as well as [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-15-game-on-2-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/498/0/ep15ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
This week we sit down with Barry Hitchings, exhibition consultant for Game On, the Barbican Art Centre&#8217;s globally touring show on the history and culture of video games. On tour since the show&#8217;s inception in 2002, Barry talks both about[...]</itunes:subtitle>
		<itunes:summary>
This week we sit down with Barry Hitchings, exhibition consultant for Game On, the Barbican Art Centre&#8217;s globally touring show on the history and culture of video games. On tour since the show&#8217;s inception in 2002, Barry talks both about his experiences working and traveling with Game On and Game On 2.0, as well as providing us some lesser known facts and anecdotes about various consoles and the gaming industry. The dueling sorrows of Demon&#8217;s Souls and Pokémon White are also lamented, while Matt talks about the virtues of the Humble Bundle and Rich compares El Shaddai to Xanadu.

&#8211;
In keeping with the history lesson theme, music from this week&#8217;s episode comes from some our favorite game soundtrack composers—Yasunori Mitsuda (Chrono Trigger), Yoko Shimomura (Parasite Eve) and Akira Yamaoka (Silent Hill 2).
&#160;
&#160;
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 14 &#8211; Insanely Twisted Shadow Podcast</title>
		<link>http://ajumpsbshoots.com/episode-14-insanely-twisted-shadow-podcast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-14-insanely-twisted-shadow-podcast</link>
		<comments>http://ajumpsbshoots.com/episode-14-insanely-twisted-shadow-podcast/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 04:34:15 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[facade]]></category>
		<category><![CDATA[fuelcell games]]></category>
		<category><![CDATA[insanely twisted shadow planet]]></category>
		<category><![CDATA[insanely twisted shadow puppets]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[michel gagne]]></category>
		<category><![CDATA[red dead redemption]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=488</guid>
		<description><![CDATA[This week we talk with FuelCell Games CEO Joe Olson as well as team designer and programmer Dmitri Salcedo about their artistically-brilliant, Metroidvania-inspired title Insanely Twisted Shadow Planet, as well as the work of Michel Gagné, the artist responsible for the game&#8217;s unique aesthetic. Joe and Dmitri also give us the story of FuelCell itself, from the studio&#8217;s [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-14-insanely-twisted-shadow-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/488/0/ep14ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:57:31</itunes:duration>
		<itunes:subtitle>
This week we talk with FuelCell Games CEO Joe Olson as well as team designer and programmer Dmitri Salcedo about their artistically-brilliant, Metroidvania-inspired title Insanely Twisted Shadow Planet, as well as the work of Michel Gagné, the arti[...]</itunes:subtitle>
		<itunes:summary>
This week we talk with FuelCell Games CEO Joe Olson as well as team designer and programmer Dmitri Salcedo about their artistically-brilliant, Metroidvania-inspired title Insanely Twisted Shadow Planet, as well as the work of Michel Gagné, the artist responsible for the game&#8217;s unique aesthetic. Joe and Dmitri also give us the story of FuelCell itself, from the studio&#8217;s humble origins to the release of ITSP on XBLA&#8217;s 2011 Summer of Arcade line-up.
Featuring music from Ondoh

&#8211;
Insanely Twisted Shadow Puppets
Metal Slug Anthology
Red Dead Redemption
Facade
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 13 &#8211; You Call This A Script?</title>
		<link>http://ajumpsbshoots.com/episode-13-you-call-this-a-script/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-13-you-call-this-a-script</link>
		<comments>http://ajumpsbshoots.com/episode-13-you-call-this-a-script/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 20:52:20 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[bulletstorm]]></category>
		<category><![CDATA[catherine]]></category>
		<category><![CDATA[deadly premonition]]></category>
		<category><![CDATA[extra lives]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[shadows of the damned]]></category>
		<category><![CDATA[sievert]]></category>
		<category><![CDATA[suda51]]></category>
		<category><![CDATA[tom bissell]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=462</guid>
		<description><![CDATA[Extra Lives author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in the industry. Tom also talks about penning a design philosophy-centric book for Gear of War 3&#8216;s [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-13-you-call-this-a-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/462/0/ep13ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:44:20</itunes:duration>
		<itunes:subtitle>
Extra Lives author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in t[...]</itunes:subtitle>
		<itunes:summary>
Extra Lives author and accomplished journalist Tom Bissell joins us to talk about his experiences in writing for video games, the current state of narrative in the medium and what can be done about about the inherent problems with storytelling in the industry. Tom also talks about penning a design philosophy-centric book for Gear of War 3&#8216;s Epic Edition that examines the series&#8217; legacy, and we have an in-depth discussion about the quirks of Japanese game design.
Featuring music from Sievert&#8216;s album Beyond the Frontier

&#8211;
Deadly Premonition
Shadows of the Damned
Suda51
Catherine
Bulletstorm
Far Cry 2
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 12 &#8211; Critically Speaking</title>
		<link>http://ajumpsbshoots.com/episode-12-critically-speaking/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-12-critically-speaking</link>
		<comments>http://ajumpsbshoots.com/episode-12-critically-speaking/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 23:51:01 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[barbie beach vacation]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[marc doyle]]></category>
		<category><![CDATA[metacritic]]></category>
		<category><![CDATA[nordloef]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=440</guid>
		<description><![CDATA[The topic for AJBS&#8217; eighth episode was simple: discuss game ranking systems, how they relate to the industry, and of course, how Metacritic is tied into both. At the time, AJBS collectively argued against the ratings aggregate site (as did our guest, fellow freelance writer Jeff Matulef), citing various reasons it wasn&#8217;t good for the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-12-critically-speaking/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/440/0/ep12ajumpsbshoots.mp3" length="48346628" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
The topic for AJBS&#8217; eighth episode was simple: discuss game ranking systems, how they relate to the industry, and of course, how Metacritic is tied into both. At the time, AJBS collectively argued against the ratings aggregate site (as did ou[...]</itunes:subtitle>
		<itunes:summary>
The topic for AJBS&#8217; eighth episode was simple: discuss game ranking systems, how they relate to the industry, and of course, how Metacritic is tied into both. At the time, AJBS collectively argued against the ratings aggregate site (as did our guest, fellow freelance writer Jeff Matulef), citing various reasons it wasn&#8217;t good for the video game industry. For Episode 12, we wanted to present a different side of the story (and gain a new perspective) by speaking with Marc Doyle, games editor and co-founder of Metacritic (Jeff also returns for this episode). There&#8217;s also some talk of L.A. Noire.
Missed our conversation from Episode 8? No problem! You can brush up by clicking the link for &#8220;A Solid 8 out of 10&#8243; below.
Featuring music by Nordloef

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 11 &#8211; A Puzzling Conversation with Graham Annable</title>
		<link>http://ajumpsbshoots.com/episode-11-a-puzzling-conversation-with-graham-annable/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-11-a-puzzling-conversation-with-graham-annable</link>
		<comments>http://ajumpsbshoots.com/episode-11-a-puzzling-conversation-with-graham-annable/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 06:35:51 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[graham annable]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[puzzle agent]]></category>
		<category><![CDATA[puzzle agent 2]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=408</guid>
		<description><![CDATA[We sit down with animator Graham Annable, creator of Telltale Games&#8217; Puzzle Agent and Puzzle Agent 2, to talk about his experiences working as an animator with LucasArts, his time at Telltale, and his twisted indie comic universe, Grickle. Morbid senses of humor are encouraged! Featuring music from Note!]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-11-a-puzzling-conversation-with-graham-annable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/408/0/ep11ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:49:56</itunes:duration>
		<itunes:subtitle>
We sit down with animator Graham Annable, creator of Telltale Games&#8217; Puzzle Agent and Puzzle Agent 2, to talk about his experiences working as an animator with LucasArts, his time at Telltale, and his twisted indie comic universe, Grickle. Mo[...]</itunes:subtitle>
		<itunes:summary>
We sit down with animator Graham Annable, creator of Telltale Games&#8217; Puzzle Agent and Puzzle Agent 2, to talk about his experiences working as an animator with LucasArts, his time at Telltale, and his twisted indie comic universe, Grickle. Morbid senses of humor are encouraged! Featuring music from Note!
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 10 (New York, part 3) &#8211; Arcade: the Movie</title>
		<link>http://ajumpsbshoots.com/episode-10-new-york-part-3-arcade-the-movie/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-10-new-york-part-3-arcade-the-movie</link>
		<comments>http://ajumpsbshoots.com/episode-10-new-york-part-3-arcade-the-movie/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 03:04:50 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[chinatown fair]]></category>
		<category><![CDATA[kurt vincent]]></category>
		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=401</guid>
		<description><![CDATA[photo by Anthony Cali The final part of our New York series,we are joined by documentary filmmaker Kurt Vincent to discuss his upcoming movie, Arcade: The Last Night at Chinatown Fair. In addition to challenges Kurt has faced, his inspirations and how ideas about gaming culture can benefit from a perspective from just outside the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-10-new-york-part-3-arcade-the-movie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/401/0/ep10-3ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:51:35</itunes:duration>
		<itunes:subtitle>photo by Anthony Cali
The final part of our New York series,we are joined by documentary filmmaker Kurt Vincent to discuss his upcoming movie, Arcade: The Last Night at Chinatown Fair. In addition to challenges Kurt has faced, his inspirations and h[...]</itunes:subtitle>
		<itunes:summary>photo by Anthony Cali
The final part of our New York series,we are joined by documentary filmmaker Kurt Vincent to discuss his upcoming movie, Arcade: The Last Night at Chinatown Fair. In addition to challenges Kurt has faced, his inspirations and how ideas about gaming culture can benefit from a perspective from just outside the hardcore culture, we also trade classic games and ruminate on how indie development is taking classic design and making it new.
I also want to thank everyone in NYC for being so gracious and showing AJBS amazing hospitality while letting us experience the city. We will be back next year.

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 10 (New York, part 2) &#8211; Local No.12</title>
		<link>http://ajumpsbshoots.com/local-no-12/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=local-no-12</link>
		<comments>http://ajumpsbshoots.com/local-no-12/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 19:25:06 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[10k]]></category>
		<category><![CDATA[chipzel]]></category>
		<category><![CDATA[colleen macklin]]></category>
		<category><![CDATA[eric zimmerman]]></category>
		<category><![CDATA[exilefaker]]></category>
		<category><![CDATA[local no.12]]></category>
		<category><![CDATA[metagame]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=389</guid>
		<description><![CDATA[Colleen Macklin and Eric Zimmerman of the game development collective Local No.12 join us for part two of our New York series, discussing the present and future of their organization, dishing on personal projects and the creation of AJBS favorite the Metagame, as well as various ways to play you can play it. The music featured in this episode are [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/local-no-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/389/0/ep10-2ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Colleen Macklin and Eric Zimmerman of the game development collective Local No.12 join us for part two of our New York series, discussing the present and future of their organization, dishing on personal projects and the creation of AJBS favorite t[...]</itunes:subtitle>
		<itunes:summary>
Colleen Macklin and Eric Zimmerman of the game development collective Local No.12 join us for part two of our New York series, discussing the present and future of their organization, dishing on personal projects and the creation of AJBS favorite the Metagame, as well as various ways to play you can play it.
The music featured in this episode are performances recorded live from Blip Festival 2011 by 10,000 Free Men and their Families, Chipzel, and Exilefaker.
Recordings taken from the Chipmusic Chronicle.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 10 (New York, part 1) &#8211; Blip Festival 2011</title>
		<link>http://ajumpsbshoots.com/episode-10-part-1-blip-festival/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-10-part-1-blip-festival</link>
		<comments>http://ajumpsbshoots.com/episode-10-part-1-blip-festival/#comments</comments>
		<pubDate>Mon, 30 May 2011 07:00:47 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[4mat]]></category>
		<category><![CDATA[8bitpeoples]]></category>
		<category><![CDATA[anamanaguchi]]></category>
		<category><![CDATA[bitshifter]]></category>
		<category><![CDATA[blip festival 2011]]></category>
		<category><![CDATA[bytejacker]]></category>
		<category><![CDATA[LSDJ]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nullsleep]]></category>
		<category><![CDATA[the tank]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=377</guid>
		<description><![CDATA[AJBS&#8217; trip to NYC resulted in several fantastic interviews both inside and outside the chip music community. In part one of our New York series, we sit down with Blip Festival 2011 organizers Mike Rosenthal, Jeremiah &#8220;Nullsleep&#8221; Johnson, Josh &#8220;Bitshifter&#8221; Davis and Anamanaguchi frontman Peter Berkman to discuss, among other things, Blip Festival 2011, the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-10-part-1-blip-festival/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/377/0/ep10-1ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:15:58</itunes:duration>
		<itunes:subtitle>
AJBS&#8217; trip to NYC resulted in several fantastic interviews both inside and outside the chip music community. In part one of our New York series, we sit down with Blip Festival 2011 organizers Mike Rosenthal, Jeremiah &#8220;Nullsleep&#8221; J[...]</itunes:subtitle>
		<itunes:summary>
AJBS&#8217; trip to NYC resulted in several fantastic interviews both inside and outside the chip music community. In part one of our New York series, we sit down with Blip Festival 2011 organizers Mike Rosenthal, Jeremiah &#8220;Nullsleep&#8221; Johnson, Josh &#8220;Bitshifter&#8221; Davis and Anamanaguchi frontman Peter Berkman to discuss, among other things, Blip Festival  2011, the non-profit venue The Tank, seminal chip label 8bitpeoples, and the state of chip music in America, and what its future may hold. Anthony Carboni of indie game news show Bytejacker fame also stops by to record what we imagine to be an award-winning bit of post-roll.
The music featured in this episode are performances recorded live from Blip Festival 2011 by 4mat, Bitshifter, Nullsleep, and Anamanaguchi.
Recordings taken from the Chipmusic Chronicle.

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Special Episode from PDX&#8217;s Wonder Northwest convention</title>
		<link>http://ajumpsbshoots.com/367/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=367</link>
		<comments>http://ajumpsbshoots.com/367/#comments</comments>
		<pubDate>Mon, 23 May 2011 20:10:26 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[wonder nw]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=367</guid>
		<description><![CDATA[Last weekend, A Jumps B Shoots attended the Wonder NW convention with podcasting gear in tow. We set up a booth with stickers, pins, flyers, handbills, and a microphone for anyone to sit down and talk with us about what they had been playing recently or their favorite video games. We kept the recording setup [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/367/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/367/0/epwnwajumpsbshoots.mp3" length="151234811" type="audio/mpeg" />
		<itunes:duration>1:45:01</itunes:duration>
		<itunes:subtitle>
Last weekend, A Jumps B Shoots attended the Wonder NW convention with podcasting gear in tow. We set up a booth with stickers, pins, flyers, handbills, and a microphone for anyone to sit down and talk with us about what they had been playing recent[...]</itunes:subtitle>
		<itunes:summary>
Last weekend, A Jumps B Shoots attended the Wonder NW convention with podcasting gear in tow. We set up a booth with stickers, pins, flyers, handbills, and a microphone for anyone to sit down and talk with us about what they had been playing recently or their favorite video games.
We kept the recording setup out for both of the festival; the response was overwhelming. Everyone wanted to share with us their stories, opinions, musings, and current news on video games. We honestly couldn&#8217;t have been happier with the turnout.
Then the day for editing came about—suddenly there were 5+ hours of random convention-goers talking to us about gaming culture to be cut down. We want to extend our sincere apologies to you, if your conversation didn&#8217;t make the final cut of the episode, or if it was cut short. It was the toughest audio editing session yet, because we wanted to keep it all. You all offered a great perspective and conversation about the games you love. We hope our final cut did the convention justice, it was a great time.
Music provided by the pirates of PDXYAR singing in the background. Thanks guys.

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Hello, New York! #blipfest2011</title>
		<link>http://ajumpsbshoots.com/hello-new-york-blipfest2011-surprises/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hello-new-york-blipfest2011-surprises</link>
		<comments>http://ajumpsbshoots.com/hello-new-york-blipfest2011-surprises/#comments</comments>
		<pubDate>Sat, 21 May 2011 14:56:01 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=363</guid>
		<description><![CDATA[Greetings, listeners! We are currently in New York City covering Blipfest 2011 as well as a few other surprises. Our WonderNW episode from last weekend will be up shortly, and check back soon for lots of NY coverage upon our return next week. Until then, keep playing games! Love, AJBS]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/hello-new-york-blipfest2011-surprises/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This Weekend in PDX: Wonder Northwest</title>
		<link>http://ajumpsbshoots.com/this-weekend-in-pdx-wonder-northwest/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=this-weekend-in-pdx-wonder-northwest</link>
		<comments>http://ajumpsbshoots.com/this-weekend-in-pdx-wonder-northwest/#comments</comments>
		<pubDate>Tue, 10 May 2011 22:48:32 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=361</guid>
		<description><![CDATA[Just a quick reminder for anyone local to PDX—AJBS will be recording a live show at WonderNW on Sunday, May 15 at the Crowne Plaza (1441 NE 2nd Avenue) in Portland, OR. We encourage everyone to come say hi and jump on the podcast to tell us what you&#8217;ve been playing! Also, A Jumps B [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/this-weekend-in-pdx-wonder-northwest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 9 &#8211; Hop and Bop</title>
		<link>http://ajumpsbshoots.com/episode-9-hop-and-bop/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-9-hop-and-bop</link>
		<comments>http://ajumpsbshoots.com/episode-9-hop-and-bop/#comments</comments>
		<pubDate>Tue, 10 May 2011 08:50:01 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Beyond Good & Evil]]></category>
		<category><![CDATA[chinatown fair]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[outland]]></category>
		<category><![CDATA[Platfomers]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=354</guid>
		<description><![CDATA[This week, we discuss 2D platformers and their place in the modern video game development culture. Then we dive in to the issues surrounding Sony, the PSN hacking incident and the compromise of user information, leading to a discussion about how secure information isn&#8217;t really all that secure. Featuring music from Kris Keyser Arcade: the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-9-hop-and-bop/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/354/0/ep09ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:12:00</itunes:duration>
		<itunes:subtitle>
This week, we discuss 2D platformers and their place in the modern video game development culture. Then we dive in to the issues surrounding Sony, the PSN hacking incident and the compromise of user information, leading to a discussion about how se[...]</itunes:subtitle>
		<itunes:summary>
This week, we discuss 2D platformers and their place in the modern video game development culture. Then we dive in to the issues surrounding Sony, the PSN hacking incident and the compromise of user information, leading to a discussion about how secure information isn&#8217;t really all that secure.
Featuring music from Kris Keyser

Arcade: the Last Night at Chinatown Fair
Outland
Osmos
Beyond Good &#38; Evil
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 8 &#8211; A Solid 8 out of 10</title>
		<link>http://ajumpsbshoots.com/episode-8-a-solid-8-out-of-10/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-8-a-solid-8-out-of-10</link>
		<comments>http://ajumpsbshoots.com/episode-8-a-solid-8-out-of-10/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 07:04:56 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[alex mauer]]></category>
		<category><![CDATA[metacritic]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[sword & sworcery]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=335</guid>
		<description><![CDATA[On this epsiode, we invite game journalist and friend of the podcast Jeff Matulef for an in-depth discussion on scoring systems in the game journalism community, as well as whether or not Metacritic is a good thing for the industry. We also talk about chip music, Sword &#38; Sworcery and Portal 2. Featuring music from Alex [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-8-a-solid-8-out-of-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/335/0/ep08ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:16:56</itunes:duration>
		<itunes:subtitle>
On this epsiode, we invite game journalist and friend of the podcast Jeff Matulef for an in-depth discussion on scoring systems in the game journalism community, as well as whether or not Metacritic is a good thing for the industry. We also talk ab[...]</itunes:subtitle>
		<itunes:summary>
On this epsiode, we invite game journalist and friend of the podcast Jeff Matulef for an in-depth discussion on scoring systems in the game journalism community, as well as whether or not Metacritic is a good thing for the industry. We also talk about chip music, Sword &#38; Sworcery and Portal 2.
Featuring music from Alex Mauer

Superbrothers: Sword &#38; Sworcery EP
Portal 2
Metacritic
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>AJBS Special: Live from Stumptown Comics Fest 2011</title>
		<link>http://ajumpsbshoots.com/live-from-the-stumptown-comic-con/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=live-from-the-stumptown-comic-con</link>
		<comments>http://ajumpsbshoots.com/live-from-the-stumptown-comic-con/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 23:13:23 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[stumptown comic con]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=318</guid>
		<description><![CDATA[We record live from podcast alley at Portland&#8217;s Stumptown Comics Fest 2011, inviting whoever we want to sit down and talk video games with us. There&#8217;s also a little bit of talk about Valve and Portal 2, Atlus and a few other things. Insanely Twisted Shadow Planet]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/live-from-the-stumptown-comic-con/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/318/0/ep7-5ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:53:44</itunes:duration>
		<itunes:subtitle>
We record live from podcast alley at Portland&#8217;s Stumptown Comics Fest 2011, inviting whoever we want to sit down and talk video games with us. There&#8217;s also a little bit of talk about Valve and Portal 2, Atlus and a few other things.
Ins[...]</itunes:subtitle>
		<itunes:summary>
We record live from podcast alley at Portland&#8217;s Stumptown Comics Fest 2011, inviting whoever we want to sit down and talk video games with us. There&#8217;s also a little bit of talk about Valve and Portal 2, Atlus and a few other things.
Insanely Twisted Shadow Planet
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 7 &#8211; Burn Your Computer</title>
		<link>http://ajumpsbshoots.com/episode-7-burn-your-computer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-7-burn-your-computer</link>
		<comments>http://ajumpsbshoots.com/episode-7-burn-your-computer/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 18:24:03 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[desktop dungeons]]></category>
		<category><![CDATA[everyday the same dream]]></category>
		<category><![CDATA[old town computers]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[PGC3]]></category>
		<category><![CDATA[sierra online]]></category>
		<category><![CDATA[tyler bradford]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=302</guid>
		<description><![CDATA[For episode seven, we welcome special guest Tyler Bradford, board member Portland Geek Council for Culture and Commerce (PGC3) and owner of Portland-based Old Town Computers, joins us to talk about what he knows best: the personal computer. Is PC gaming dead? Or alive and kicking ass? Tyler helps us examine the state of the PC market, also [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-7-burn-your-computer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/302/0/ep07ajumpsbshoots.mp3" length="91070130" type="audio/mpeg" />
		<itunes:duration>1:03:14</itunes:duration>
		<itunes:subtitle>For episode seven, we welcome special guest Tyler Bradford, board member Portland Geek Council for Culture and Commerce (PGC3) and owner of Portland-based Old Town Computers, joins us to talk about what he knows best: the personal computer. Is PC ga[...]</itunes:subtitle>
		<itunes:summary>For episode seven, we welcome special guest Tyler Bradford, board member Portland Geek Council for Culture and Commerce (PGC3) and owner of Portland-based Old Town Computers, joins us to talk about what he knows best: the personal computer. Is PC gaming dead? Or alive and kicking ass? Tyler helps us examine the state of the PC market, also taking a few minutes to talk about the PGC3—what it is, what they&#8217;re doing in Portland, and how to possibly start a similar organization if you&#8217;re not local to PDX metro. We wrap it up with some discussion about gaming with kids.
Featuring music from Chipocrite

Das Racist &#8211; Who&#8217;s that Brown
Sierra On-Line
Desktop Dungeons
Everyday the Same Dream
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 6.5 &#8211; The Metagame</title>
		<link>http://ajumpsbshoots.com/episode-6-5-the-metagame/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-6-5-the-metagame</link>
		<comments>http://ajumpsbshoots.com/episode-6-5-the-metagame/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 09:48:26 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[local no.12]]></category>
		<category><![CDATA[the metagame]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=293</guid>
		<description><![CDATA[Welcome to our first .5 episode! For this special occasion, the wonderful folks over at Local No.12 have bestowed on us an advance copy of The Metagame—basically a card game that a think take of gaming folks dreamed up that works as a competitive debate to spur intellectual discussion about video games. (The video on [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-6-5-the-metagame/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/293/0/ep06-5AJumpsBShoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:19:41</itunes:duration>
		<itunes:subtitle>Welcome to our first .5 episode! For this special occasion, the wonderful folks over at Local No.12 have bestowed on us an advance copy of The Metagame—basically a card game that a think take of gaming folks dreamed up that works as a competitive de[...]</itunes:subtitle>
		<itunes:summary>Welcome to our first .5 episode! For this special occasion, the wonderful folks over at Local No.12 have bestowed on us an advance copy of The Metagame—basically a card game that a think take of gaming folks dreamed up that works as a competitive debate to spur intellectual discussion about video games. (The video on their Kickstarter for their project explains it pretty well.) We were so excited about it we decided to publish a podcast outside of our normal schedule and get the good word out to support both Local No.12 as well as their great, original game. Special guest and friend of AJBS Jeff &#8220;Switch&#8221; Sorensen from the Dangerous Kids podcast joins us.

Please comment on who you think won these rounds:
Round 1:
Which game is a better way to spend 10 years?
Switch: Angry Birds
Matt: World of Warcraft
Round 2:
Which game requires more finesse?
Steve: Any Kinect game
Switch: VVVVVV
After you&#8217;ve left a comment, don&#8217;t forget to check out Local No.12&#8242;s Kickstarter and support their game. They have already reached their goal, but the more funding they get, the better the game, the more copies made, and the longer it can be offered. Thanks!
UPDATE: The Kickstarter has ended. Local No.12 has raised more than double their goal! Thanks to everyone who supported this awesome game. We will be having quasi-regular games of Metagame with various guests on the show, so look forward to those.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 6 &#8211; Grow Up, Guys</title>
		<link>http://ajumpsbshoots.com/episode-6/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-6</link>
		<comments>http://ajumpsbshoots.com/episode-6/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 19:37:41 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[bit.trip]]></category>
		<category><![CDATA[chiller]]></category>
		<category><![CDATA[dangerous kids]]></category>
		<category><![CDATA[musha]]></category>
		<category><![CDATA[ovenrake]]></category>
		<category><![CDATA[tasteless]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=278</guid>
		<description><![CDATA[On this week&#8217;s episode, we welcome our special guest Tayo Stalnaker, fellow A Jumps B Shoots contributor and co-host of the Dangerous Kids podcast. On the docket is a discussion of tasteless gaming, from its earliest beginnings on the anything-went Atari 2600 to more modern examples of games that aren&#8217;t just in poor taste, but are just [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-6/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/278/0/ep06AJumpsBShoots.mp3" length="88612389" type="audio/mpeg" />
		<itunes:duration>1:01:32</itunes:duration>
		<itunes:subtitle>On this week&#8217;s episode, we welcome our special guest Tayo Stalnaker, fellow A Jumps B Shoots contributor and co-host of the Dangerous Kids podcast. On the docket is a discussion of tasteless gaming, from its earliest beginnings on the anything[...]</itunes:subtitle>
		<itunes:summary>On this week&#8217;s episode, we welcome our special guest Tayo Stalnaker, fellow A Jumps B Shoots contributor and co-host of the Dangerous Kids podcast. On the docket is a discussion of tasteless gaming, from its earliest beginnings on the anything-went Atari 2600 to more modern examples of games that aren&#8217;t just in poor taste, but are just poorly-made games in general. This evolves into an examination of whether video games can be an effective medium in portraying mature subject matter, an issue that draws some interestingly devisive lines.
Featuring music from Featuring music from Ovenrake

Bit.Trip series
M.U.S.H.A
Chiller
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 5 &#8211; Insert Credit</title>
		<link>http://ajumpsbshoots.com/episode-5-insert-credit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-5-insert-credit</link>
		<comments>http://ajumpsbshoots.com/episode-5-insert-credit/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 11:00:30 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Ground Kontrol]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=257</guid>
		<description><![CDATA[On this episode we are joined by Art Santana, the manager Portland&#8217;s premier classic arcade Ground Kontrol. On the docket are the former and current state of the American arcade, pinball in all its glory, some of our favorite cabinets, and some fond memories of times past; Art also lets us in on some secrets on how [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-5-insert-credit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/257/0/ep05AJumpsBShoots.mp3" length="120583759" type="audio/mpeg" />
		<itunes:duration>1:23:44</itunes:duration>
		<itunes:subtitle>On this episode we are joined by Art Santana, the manager Portland&#8217;s premier classic arcade Ground Kontrol. On the docket are the former and current state of the American arcade, pinball in all its glory, some of our favorite cabinets, and som[...]</itunes:subtitle>
		<itunes:summary>On this episode we are joined by Art Santana, the manager Portland&#8217;s premier classic arcade Ground Kontrol. On the docket are the former and current state of the American arcade, pinball in all its glory, some of our favorite cabinets, and some fond memories of times past; Art also lets us in on some secrets on how he helps to keep Ground Kontrol relevant in this post-coin-op age.
Featuring music from Comptroller

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 4 &#8211; 2PP vs. AJBS: FIGHT!</title>
		<link>http://ajumpsbshoots.com/episode-4-2pp-vs-ajbs-fight/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-4-2pp-vs-ajbs-fight</link>
		<comments>http://ajumpsbshoots.com/episode-4-2pp-vs-ajbs-fight/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 10:52:38 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[abuse]]></category>
		<category><![CDATA[blast corps]]></category>
		<category><![CDATA[forsaken 64]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Reformat the Planet]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=229</guid>
		<description><![CDATA[For this episode, Matt takes a trip to the headquarters of up-and-coming indie documentarians 2 Player Productions, talking with company heads Paul Owens, Asif Siddiky and Paul Levering about the various game-related projects they&#8217;ve been busying themselves with. Discussion includes 2PP&#8217;s ongoing behind-the-scenes coverage on Uncharted 3 and Minecraft, as well as the original InFamous, its sequel and finally [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-4-2pp-vs-ajbs-fight/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/229/0/ep04AJumpsBShoots.mp3" length="129603527" type="audio/mpeg" />
		<itunes:duration>1:30:00</itunes:duration>
		<itunes:subtitle>For this episode, Matt takes a trip to the headquarters of up-and-coming indie documentarians 2 Player Productions, talking with company heads Paul Owens, Asif Siddiky and Paul Levering about the various game-related projects they&#8217;ve been busy[...]</itunes:subtitle>
		<itunes:summary>For this episode, Matt takes a trip to the headquarters of up-and-coming indie documentarians 2 Player Productions, talking with company heads Paul Owens, Asif Siddiky and Paul Levering about the various game-related projects they&#8217;ve been busying themselves with. Discussion includes 2PP&#8217;s ongoing behind-the-scenes coverage on Uncharted 3 and Minecraft, as well as the original InFamous, its sequel and finally the company&#8217;s critically-acclaimed chiptune documentary Reformat the Planet. Other games and arguments for championing local multiplayer are also thrown into the mix, as views on how games are covered in the media and marketing. Co-hosts Steve Haske and Rich Lau will return next
episode.
Also, if you care about legitimate coverage of video games (something AJBS feels strongly about), please don&#8217;t forget support 2 Player Production&#8217;s full-length documentary about Minecraft and its developer Mojang Specifications by donating to their Kickstarter fund here.
Featuring music from The Shortsleeves &#8211; Greenleaf &#8211; Go Motion

Dead Island
Reformat the Planet
Forsaken
Abuse
Blast Corps
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Beat &#8216;Em Ups and Rival Turf!: A Love Story</title>
		<link>http://ajumpsbshoots.com/beat-em-ups-and-rival-turf-a-love-story/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=beat-em-ups-and-rival-turf-a-love-story</link>
		<comments>http://ajumpsbshoots.com/beat-em-ups-and-rival-turf-a-love-story/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:25:31 +0000</pubDate>
		<dc:creator>Tayo</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Beat 'Em Ups]]></category>
		<category><![CDATA[Rival Turf]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=179</guid>
		<description><![CDATA[Beat &#8216;em ups. These games were the bane of every arcade gamer&#8217;s existence in the late &#8217;80s and early &#8217;90s. Beat &#8216;em ups were a cash cow for developers during the last few profitable years that arcades existed. These games featured repetitive gameplay that, as much as gamers hate to admit it, was highly addictive, [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/beat-em-ups-and-rival-turf-a-love-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 3 &#8211; House of A Thousand Tangents</title>
		<link>http://ajumpsbshoots.com/episode-3-a-haunted-house-of-tangents/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-3-a-haunted-house-of-tangents</link>
		<comments>http://ajumpsbshoots.com/episode-3-a-haunted-house-of-tangents/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 03:20:13 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Illusion of Gaia]]></category>
		<category><![CDATA[Plok]]></category>
		<category><![CDATA[Snatcher]]></category>
		<category><![CDATA[Soul Blazer]]></category>
		<category><![CDATA[Terranigma]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=167</guid>
		<description><![CDATA[On this episode, an awry Whatcha Playin&#8217; segment breaks from its holding cell and takes over the whole podcast. This leads to an exploration on why Half-Life and Half-Life 2 are modern classics, followed by an in-depth discussion (and review) of Dead Space 2, at which point the conversation splinters off into ruminations on the state [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-3-a-haunted-house-of-tangents/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/167/0/ep03AJumpsBShoots.mp3" length="84711583" type="audio/mpeg" />
		<itunes:duration>0:58:50</itunes:duration>
		<itunes:subtitle>On this episode, an awry Whatcha Playin&#8217; segment breaks from its holding cell and takes over the whole podcast. This leads to an exploration on why Half-Life and Half-Life 2 are modern classics, followed by an in-depth discussion (and review) [...]</itunes:subtitle>
		<itunes:summary>On this episode, an awry Whatcha Playin&#8217; segment breaks from its holding cell and takes over the whole podcast. This leads to an exploration on why Half-Life and Half-Life 2 are modern classics, followed by an in-depth discussion (and review) of Dead Space 2, at which point the conversation splinters off into ruminations on the state of the survival horror genre in general. We close the episode with our on-going wishlist picks for overlooked  games that deserve releases on Virtual Console, Xbox Live Arcade, and the Playstation Network.
Featuring music from D &#38; D Sluggers

Snatcher
Pocky &#38; Rocky
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>2 Player Productions Chronicles a Young Mojang Specifications</title>
		<link>http://ajumpsbshoots.com/2-player-productions-new-doc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=2-player-productions-new-doc</link>
		<comments>http://ajumpsbshoots.com/2-player-productions-new-doc/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 09:51:20 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=115</guid>
		<description><![CDATA[2 Player Productions is a film production company that seems to have a mission. They want to lift the current gaming paradigm out of the Call of Duty bro-fest that Spike TV is so convinced gamers want and establish a mature look at the people involved—as well as the the real struggles and the pure [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/2-player-productions-new-doc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 2 &#8211; Nerds We Long to Be</title>
		<link>http://ajumpsbshoots.com/episode-2-nerds-we-long-to-be/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=episode-2-nerds-we-long-to-be</link>
		<comments>http://ajumpsbshoots.com/episode-2-nerds-we-long-to-be/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 06:29:52 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[dangerous kids]]></category>
		<category><![CDATA[humble bundle]]></category>
		<category><![CDATA[indie game the movie]]></category>
		<category><![CDATA[plain flavored]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=95</guid>
		<description><![CDATA[On this episode, our special guest Switch from the Dangerous Kids podcast joins the fray. We talk about how 2 Player Production&#8217;s coverage of Uncharted 3 is a breath of fresh air from the &#8220;Mountain Dew-swilling bro&#8221; culture the game industry usually associated with, followed by a discussion of Indie Game: the Movie and the importance of a strong [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-2-nerds-we-long-to-be/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/95/0/ep02AJumpsBShoots.mp3" length="96387723" type="audio/mpeg" />
		<itunes:duration>1:06:56</itunes:duration>
		<itunes:subtitle>On this episode, our special guest Switch from the Dangerous Kids podcast joins the fray. We talk about how 2 Player Production&#8217;s coverage of Uncharted 3 is a breath of fresh air from the &#8220;Mountain Dew-swilling bro&#8221; culture the gam[...]</itunes:subtitle>
		<itunes:summary>On this episode, our special guest Switch from the Dangerous Kids podcast joins the fray. We talk about how 2 Player Production&#8217;s coverage of Uncharted 3 is a breath of fresh air from the &#8220;Mountain Dew-swilling bro&#8221; culture the game industry usually associated with, followed by a discussion of Indie Game: the Movie and the importance of a strong indie presence in the industry. Topping it all off is an impromptu debate over the state of nerd culture in America, which brings up varying interpretations of what it means to be a nerd.
Featuring music from Plain Flavored

Pac-Man 2
Hydrophobia
Klonoa
Humble Indie Bundle
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 1 &#8211; Debut Episode!! (part 1 of 1)</title>
		<link>http://ajumpsbshoots.com/debut_episode/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=debut_episode</link>
		<comments>http://ajumpsbshoots.com/debut_episode/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 04:38:17 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[controllerless gaming]]></category>
		<category><![CDATA[gran turismo]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[legenday axe]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[nick maynard]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=79</guid>
		<description><![CDATA[On the debut episode of A Jumps B Shoots, co-hosts Matt Hunter, Rich Lau and Steve Haske welcome Adam Boyce (a gaming enthusiast friend of Steve&#8217;s from South Carolina) to talk about some of their favorite games. In &#8216;Whatcha Playin&#8217;?', we discuss how strange is is that the most recent 3D Castlevania, Lords of Shadow, is better [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/debut_episode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/79/0/ep01AJumpsBShoots.mp3" length="90058110" type="audio/mpeg" />
		<itunes:duration>1:02:32</itunes:duration>
		<itunes:subtitle>On the debut episode of A Jumps B Shoots, co-hosts Matt Hunter, Rich Lau and Steve Haske welcome Adam Boyce (a gaming enthusiast friend of Steve&#8217;s from South Carolina) to talk about some of their favorite games. In &#8216;Whatcha Playin&#8217;[...]</itunes:subtitle>
		<itunes:summary>On the debut episode of A Jumps B Shoots, co-hosts Matt Hunter, Rich Lau and Steve Haske welcome Adam Boyce (a gaming enthusiast friend of Steve&#8217;s from South Carolina) to talk about some of their favorite games. In &#8216;Whatcha Playin&#8217;?', we discuss how strange is is that the most recent 3D Castlevania, Lords of Shadow, is better than the recent 2D Castlevania (XBLA&#8217;s Harmony of Despair);  An examination of controllerless gaming and the ways it&#8217;s tearing down the barriers between gamers and would-be non-gamers follows, as well as reviews of the Sega Genesis&#8217; Castlevania: Bloodlines, Legendary Axe for the Turbo Grafix and PS3&#8242;s Gran Turismo 5.
Featuring the music of Nick Maynard

Rival Turf
Castlevania: Bloodlines
Legendary Axe
Gran Turismo 5
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
	</channel>
</rss>

