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<channel>
	<title>A Jumps B Shoots</title>
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	<link>http://ajumpsbshoots.com</link>
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	<lastBuildDate>Fri, 17 May 2013 00:08:43 +0000</lastBuildDate>
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	<copyright>Copyright © A Jumps B Shoots 2010 </copyright>
	<managingEditor>matt@ajumpsbshoots.com (Matt Hunter)</managingEditor>
	<webMaster>matt@ajumpsbshoots.com (Matt Hunter)</webMaster>
	<category>Video games</category>
	<ttl>1440</ttl>
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		<title>A Jumps B Shoots</title>
		<link>http://ajumpsbshoots.com</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Video game podcast recorded in Portland, OR</itunes:summary>
	<itunes:keywords>games, culture, video, games, portland, or, portland, community, smart, news, whatcha, playin</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:author>Matt Hunter</itunes:author>
	<itunes:owner>
		<itunes:name>Matt Hunter</itunes:name>
		<itunes:email>matt@ajumpsbshoots.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://imageshack.us/a/img839/5075/ajumpsbshoots.jpg" />
		<item>
		<title>Episode 75 &#8211; Death Becomes Us</title>
		<link>http://ajumpsbshoots.com/episode-75-death-becomes-us/</link>
		<comments>http://ajumpsbshoots.com/episode-75-death-becomes-us/#comments</comments>
		<pubDate>Fri, 17 May 2013 00:08:43 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[8gb]]></category>
		<category><![CDATA[acid]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[diablo 2]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[dying]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[hotline miami]]></category>
		<category><![CDATA[i wanna be the guy]]></category>
		<category><![CDATA[lego games]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[nethack]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[pokemon mystery dungeon]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[shiren the wanderer]]></category>
		<category><![CDATA[stu horvath]]></category>
		<category><![CDATA[super meatboy]]></category>
		<category><![CDATA[unwinnable]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1766</guid>
		<description><![CDATA[Death can either mean everything or nothing in a game. It can be the central obstacle to overcome or a minor inconvenience in a grand adventure. Whatever it means, it&#8217;s influence on how we approach and play games is undeniable. We invite Stu Horvath, editor in chief of Unwinnable, to talk about this macabre mechanic. [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-75-death-becomes-us/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1766/0/ep75ajumpsbshoots.mp3" length="98796313" type="audio/mpeg" />
		<itunes:duration>0:05:45</itunes:duration>
		<itunes:subtitle>
Death can either mean everything or nothing in a game. It can be the central obstacle to overcome or a minor inconvenience in a grand adventure. Whatever it means, it&#8217;s influence on how we approach and play games is undeniable. 
We invite Stu[...]</itunes:subtitle>
		<itunes:summary>
Death can either mean everything or nothing in a game. It can be the central obstacle to overcome or a minor inconvenience in a grand adventure. Whatever it means, it&#8217;s influence on how we approach and play games is undeniable. 
We invite Stu Horvath, editor in chief of Unwinnable, to talk about this macabre mechanic. We talk about games that don&#8217;t make death a huge ordeal like Fez and the Lego games. How their focus on exploration and chance taking defines their place in games. We then move on to death teaching us the game, rogue-likes, retro games, and the rise of &#8220;hardcore&#8221; play-throughs.
We survived this episode, you can too!
Featuring music from 8GB&#8217;s Amiga Acid mixtape.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 74 &#8211; Whatcha Playin&#8217; 05.06.13</title>
		<link>http://ajumpsbshoots.com/episode-74-whatcha-playin-05-06-13/</link>
		<comments>http://ajumpsbshoots.com/episode-74-whatcha-playin-05-06-13/#comments</comments>
		<pubDate>Tue, 07 May 2013 04:59:06 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[battleblock theatre]]></category>
		<category><![CDATA[behemoth]]></category>
		<category><![CDATA[bionic commando]]></category>
		<category><![CDATA[couch gaming]]></category>
		<category><![CDATA[deadly premonition]]></category>
		<category><![CDATA[guacamelee]]></category>
		<category><![CDATA[ignition games]]></category>
		<category><![CDATA[monaco]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1756</guid>
		<description><![CDATA[On this episode Rich and Matt dive into their fondness for downloadable local multiplayer games with Behemoth&#8217;s follow up to Castle Crashers, Battleblock Theater, and the beautifully designed metriodvania tale of a luchador out for revenge, Guacamelee. Steve changes the pace with what can be considered Twin Peaks &#8211; the game, Deadly Premonition. We dive [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-74-whatcha-playin-05-06-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1756/0/ep74ajumpsbshoots.mp3" length="90979417" type="audio/mpeg" />
		<itunes:duration>0:05:46</itunes:duration>
		<itunes:subtitle>
On this episode Rich and Matt dive into their fondness for downloadable local multiplayer games with Behemoth&#8217;s follow up to Castle Crashers, Battleblock Theater, and the beautifully designed metriodvania tale of a luchador out for revenge, G[...]</itunes:subtitle>
		<itunes:summary>
On this episode Rich and Matt dive into their fondness for downloadable local multiplayer games with Behemoth&#8217;s follow up to Castle Crashers, Battleblock Theater, and the beautifully designed metriodvania tale of a luchador out for revenge, Guacamelee.
Steve changes the pace with what can be considered Twin Peaks &#8211; the game, Deadly Premonition. We dive into how unsettling, funny, strange, immersive, and brilliant the game can be. If it&#8217;s not the terrifying survival horror moments, it&#8217;s the fact that you need to take your clothes to the cleaners in game. Play this. We implore you.
Featuring music from Euan Lynn.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Spoilerific Ep 1 &#8211; Bioshock Infinite</title>
		<link>http://ajumpsbshoots.com/spoilerific-ep-1-bioshock-infinite/</link>
		<comments>http://ajumpsbshoots.com/spoilerific-ep-1-bioshock-infinite/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 00:02:23 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Spoilerific]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[jarrett civelli]]></category>
		<category><![CDATA[spoilerific]]></category>
		<category><![CDATA[spoilers]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1750</guid>
		<description><![CDATA[Spoilerific will be a monthly show released on the last Wednesday of the month where Matt invites a guest to talk about what they loved, hated, admired, and to generally dig deeper into our favorite games. This episode I talk with A Jumps B Shoot&#8217;s Social Media Manager, Jarrett Civelli, about tears, happiness, sadness, longing, [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/spoilerific-ep-1-bioshock-infinite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1750/0/spoilerific01.mp3" length="100304539" type="audio/mpeg" />
		<itunes:duration>0:05:35</itunes:duration>
		<itunes:subtitle>
Spoilerific will be a monthly show released on the last Wednesday of the month where Matt invites a guest to talk about what they loved, hated, admired, and to generally dig deeper into our favorite games. This episode I talk with A Jumps B Shoot[...]</itunes:subtitle>
		<itunes:summary>
Spoilerific will be a monthly show released on the last Wednesday of the month where Matt invites a guest to talk about what they loved, hated, admired, and to generally dig deeper into our favorite games. This episode I talk with A Jumps B Shoot&#8217;s Social Media Manager, Jarrett Civelli, about tears, happiness, sadness, longing, and obscenely beautiful sceneries as we spoil the shit out of Bioshock Infinite. Play the game first, we implore you.
 </itunes:summary>
		<itunes:keywords>podcast, Spoilerific</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 73 &#8211; Whatcha Playin&#8217; 04.15.13</title>
		<link>http://ajumpsbshoots.com/episode-73-whatcha-playin-04-15-13/</link>
		<comments>http://ajumpsbshoots.com/episode-73-whatcha-playin-04-15-13/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 04:06:44 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[cognitive dissonance]]></category>
		<category><![CDATA[crystal dynamics]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[laura croft]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[spacechem]]></category>
		<category><![CDATA[tomb radier]]></category>
		<category><![CDATA[tomb radier anniversary]]></category>
		<category><![CDATA[tomb raider trilogy]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1738</guid>
		<description><![CDATA[It&#8217;s a Tomb Raider extravaganza! Well, except for Rich, who brings a game called SpaceChem to our attention. A slick little puzzle game that seriously challenges our ability to think ahead and split the basic molecules that make up our living world&#8230; FOR SCIENCE! Matt talks about the new Tomb Raider reboot and the serious [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-73-whatcha-playin-04-15-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1738/0/ep73ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:45</itunes:duration>
		<itunes:subtitle>


It&#8217;s a Tomb Raider extravaganza!
Well, except for Rich, who brings a game called SpaceChem to our attention. A slick little puzzle game that seriously challenges our ability to think ahead and split the basic molecules that make up our livi[...]</itunes:subtitle>
		<itunes:summary>


It&#8217;s a Tomb Raider extravaganza!
Well, except for Rich, who brings a game called SpaceChem to our attention. A slick little puzzle game that seriously challenges our ability to think ahead and split the basic molecules that make up our living world&#8230; FOR SCIENCE!
Matt talks about the new Tomb Raider reboot and the serious issues of cognitive dissonance and severely immersion breaking habits of unrealistic scenario vs moments of protagonist doubt and introspection of violence. Aside from that he also argues that it&#8217;s a fun game. Just don&#8217;t try to take it too seriously.
Steve plays a Tomb Raider of a different stripe, Tomb Raider Anniversary, from the newly released Trilogy. There is plenty to compare between the remake of the original and the reboot that attempts to add drama to the origin story of the iconic Laura Croft.
Featuring tracks from the Noise Channel Radio Compilation.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 72 &#8211; 16-Bit World</title>
		<link>http://ajumpsbshoots.com/episode-72-16-bit-world/</link>
		<comments>http://ajumpsbshoots.com/episode-72-16-bit-world/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 04:10:27 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[16 bit gems]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[ps1]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[roo]]></category>
		<category><![CDATA[super nintendo]]></category>
		<category><![CDATA[way games work]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1730</guid>
		<description><![CDATA[Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it&#8217;s console era. The style has shown up in countless console games, the music is still ringing through tv speakers, and remakes of Super Nintendo era games are still big [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-72-16-bit-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1730/0/ep72ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:37</itunes:duration>
		<itunes:subtitle>
Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it&#8217;s console era. The style has shown up in countless console games, the music is still ringing through[...]</itunes:subtitle>
		<itunes:summary>
Our buddy Roo, host of 16-bit Gems and Way Games Work, joins us to explore a 16-bit universe. The 16-bit aesthetic has persisted well past it&#8217;s console era. The style has shown up in countless console games, the music is still ringing through tv speakers, and remakes of Super Nintendo era games are still big sellers. Why is this? What makes this style so acclimated to game development and does it still have a place in current game development?
This conversation morphs into a comparison between 16-bit RPG&#8217;s, early PS1 era RPG&#8217;s, and western developed RPG&#8217;s. Was there a heyday of RPG gaming or did each era bring their own unique flavor to the genre? How has Final Fantasy faired over the years and do the 16-bit versions overshadow the later and technically more impressive versions?
Featuring tracks from 4Mat.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 71 &#8211; An April Fool&#8217;s Whatcha Playin&#8217;</title>
		<link>http://ajumpsbshoots.com/episode-71-an-april-fools-whatcha-playin/</link>
		<comments>http://ajumpsbshoots.com/episode-71-an-april-fools-whatcha-playin/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 05:19:39 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[8bitpeoples]]></category>
		<category><![CDATA[april fools]]></category>
		<category><![CDATA[baldar's gate]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[champions of norrath]]></category>
		<category><![CDATA[dark alliance]]></category>
		<category><![CDATA[donation]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[incredipede]]></category>
		<category><![CDATA[radlib]]></category>
		<category><![CDATA[rotolla]]></category>
		<category><![CDATA[super hexagon]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1718</guid>
		<description><![CDATA[Well, this is our final episode. Thank you guys so much for everything! It&#8217;s been a great run! Rich explores the couch-bound multiplayer joys of the console American RPG scene with]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-71-an-april-fools-whatcha-playin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1718/0/ep71ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:03:37</itunes:duration>
		<itunes:subtitle>
Well, this is our final episode. Thank you guys so much for everything! It&#8217;s been a great run!
Rich explores the couch-bound multiplayer joys of the console American RPG scene with </itunes:subtitle>
		<itunes:summary>
Well, this is our final episode. Thank you guys so much for everything! It&#8217;s been a great run!
Rich explores the couch-bound multiplayer joys of the console American RPG scene with </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Guest episode: Unlistenable Podcast ep. 37</title>
		<link>http://ajumpsbshoots.com/unlistenable_37/</link>
		<comments>http://ajumpsbshoots.com/unlistenable_37/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 01:16:35 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[Guest Podcast]]></category>
		<category><![CDATA[GUS MASTRAPA]]></category>
		<category><![CDATA[HEAVY METAL]]></category>
		<category><![CDATA[PAUL VERHOEVEN]]></category>
		<category><![CDATA[SPEC OPS]]></category>
		<category><![CDATA[unlistenable]]></category>
		<category><![CDATA[unwinnable]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1708</guid>
		<description><![CDATA[Here is a guest episode from the deep, dark recesses of the Unlistenable&#8217;s vault. This week the Unlistenable kids talk to the Lord of Apple Valley, Gus Mastrapa. We talk to Gus about his piece, &#8220;A Shooter About Guns&#8220;. Our talk about videogames moves around to other topics like Gus&#8217;s thoughts on Vietnam, heavy metal, [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/unlistenable_37/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1708/0/UnlistenableEpisode37.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:11:27</itunes:duration>
		<itunes:subtitle>
Here is a guest episode from the deep, dark recesses of the Unlistenable&#8217;s vault.
This week the Unlistenable kids talk to the Lord of Apple Valley, Gus Mastrapa.
We talk to Gus about his piece, &#8220;A Shooter About Guns&#8220;.
Our talk abo[...]</itunes:subtitle>
		<itunes:summary>
Here is a guest episode from the deep, dark recesses of the Unlistenable&#8217;s vault.
This week the Unlistenable kids talk to the Lord of Apple Valley, Gus Mastrapa.
We talk to Gus about his piece, &#8220;A Shooter About Guns&#8220;.
Our talk about videogames moves around to other topics like Gus&#8217;s thoughts on Vietnam, heavy metal, robot sex, the Special Olympics and Paul Verhoeven.
Be sure to follow Gus on twitter @Triphibian.
Check out the New York Video Game Critics Circle as well!
Music provided by:
Brine and Bastards
The Donner Party
Contact us at:
Team Unwinnable on Twitter @TeamUnwinnable
Please email us at info@unwinnable.com
Call us anytime and leave a voice mail at 862-234-5760
 </itunes:summary>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 70 &#8211; Topic Grab Bag</title>
		<link>http://ajumpsbshoots.com/episode-70-topic-grab-bag/</link>
		<comments>http://ajumpsbshoots.com/episode-70-topic-grab-bag/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 02:52:54 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[age of steam]]></category>
		<category><![CDATA[bud melvin]]></category>
		<category><![CDATA[cd projekt red]]></category>
		<category><![CDATA[cyberpunk 2077]]></category>
		<category><![CDATA[killer is dead]]></category>
		<category><![CDATA[preorders]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[witcher 3]]></category>
		<category><![CDATA[yaiba]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1699</guid>
		<description><![CDATA[With PAX East and GDC butting up right against each other, coming across a guest was just about impossible. Even the triumphant return of Steve Haske had to call in from GDC. To solve this, we decided to pick some things to talk about that wouldn&#8217;t make an entire episode. Steve talks about what he [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-70-topic-grab-bag/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1699/0/ep70ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:44</itunes:duration>
		<itunes:subtitle>
With PAX East and GDC butting up right against each other, coming across a guest was just about impossible. Even the triumphant return of Steve Haske had to call in from GDC. To solve this, we decided to pick some things to talk about that wouldn[...]</itunes:subtitle>
		<itunes:summary>
With PAX East and GDC butting up right against each other, coming across a guest was just about impossible. Even the triumphant return of Steve Haske had to call in from GDC. To solve this, we decided to pick some things to talk about that wouldn&#8217;t make an entire episode.
Steve talks about what he is anticipating at GDC. He is planning an interview with Suda 51 about his new game, Killer is Dead. As well as Keiji Inafune about his new Ninja Gaiden spin off, Yaiba: Ninja Gaiden Z. CD Project Red is in line for the Witcher 3 and Cyberpunk 2077. 
Rich is a big fan of board games, including the impenetrably long and complicated ones. One such game is a 3+ hour adventure in economics called  Age of Steam. He talks about a different type of power fantasy, the struggle of social and economic position. A game element not commonly explored by folks who are worried about the possible influence on people.
Finally, Matt is SO excited about the new Ducktales remake! He also talks about how the confluence of marketing, preorders, and embargos have created a unique and consumer-unfriendly economy. An economy that, unfortunately, gamers and fans have been enthusiastically supporting. With the latest Sim City controversy, it seems gamers and journalists are seeing firsthand the destructive nature of an uninformed customer base.
Featuring tracks from Bud Melvin.
Correction: Matt seems to have a tendency to create game studios in his head. The Ducktales game was indeed entirely developed by Capcom.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 69 &#8211; Whatcha Playin&#8217; 03.18.13</title>
		<link>http://ajumpsbshoots.com/episode-69-whatcha-playin-03-18-13/</link>
		<comments>http://ajumpsbshoots.com/episode-69-whatcha-playin-03-18-13/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 03:28:29 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[etrian odyssey]]></category>
		<category><![CDATA[far cry 3]]></category>
		<category><![CDATA[hotline miami]]></category>
		<category><![CDATA[orgin]]></category>
		<category><![CDATA[OST]]></category>
		<category><![CDATA[persona 3 FES]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[SSX]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1688</guid>
		<description><![CDATA[With Steve&#8217;s absence from the show Rich and Matt plow through a 2-man whatcha playin&#8217; pow-wow. Rich starts the episode with his adventures down the hills with the latest SSX title. We then discuss the limited replay-ability of racing games and the pitfalls that can make a great racing game a very short-lived experience. Also, [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-69-whatcha-playin-03-18-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1688/0/ep69ajumpsbshoots.mp3" length="64445401" type="audio/mpeg" />
		<itunes:duration>0:05:43</itunes:duration>
		<itunes:subtitle>
With Steve&#8217;s absence from the show Rich and Matt plow through a 2-man whatcha playin&#8217; pow-wow. 
Rich starts the episode with his adventures down the hills with the latest SSX title. We then discuss the limited replay-ability of racing g[...]</itunes:subtitle>
		<itunes:summary>
With Steve&#8217;s absence from the show Rich and Matt plow through a 2-man whatcha playin&#8217; pow-wow. 
Rich starts the episode with his adventures down the hills with the latest SSX title. We then discuss the limited replay-ability of racing games and the pitfalls that can make a great racing game a very short-lived experience. Also, how awesome Dirt is.
He then abruptly moves on to Persona 3 FES, a game that has spent some time on Rich&#8217;s digital shelf. Long, strange, fun, and very Japanese.
Matt just started playing the grindy, tough as nails JRPG Etrian Odyssey. He finds it enjoyable but a very hard game to recommend outside of the very hardcore gaming contingent.
Matt is also, as many loyal listeners know, a big fan of Far Cry 2. His journey into the third iteration of the franchise is not without some skepticism. As much as he enjoyed the echoes of the pervious game he can&#8217;t help but think there were some major missed opportunities as far as the story is concerned. How about more of a fish-out-of-water storyline? Can our actions impact the world more than it did in the sequel? How about a likable main protagonist? At least he got to kill a bear.
Featuring tracks from the Hotline Miami Soundtrack.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 68 &#8211; Laying an Electronic Frontier Foundation</title>
		<link>http://ajumpsbshoots.com/episode-68-laying-an-electronic-frontier-foundation/</link>
		<comments>http://ajumpsbshoots.com/episode-68-laying-an-electronic-frontier-foundation/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 10:41:12 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[digital rights]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[eff]]></category>
		<category><![CDATA[end user]]></category>
		<category><![CDATA[gamer rights]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[turltesaur]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1672</guid>
		<description><![CDATA[Laws in the United States have famously been lagging behind the break neck speed of video game technology. For a long time we&#8217;ve had our white knight represent us in court cases and with patent law, the Electronic Frontier Foundation. We invite Richard Esguerra, Director of Development for the EFF, to help us navigate this [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-68-laying-an-electronic-frontier-foundation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1672/0/ep68ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Laws in the United States have famously been lagging behind the break neck speed of video game technology. For a long time we&#8217;ve had our white knight represent us in court cases and with patent law, the Electronic Frontier Foundation.
We invi[...]</itunes:subtitle>
		<itunes:summary>
Laws in the United States have famously been lagging behind the break neck speed of video game technology. For a long time we&#8217;ve had our white knight represent us in court cases and with patent law, the Electronic Frontier Foundation.
We invite Richard Esguerra, Director of Development for the EFF, to help us navigate this web of end user agreements, DRM, patent law, and the issue of ownership on digital downloads. The landscape of law surrounding video games are still in their formative years. There are still a lot of purposed ideas for how to legislate ownership and distribution, but nothing really concrete. This is where the EFF comes in to make sure the rights of the user are upheld.
I highly recommend, if you have the means, to donate to the EFF, become a member, or volunteer. 
Featuring tracks by Turtlesaur.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 67 &#8211; Whatcha Playin&#8217; 02.25.13</title>
		<link>http://ajumpsbshoots.com/episode-67-whatcha-playin-02-25-13/</link>
		<comments>http://ajumpsbshoots.com/episode-67-whatcha-playin-02-25-13/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 01:56:43 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1666</guid>
		<description><![CDATA[On this episode we invite Charles Moran of the Unlistenable podcast to talk about what we have been playing as of late. We also wanted to make the announcement that the Unlistenable podcast and A Jumps B Shoots will be teaming up and sharing each other&#8217;s shows on each other&#8217;s feeds. We have been fans [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-67-whatcha-playin-02-25-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1666/0/ep67ajumpsbshoots.mp3" length="53957673" type="audio/mpeg" />
		<itunes:duration>0:05:44</itunes:duration>
		<itunes:subtitle>On this episode we invite Charles Moran of the Unlistenable podcast to talk about what we have been playing as of late.
We also wanted to make the announcement that the Unlistenable podcast and A Jumps B Shoots will be teaming up and sharing each ot[...]</itunes:subtitle>
		<itunes:summary>On this episode we invite Charles Moran of the Unlistenable podcast to talk about what we have been playing as of late.
We also wanted to make the announcement that the Unlistenable podcast and A Jumps B Shoots will be teaming up and sharing each other&#8217;s shows on each other&#8217;s feeds. We have been fans of Unwinnable&#8217;s content for a long time and their podcast is no exception. I hope you will join us in welcoming Unlistenable to the A Jumps B Shoots feed and perhaps visiting Unwinnable to check out some of their top notch content.
 </itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 66 &#8211; Getting Brainy about Game Violence</title>
		<link>http://ajumpsbshoots.com/episode-66-getting-brainy-about-game-violence/</link>
		<comments>http://ajumpsbshoots.com/episode-66-getting-brainy-about-game-violence/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 11:52:14 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[brainy gamer]]></category>
		<category><![CDATA[michael abbott]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[telltale]]></category>
		<category><![CDATA[telltale games]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[walking dead]]></category>
		<category><![CDATA[wmd]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1655</guid>
		<description><![CDATA[Michael Abbott, also known as the Featuring tracks by Brainy Gamer, has a unique voice in games journalism. For this episode, he adds a perspective about game violence straight from the pages of the Brainy Gamer blog. Our conversation tackles several facets of the issue to provide a broader understanding. This will help us communicate with [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-66-getting-brainy-about-game-violence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1655/0/ep66ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:37</itunes:duration>
		<itunes:subtitle>
Michael Abbott, also known as the Featuring tracks by Brainy Gamer, has a unique voice in games journalism. For this episode, he adds a perspective about game violence straight from the pages of the Brainy Gamer blog. Our conversation tackles sever[...]</itunes:subtitle>
		<itunes:summary>
Michael Abbott, also known as the Featuring tracks by Brainy Gamer, has a unique voice in games journalism. For this episode, he adds a perspective about game violence straight from the pages of the Brainy Gamer blog. Our conversation tackles several facets of the issue to provide a broader understanding. This will help us communicate with non-gamers who misconceive of what games are and could be.
Understanding the issue on the other side is key to creating a meaningful dialog over something that can instill fear stemming from a misunderstanding of the medium. We outline the importance of understanding the perspective of the other end of the issue. That perhaps marketing of games could be setting our argument back a bit. That we need to rise above the current conception being built around us.
Michael suggests that we could build a campaign of sharing our stories. We all have our own stories in our lives about video games. This can be an effective tool of evangelism for games and the role they can play in our lives, violent or not. Even going as far as &#8220;diagnosing&#8221; someone and matching them with their perfect game just to give them a taste of the joy that perfect game can bring.
This frames the conversation and levels the playing field. It makes inflammatory comments made by politicians, lobbyists, and talking heads sound even more ridiculous. It seems far fetched, but possible. 
We end the show talking about how much we enjoy Telltale Game&#8217;s The Walking Dead, and how it can be a prime example of everything we discussed earlier in the episode.
Featuring tracks by WMD.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 65 &#8211; Whatcha Playin&#8217; 02.04.13</title>
		<link>http://ajumpsbshoots.com/episode-65-whatcha-playin-02-04-13/</link>
		<comments>http://ajumpsbshoots.com/episode-65-whatcha-playin-02-04-13/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 16:01:58 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[anarchy reigns]]></category>
		<category><![CDATA[antichamber]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[level-5]]></category>
		<category><![CDATA[namco-bandai]]></category>
		<category><![CDATA[ni no kuni]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[plato]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ron gilbert]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[studio ghibli]]></category>
		<category><![CDATA[the cave]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1646</guid>
		<description><![CDATA[This week&#8217;s Whatcha Playin&#8217; contains a special guest: AJBS&#8217; very own social media manager, Jarrett Civelli. Jarrett makes it a point to talk about Ni No Kuni: Wrath of the White Witch, the beautiful JRPG mashup between Dragon Quest&#8217;s Level-5 and Studio Ghibli, the animation studio of anime legend Hayao Miyazaki. What makes Ni No Kuni [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-65-whatcha-playin-02-04-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1646/0/ep65ajumpsbshoots.mp3" length="86445145" type="audio/mpeg" />
		<itunes:duration>0:05:43</itunes:duration>
		<itunes:subtitle>
This week&#8217;s Whatcha Playin&#8217; contains a special guest: AJBS&#8217; very own social media manager, Jarrett Civelli. Jarrett makes it a point to talk about Ni No Kuni: Wrath of the White Witch, the beautiful JRPG mashup between Dragon Ques[...]</itunes:subtitle>
		<itunes:summary>
This week&#8217;s Whatcha Playin&#8217; contains a special guest: AJBS&#8217; very own social media manager, Jarrett Civelli. Jarrett makes it a point to talk about Ni No Kuni: Wrath of the White Witch, the beautiful JRPG mashup between Dragon Quest&#8217;s Level-5 and Studio Ghibli, the animation studio of anime legend Hayao Miyazaki. What makes Ni No Kuni so great? According to Jarrett, the PS3-exclusive is the perfect blend of old-school genre feel modernized by sensible mechanics—not to mention the sweeping aesthetics, soundtrack and Ghibli-quality storyline. Well worth your time.
Steve takes on Platinum&#8217;s Anarchy Reigns, the budgetish pseudo-sequel to Madworld. There are similarities between the two, namely the comically brutal violence and chainsaw-for-an-arm protagonist Jack, but where Anarchy earns its stripes is through its bonkers multiplayer, which had Steve actually playing online (a rarity).
While it&#8217;s debatable whether or not Ron Gilbert&#8217;s new downloadable The Cave can be interpreted as an adaptation of Plato&#8217;s allegory, Rich&#8217;s reservations with it are pretty clear. For such a cool concept (seven inherently awful people are each granted whatever they most want in the world), Double Fine allowed some pretty puzzling math to slip through, though the game is at least worth a peek.
Finally Matt talks about Antichamber, a mind-bending puzzle game that can only be described as two staircases that, when taken, lead you back around to place where you started.
&#160;
Featuring tracks by WMD.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 64 &#8211; Violence in Context</title>
		<link>http://ajumpsbshoots.com/episode-64-violence-in-context/</link>
		<comments>http://ajumpsbshoots.com/episode-64-violence-in-context/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 06:39:34 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[blitz lunar]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[kane and lynch 2]]></category>
		<category><![CDATA[shadow of the colossus]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[walking dead]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1635</guid>
		<description><![CDATA[&#160; There is a conversation in America about violence in videogames. While the cool-headed and rational among us don&#8217;t believe this medium signals the end times, the debate—or blame—rages on. And the points of either side rarely change. Yet the treatment of violence in games can be a constructive thing. It can emulate the sense [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-64-violence-in-context/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1635/0/ep64ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:41</itunes:duration>
		<itunes:subtitle>&#160;

There is a conversation in America about violence in videogames. While the cool-headed and rational among us don&#8217;t believe this medium signals the end times, the debate—or blame—rages on. And the points of either side rarely change. Ye[...]</itunes:subtitle>
		<itunes:summary>&#160;

There is a conversation in America about violence in videogames. While the cool-headed and rational among us don&#8217;t believe this medium signals the end times, the debate—or blame—rages on. And the points of either side rarely change. Yet the treatment of violence in games can be a constructive thing. It can emulate the sense of chaos and horror and confusion the average person would experience in a real life firefight, as Kane &#38; Lynch 2 does.
The particulars or gravity of the situation may shift, but violence is also an inevitable part of any survival scenario. How far would you go to stay alive in, say, Fallout 3&#8242;s post-apocalyptic wasteland? Would you let your moral compass guide you? Or murder a stranger just because you want his cool hat?
Perhaps, as is so often the case, you&#8217;re the archetypal hero. One minute you&#8217;re riddling enemies with bullets— one cannon fodder target after the next in endless ways—then the story turns in on itself, forcing you, the player, to question who exactly you really are and what the consequences of your actions might be. Games  like Spec Ops: The Line, Shadow of the Colossus, Far Cry 2 and The Walking Dead make it impossible to separate violence from narrative, either forcing you along an unsure path or to shaping your experience, however unwillingly, into a personal psychological profile.
Let&#8217;s talk about violence. All of it.
Featuring tracks by Blitz Lunar
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Epiosde 63 &#8211; Whatcha Playin&#8217; 01.21.13</title>
		<link>http://ajumpsbshoots.com/epiosde-63-whatcha-playin-01-21-13/</link>
		<comments>http://ajumpsbshoots.com/epiosde-63-whatcha-playin-01-21-13/#comments</comments>
		<pubDate>Mon, 21 Jan 2013 19:38:34 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[distractionware]]></category>
		<category><![CDATA[DMC]]></category>
		<category><![CDATA[marble madness]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[snake rattle and roll]]></category>
		<category><![CDATA[super dodgeball]]></category>
		<category><![CDATA[super hexagon]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[terry cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>
		<category><![CDATA[YLOD]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1612</guid>
		<description><![CDATA[This week&#8217;s Whatcha Playin&#8217; features a newly rebooted IP, an intense iOS game and some retro multiplayer madness: Rich dives into VVVVVV creator Terry Cavanagh&#8216;s Super Hexagon with all its fast-paced intensity—Cavanagh has clearly not lost his touch for smart game design, nor his joy for ramped up difficulty. Matt continues his call for gamers to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/epiosde-63-whatcha-playin-01-21-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1612/0/ep63ajumpsbshoots.mp3" length="70853401" type="audio/mpeg" />
		<itunes:duration>0:05:43</itunes:duration>
		<itunes:subtitle>
This week&#8217;s Whatcha Playin&#8217; features a newly rebooted IP, an intense iOS game and some retro multiplayer madness:
Rich dives into VVVVVV creator Terry Cavanagh&#8216;s Super Hexagon with all its fast-paced intensity—Cavanagh has clearly[...]</itunes:subtitle>
		<itunes:summary>
This week&#8217;s Whatcha Playin&#8217; features a newly rebooted IP, an intense iOS game and some retro multiplayer madness:
Rich dives into VVVVVV creator Terry Cavanagh&#8216;s Super Hexagon with all its fast-paced intensity—Cavanagh has clearly not lost his touch for smart game design, nor his joy for ramped up difficulty.
Matt continues his call for gamers to dust off their old consoles for multiplayer fun with friends, highlighting the NES classics Dodgeball and Marble Madness. Many retro games have shown their age through incredibly frustrating or cheap difficulty (ahem, Ninja Gaiden), but these aforementioned two prove, as AJBS recently did with friends 2 Player Productions, that game nights can be a great way to rediscover that old school charm.
Finally, AJBS bids a sad farewell to Steve&#8217;s backwards-compatible 80gb PS3; four years and three average gaming lifetimes after the old friends met, it finally succumbed to the yellow light of hardware failure, replacing the green light that shepherded hundreds of hours of great (and some not-so-great) gaming memories. At least the denouement involved DmC, the smart and aesthetically dynamic reintroduction to Dante and his effortlessly cool demon-hunting lifestyle.
Featuring tracks by Chipzel from the Super Hexagon EP
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 62 &#8211; Hiding in Shadows</title>
		<link>http://ajumpsbshoots.com/episode-62-hiding-in-shadows/</link>
		<comments>http://ajumpsbshoots.com/episode-62-hiding-in-shadows/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 05:26:20 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[danimal cannon]]></category>
		<category><![CDATA[dark souls]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[klei]]></category>
		<category><![CDATA[mark of the ninja]]></category>
		<category><![CDATA[mega man x]]></category>
		<category><![CDATA[nels anderson]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[roots]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[tenchu]]></category>
		<category><![CDATA[thief]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1591</guid>
		<description><![CDATA[Stealth design is more prevalent than it used to be—even more typical action titles seem to have at least a level devoted to hiding in the shadows. Where then does that leave a core stealth experience? How can it stand out from the crowd? Klei&#8217;s Mark of the Ninja tweaks that paradigm by throwing it into only [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-62-hiding-in-shadows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1591/0/ep62ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:42</itunes:duration>
		<itunes:subtitle>

Stealth design is more prevalent than it used to be—even more typical action titles seem to have at least a level devoted to hiding in the shadows. Where then does that leave a core stealth experience? How can it stand out from the crowd?
Klei[...]</itunes:subtitle>
		<itunes:summary>

Stealth design is more prevalent than it used to be—even more typical action titles seem to have at least a level devoted to hiding in the shadows. Where then does that leave a core stealth experience? How can it stand out from the crowd?
Klei&#8217;s Mark of the Ninja tweaks that paradigm by throwing it into only two dimensions. Speaking with creative lead Nels Anderson, AJBS discusses how the design of this indie hit works in 2D through visualizations of sound, precision movement et al, as well as Nels&#8217; own influences and the philosophy of sneaking in general.
Switching gears, there is also some conversation over the difference between a game that&#8217;s &#8220;fun&#8221; versus one that&#8217;s &#8220;engaging&#8221;—naturally the conversation steers towards Dark Souls, and, interestingly, Megaman X. Enjoy!
Featuring tracks by Danimal Cannon from the album Roots
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 61 &#8211; Whatcha Playin&#8217; 01.07.12</title>
		<link>http://ajumpsbshoots.com/episode-61-whatcha-playin-01-07-12/</link>
		<comments>http://ajumpsbshoots.com/episode-61-whatcha-playin-01-07-12/#comments</comments>
		<pubDate>Tue, 08 Jan 2013 01:32:40 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[3do]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[crimson shroud]]></category>
		<category><![CDATA[gog]]></category>
		<category><![CDATA[good old games]]></category>
		<category><![CDATA[heroes of might and magic 3]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[lord british]]></category>
		<category><![CDATA[pagan]]></category>
		<category><![CDATA[richard garriot]]></category>
		<category><![CDATA[spaceteam]]></category>
		<category><![CDATA[ultima 8]]></category>
		<category><![CDATA[vagrant story]]></category>
		<category><![CDATA[vita]]></category>
		<category><![CDATA[yasumi matsuno]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1574</guid>
		<description><![CDATA[Our first Whatcha Playin&#8217; of the new year brings a few games back from our past, for better or worse. Matt sings the praises—and laments the maddening qualities—of the old-school Heroes of Might and Magic 3 and Ultima 8: Pagan, discussing his experiences with each series&#8217; respectively addictive and arcane qualities (via Good Old Games). Steve talks about [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-61-whatcha-playin-01-07-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1574/0/ep61ajumpsbshoots.mp3" length="72317673" type="audio/mpeg" />
		<itunes:duration>0:05:26</itunes:duration>
		<itunes:subtitle>
Our first Whatcha Playin&#8217; of the new year brings a few games back from our past, for better or worse.
Matt sings the praises—and laments the maddening qualities—of the old-school Heroes of Might and Magic 3 and Ultima 8: Pagan, discussing his[...]</itunes:subtitle>
		<itunes:summary>
Our first Whatcha Playin&#8217; of the new year brings a few games back from our past, for better or worse.
Matt sings the praises—and laments the maddening qualities—of the old-school Heroes of Might and Magic 3 and Ultima 8: Pagan, discussing his experiences with each series&#8217; respectively addictive and arcane qualities (via Good Old Games).
Steve talks about two games from one of his favorite designers, Yasumi Matsuno. First is the wonderfully Shakespearean Vagrant Story: arguably Square&#8217;s other classic dark fantasy tale for the PS One (astride Final Fantasy Tactics) for its unique battle system alone. It&#8217;s also aged well. There&#8217;s also some mention Crimson Shroud, Matsuno&#8217;s latest for the 3DS, notable for being essentially an interactive D&#38;D game, complete with character figurines that wobble on-screen.
Rich also introduces a hilariously fun iOS game, Spaceteam. It&#8217;s a game of teamwork; players have to work together on a multiscreen control panel that ends in spouting nonsense phrases at each other. There&#8217;s a short recording of it being played during this episode&#8217;s post roll. It&#8217;s&#8230;interesting.
Featuring tracks by Zabutom from the album Zeta Force
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 60 &#8211; 2012: A Year in Review</title>
		<link>http://ajumpsbshoots.com/episode-60-2012-year-in-revie/</link>
		<comments>http://ajumpsbshoots.com/episode-60-2012-year-in-revie/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 06:09:36 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[digital reality]]></category>
		<category><![CDATA[dishonored]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[ftl]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[hotline miami]]></category>
		<category><![CDATA[last guardian]]></category>
		<category><![CDATA[lollipop chainsaw]]></category>
		<category><![CDATA[mark of the ninja]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sine mora]]></category>
		<category><![CDATA[telltale]]></category>
		<category><![CDATA[the walking dead]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1555</guid>
		<description><![CDATA[2012 is at an end, and with it, AJBS reflects back on the year in gaming: surprises, disappointments and (obviously) favorites of the year. How do yours measure up? Featuring tracks from Ubiktune&#8216;s Wintertunes Compilation Biggest Surprises: Sine Mora Hotline Miami FTL Biggest Disappointments Lollipop Chainsaw Where&#8217;s The Last Guardian? Dishonored Game of the Year Mark [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-60-2012-year-in-revie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1555/0/ep60ajumpsbshoots.mp3" length="132989399" type="audio/mpeg" />
		<itunes:duration>0:05:43</itunes:duration>
		<itunes:subtitle>
2012 is at an end, and with it, AJBS reflects back on the year in gaming: surprises, disappointments and (obviously) favorites of the year. How do yours measure up?

Featuring tracks from Ubiktune&#8216;s Wintertunes Compilation
Biggest Surprises:
[...]</itunes:subtitle>
		<itunes:summary>
2012 is at an end, and with it, AJBS reflects back on the year in gaming: surprises, disappointments and (obviously) favorites of the year. How do yours measure up?

Featuring tracks from Ubiktune&#8216;s Wintertunes Compilation
Biggest Surprises:
Sine Mora
Hotline Miami
FTL
Biggest Disappointments
Lollipop Chainsaw
Where&#8217;s The Last Guardian?
Dishonored

Game of the Year
Mark of the Ninja
The Walking Dead
Fez
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Happy Holiday Tidings!</title>
		<link>http://ajumpsbshoots.com/happy-holiday-tidings/</link>
		<comments>http://ajumpsbshoots.com/happy-holiday-tidings/#comments</comments>
		<pubDate>Wed, 26 Dec 2012 02:29:38 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1532</guid>
		<description><![CDATA[Hey all, we just wanted to take a minute to say thanks for listening. We hope you have a merry christmas and enjoy the holiday season! -AJBS]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/happy-holiday-tidings/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 59 &#8211; Whatcha Playin&#8217;? 12.24.12</title>
		<link>http://ajumpsbshoots.com/episode-59-whatcha-playin-12-24/</link>
		<comments>http://ajumpsbshoots.com/episode-59-whatcha-playin-12-24/#comments</comments>
		<pubDate>Tue, 25 Dec 2012 02:29:54 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1523</guid>
		<description><![CDATA[It&#8217;s a Christmas whatcha playin&#8217;! So this is going to be quick&#8230; Rich Lau: Artemis! Steve Haske: Far Cry 3! Matt Hunter: Hotline Miami! Music: Mr.Spastic! Merry Christmas and/or other non-denominational holiday tidings! Love, AJBS]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-59-whatcha-playin-12-24/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1523/0/ep59ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:35</itunes:duration>
		<itunes:subtitle>
It&#8217;s a Christmas whatcha playin&#8217;! So this is going to be quick&#8230;
Rich Lau: Artemis!
Steve Haske: Far Cry 3!
Matt Hunter: Hotline Miami!
Music: Mr.Spastic!
Merry Christmas and/or other non-denominational holiday tidings! Love, AJBS
[...]</itunes:subtitle>
		<itunes:summary>
It&#8217;s a Christmas whatcha playin&#8217;! So this is going to be quick&#8230;
Rich Lau: Artemis!
Steve Haske: Far Cry 3!
Matt Hunter: Hotline Miami!
Music: Mr.Spastic!
Merry Christmas and/or other non-denominational holiday tidings! Love, AJBS
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 58 &#8211; PK Design!</title>
		<link>http://ajumpsbshoots.com/episode-58-pk-design/</link>
		<comments>http://ajumpsbshoots.com/episode-58-pk-design/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 02:37:30 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[eb]]></category>
		<category><![CDATA[fangamer]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[jon kay]]></category>
		<category><![CDATA[mother]]></category>
		<category><![CDATA[mother 3]]></category>
		<category><![CDATA[ness]]></category>
		<category><![CDATA[retro city rampage]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[starmen]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1515</guid>
		<description><![CDATA[The game Earthbound means a lot of things to a lot of people. It&#8217;s a defining moment in games history, even if most people have never played it. It stands as one of the absolute best 16-bit RPG&#8217;s up there with Final Fantasy 6, Secret of Mana, Chrono Trigger, and Phantasy Star 4, yet has [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-58-pk-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1515/0/ep58ajumpsbshoots.mp3" length="64085399" type="audio/mpeg" />
		<itunes:duration>0:05:10</itunes:duration>
		<itunes:subtitle>
The game Earthbound means a lot of things to a lot of people. It&#8217;s a defining moment in games history, even if most people have never played it. It stands as one of the absolute best 16-bit RPG&#8217;s up there with Final Fantasy 6, Secret of[...]</itunes:subtitle>
		<itunes:summary>
The game Earthbound means a lot of things to a lot of people. It&#8217;s a defining moment in games history, even if most people have never played it. It stands as one of the absolute best 16-bit RPG&#8217;s up there with Final Fantasy 6, Secret of Mana, Chrono Trigger, and Phantasy Star 4, yet has never seen an updated release.
The game, however, has driven our guest, Jon Kay, to design some of the most stunning game based designs out there. Subtle, inconspicuous, and almost invites you into a secret club when you can decipher the puzzle of the shirts he designs. We talk about his beginnings with the site Starmen.net and its eventual evolution into the influential on-line retail store Fangamer.
He explains the origins of the sites, his approach to his exquisitely unique designs, how he joined a charge to get Earthbound and Mother 3 released in the United States, and what the game really, truly means to him. His description of the game really challenges one to rethink how games can effect us and influence our lives.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 57 &#8211; Whatcha Playin&#8217; 12.03.12</title>
		<link>http://ajumpsbshoots.com/episode-57-whatcha-playin-12-03-12/</link>
		<comments>http://ajumpsbshoots.com/episode-57-whatcha-playin-12-03-12/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 06:24:41 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[atebit]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[capcom 5]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[letterpress]]></category>
		<category><![CDATA[michel ancel]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[outland]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[puzzlejuice]]></category>
		<category><![CDATA[rayman]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[spelltower]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[zach gage]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1499</guid>
		<description><![CDATA[This week it&#8217;s all games—Steve plays the first part of Assassin&#8217;s Creed III&#8216;s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft&#8217;s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-57-whatcha-playin-12-03-12/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1499/0/ep57ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:05:19</itunes:duration>
		<itunes:subtitle>
This week it&#8217;s all games—Steve plays the first part of Assassin&#8217;s Creed III&#8216;s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical [...]</itunes:subtitle>
		<itunes:summary>
This week it&#8217;s all games—Steve plays the first part of Assassin&#8217;s Creed III&#8216;s audacious six hour intro and talks about its place in the series timeline and mythology, morphing into a conversation about the keen eye for historical accuracy Ubisoft&#8217;s design team has, then further evolving into an appreciation of some of the smart and comparatively subversive work the triple-A publisher has been putting out over the past few years (including our love of Far Cry 2, Outland and other Assassin&#8217;s Creed games, among others).
Matt talks word games—more specifically three that have held his interest on iOS recently. These run the gamut from the fast-paced puzzle elements of Puzzlejuice to the calmer gameplay of Spelltower and the multi-player aspects of Letterpress.
Rich finally finishes Resident Evil 4, explaining why it&#8217;s been added to his must-play list—the design, visuals and, yes, even the story are all top notch for a game that came out in 2004. Wonky controls be damned!
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 56 &#8211; Transgaming</title>
		<link>http://ajumpsbshoots.com/episode-56-transgaming/</link>
		<comments>http://ajumpsbshoots.com/episode-56-transgaming/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 04:41:06 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[ana anthorpy]]></category>
		<category><![CDATA[ashly birch]]></category>
		<category><![CDATA[dys4ia]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[games saved my life]]></category>
		<category><![CDATA[hawp]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[morgan mccormick]]></category>
		<category><![CDATA[open worlds]]></category>
		<category><![CDATA[saints row]]></category>
		<category><![CDATA[transgender]]></category>
		<category><![CDATA[transgender issues in gaming]]></category>
		<category><![CDATA[translabyrinth]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1489</guid>
		<description><![CDATA[There are people in this world who aren&#8217;t comfortable the way they were born. Their attitudes and habits suggest that perhaps a woman can feel like a man, or visa versa. Transgendered people all over the world have lived through a lot. Torment, confusion, a staggeringly high suicide rate, and a society that would prefer [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-56-transgaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1489/0/ep56ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:04:32</itunes:duration>
		<itunes:subtitle>
There are people in this world who aren&#8217;t comfortable the way they were born. Their attitudes and habits suggest that perhaps a woman can feel like a man, or visa versa. Transgendered people all over the world have lived through a lot. Tormen[...]</itunes:subtitle>
		<itunes:summary>
There are people in this world who aren&#8217;t comfortable the way they were born. Their attitudes and habits suggest that perhaps a woman can feel like a man, or visa versa. Transgendered people all over the world have lived through a lot. Torment, confusion, a staggeringly high suicide rate, and a society that would prefer to forget they exist. 
Gaming has offered a world that can accept anybody, even those who feel unacceptable. As our guest, Morgan McCormick of TransLabyrinth, states that game worlds are crazy and it can seem that a person changing gender is certainly not the strangest thing that can happen. Games can then provide a safe and fun place for not only play to happen but perhaps, a introspection on who that person is and jump into the shoes of someone a different gender than they are. It can be a tool of self discovery as well as a way to blow off some steam.
But game communities are not the most empathetic group in the world, nor do game publishers and developers seem to pay any mind to the existence of transgendered people. Their presence in the game world is minimal and it&#8217;s time to change that.
Featuring music by Monodeer from the album Noise.bmp EP
On a side note &#8211; A big thank you to everyone in the subreddits r/transgender and r/transgamers for helping me navigate this complex and sensitive issue.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 55 &#8211; Whatcha Playin&#8217; 11.19.12</title>
		<link>http://ajumpsbshoots.com/episode-55-whatcha-playin-11-19-12/</link>
		<comments>http://ajumpsbshoots.com/episode-55-whatcha-playin-11-19-12/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 05:57:13 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[discworld]]></category>
		<category><![CDATA[dishonored]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[fiasco]]></category>
		<category><![CDATA[halfbrick]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[jetpack joyride]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1477</guid>
		<description><![CDATA[Emily Jarrett decides that we aren&#8217;t too shabby a podcast and sticks around for a Whatcha Playin&#8217;. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer&#8217;s brain that drives us to search every corner to complete every single aspect of the game? SPOILER ALERT: [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-55-whatcha-playin-11-19-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1477/0/ep55ajumpsbshoots.mp3" length="56403287" type="audio/mpeg" />
		<itunes:duration>0:05:39</itunes:duration>
		<itunes:subtitle>
Emily Jarrett decides that we aren&#8217;t too shabby a podcast and sticks around for a Whatcha Playin&#8217;. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer&#8217;s brain tha[...]</itunes:subtitle>
		<itunes:summary>
Emily Jarrett decides that we aren&#8217;t too shabby a podcast and sticks around for a Whatcha Playin&#8217;. Emily conjurs up a conversation about completionism when she brings up the game Psychonauts. What is it about the gamer&#8217;s brain that drives us to search every corner to complete every single aspect of the game? SPOILER ALERT: We don&#8217;t provide answers, we just shout our question to the heavens. She also teaches us about the existance of two very interesting RPG board games &#8211; Discworld&#8217;s Ankh-Morpork and Fiasco. Rich challenges Steve&#8217;s opinion of Dishonored after exploring the detailed ins and outs of the game. Finally, Matt owns up to an Iphone game addiction brought on by Touch Arcade, Jetpack Joyride. Why do they have to put your friend&#8217;s scores on the top every time you open the game? He&#8217;s only 50 points ahead&#8230; I can do this. And so it begins&#8230;
Featuring music by Bear and Walrus from the album Lake Poems
 </itunes:summary>
		<itunes:keywords>Uncategorized</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 54 &#8211; God and Gaming</title>
		<link>http://ajumpsbshoots.com/episode-54-god-and-gaming/</link>
		<comments>http://ajumpsbshoots.com/episode-54-god-and-gaming/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 05:48:27 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[el shaddai]]></category>
		<category><![CDATA[emily jarrett]]></category>
		<category><![CDATA[faith]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[religion]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1470</guid>
		<description><![CDATA[Mythologies and religious stories can infuse a sense of familiarity and structure to a game&#8217;s narrative or moral discussion mechanic. It can inspire great things from a player or offer a sense of introspection. Matt and Rich are atheists. Their insight on this topic can be limited. To remedy this we invited Emily Jarrett, grad [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-54-god-and-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1470/0/ep54ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:02:48</itunes:duration>
		<itunes:subtitle>
Mythologies and religious stories can infuse a sense of familiarity and structure to a game&#8217;s narrative or moral discussion mechanic. It can inspire great things from a player or offer a sense of introspection. Matt and Rich are atheists. The[...]</itunes:subtitle>
		<itunes:summary>
Mythologies and religious stories can infuse a sense of familiarity and structure to a game&#8217;s narrative or moral discussion mechanic. It can inspire great things from a player or offer a sense of introspection. Matt and Rich are atheists. Their insight on this topic can be limited. To remedy this we invited Emily Jarrett, grad student of Divinity and host of PAX Prime&#8217;s God and Gaming panel, to offer a religious perspective on gaming.
We chat about these themes in Bioware games, Bastion, Journey, and El Shaddai.
Does religious inspiration in a game make it more inspiring? Does it add weight to moral choice? Why do we not see a lot of current western beliefs represented in games? Are the more tenants of ritual, pilgrimage, and sacrifice important to how we relate or react to games? One thing we know for certain, as Emily says, we can&#8217;t lose our stories.
Featuring music by Bear and Walrus from the album Lake Poems
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 53 &#8211; Whatcha Playin&#8217; 10.29.12</title>
		<link>http://ajumpsbshoots.com/episode-5-whatcha-playin-10-29-12/</link>
		<comments>http://ajumpsbshoots.com/episode-5-whatcha-playin-10-29-12/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 08:10:46 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[battlefield bad company]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[chuck moran]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom 3 bfg]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[halo odst]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[retro city rampage]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[un squadron]]></category>
		<category><![CDATA[unwinnable]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1463</guid>
		<description><![CDATA[We invite Chuck Moran of Unwinnable back to talk about the games we&#8217;ve been playing. Chuck gives us a lot to think about concerning 1st person shooters. Steve cures his Dishonored disappointment with a little HD remake love from Doom 3 BFG. Rich draws the parallels between Retro City Rampage and Grand Theft Auto. Finally, [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-5-whatcha-playin-10-29-12/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1463/0/ep53ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:01:33</itunes:duration>
		<itunes:subtitle>
We invite Chuck Moran of Unwinnable back to talk about the games we&#8217;ve been playing. Chuck gives us a lot to think about concerning 1st person shooters. Steve cures his Dishonored disappointment with a little HD remake love from Doom 3 BFG. R[...]</itunes:subtitle>
		<itunes:summary>
We invite Chuck Moran of Unwinnable back to talk about the games we&#8217;ve been playing. Chuck gives us a lot to think about concerning 1st person shooters. Steve cures his Dishonored disappointment with a little HD remake love from Doom 3 BFG. Rich draws the parallels between Retro City Rampage and Grand Theft Auto. Finally, Matt shows us some more retro love with one of his favorite Super Nintendo games, UN Squardon.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 52 &#8211; Constantly Unwinning</title>
		<link>http://ajumpsbshoots.com/episode-52-constantly-unwinning/</link>
		<comments>http://ajumpsbshoots.com/episode-52-constantly-unwinning/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 18:50:21 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[chuck moran]]></category>
		<category><![CDATA[cloud atlas]]></category>
		<category><![CDATA[dishonored]]></category>
		<category><![CDATA[do you care]]></category>
		<category><![CDATA[geek flea]]></category>
		<category><![CDATA[halo 4]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[unlistenable]]></category>
		<category><![CDATA[unwinnable]]></category>
		<category><![CDATA[walking dead]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1454</guid>
		<description><![CDATA[Help! We are being taken over by the Unlistenable podcast! Wait, this is pretty cool. Nevermind, we&#8217;re good. We are joined by editor at large of Unwinnable and host of The Unlistenable Podcast, Chuck Moran. We talk about the upcoming Geek Flea, what goes into building it, what can be found there, and some of [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-52-constantly-unwinning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1454/0/ep52ajumpsbshoots.mp3" length="55476505" type="audio/mpeg" />
		<itunes:duration>0:02:42</itunes:duration>
		<itunes:subtitle>
Help! We are being taken over by the Unlistenable podcast! Wait, this is pretty cool. Nevermind, we&#8217;re good.
We are joined by editor at large of Unwinnable and host of The Unlistenable Podcast, Chuck Moran. We talk about the upcoming Geek Fle[...]</itunes:subtitle>
		<itunes:summary>
Help! We are being taken over by the Unlistenable podcast! Wait, this is pretty cool. Nevermind, we&#8217;re good.
We are joined by editor at large of Unwinnable and host of The Unlistenable Podcast, Chuck Moran. We talk about the upcoming Geek Flea, what goes into building it, what can be found there, and some of the stranger things that can be found at something like a Geek Flea.
We also let Chuck insert a bit of Unlistenable flavor with the segment &#8220;Do you Care?&#8221;. We learn a lot about eachother. Some things we like. Others we don&#8217;t&#8230; Enjoy!
Featuring music by Mitch Murder from the album Sprawl OST
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episuda 51 &#8211; Whatcha Playin&#8217; 10.15.12</title>
		<link>http://ajumpsbshoots.com/episuda-51-whatcha-playin-10-15-12/</link>
		<comments>http://ajumpsbshoots.com/episuda-51-whatcha-playin-10-15-12/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 19:26:36 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[16 bit gems]]></category>
		<category><![CDATA[30 flights of loving]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[blendo games]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[chocolate shortbread cookies]]></category>
		<category><![CDATA[final fantasy 4 advance]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[gravity bone]]></category>
		<category><![CDATA[mark of the ninja]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resident evil 6]]></category>
		<category><![CDATA[roo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1445</guid>
		<description><![CDATA[On this week&#8217;s whatcha playin&#8217;, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei&#8217;s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original ]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episuda-51-whatcha-playin-10-15-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1445/0/ep51ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:47:41</itunes:duration>
		<itunes:subtitle>
On this week&#8217;s whatcha playin&#8217;, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei&#8217;s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original [...]</itunes:subtitle>
		<itunes:summary>
On this week&#8217;s whatcha playin&#8217;, Rich outlines the Super Famicom classic Clock Tower before going in-depth with Klei&#8217;s Mark of the Ninja; Steve slights Resident Evil 6 (for reasons previously stated in episode 48) for the original </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 50 &#8211; Whatcha Playin&#8217; @ the Portland Retro Game Expo</title>
		<link>http://ajumpsbshoots.com/episode-50-whatcha-playin-the-portland-retro-game-expo/</link>
		<comments>http://ajumpsbshoots.com/episode-50-whatcha-playin-the-portland-retro-game-expo/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 02:36:09 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[castlevania 3]]></category>
		<category><![CDATA[clan of the grey wolf]]></category>
		<category><![CDATA[duck tales]]></category>
		<category><![CDATA[faxanadu]]></category>
		<category><![CDATA[Ground Kontrol]]></category>
		<category><![CDATA[master blaster]]></category>
		<category><![CDATA[nes music]]></category>
		<category><![CDATA[nsf]]></category>
		<category><![CDATA[PIGSquad]]></category>
		<category><![CDATA[portland retro game expo]]></category>
		<category><![CDATA[punk effect]]></category>
		<category><![CDATA[roo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[teenage mutant ninja turtles]]></category>
		<category><![CDATA[the moon]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1437</guid>
		<description><![CDATA[We conclude our trip to the The Portland Retro Gaming Expo (PRGE) with Matt walking the floor and asking &#8220;Whatcha playing&#8221;? We talk with Roo from 16 bit Gems, Mark the &#8220;Mad Marquis&#8221; of Critical Hit Burlesque, Will Lewis- president of the Portland Indie Game Squad, local Atari developer Sal Esquivel, and Art Santana- Manager [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-50-whatcha-playin-the-portland-retro-game-expo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1437/0/ep50ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:34:14</itunes:duration>
		<itunes:subtitle>
We conclude our trip to the The Portland Retro Gaming Expo (PRGE) with Matt walking the floor and asking &#8220;Whatcha playing&#8221;? We talk with Roo from 16 bit Gems, Mark the &#8220;Mad Marquis&#8221; of Critical Hit Burlesque, Will Lewis- pre[...]</itunes:subtitle>
		<itunes:summary>
We conclude our trip to the The Portland Retro Gaming Expo (PRGE) with Matt walking the floor and asking &#8220;Whatcha playing&#8221;? We talk with Roo from 16 bit Gems, Mark the &#8220;Mad Marquis&#8221; of Critical Hit Burlesque, Will Lewis- president of the Portland Indie Game Squad, local Atari developer Sal Esquivel, and Art Santana- Manager of the world famous Ground Kontrol Classic Arcade. 
Throughout the episode, Matt as interweaved some of his favorite songs from the Nintendo Entertainment System. The songs are from the games Teenage Mutant Ninja Turtles, Duck Tales, Faxanadu, Castlevania 3, and Blaster Master.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 49 &#8211; Portland Retro Game Expo</title>
		<link>http://ajumpsbshoots.com/episode-49-portland-retro-game-expo/</link>
		<comments>http://ajumpsbshoots.com/episode-49-portland-retro-game-expo/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 04:27:09 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[16 bit gems]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bart vs the space mutants]]></category>
		<category><![CDATA[boy and his blob]]></category>
		<category><![CDATA[david crane]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[garry kitchen]]></category>
		<category><![CDATA[keystone kapers]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[Plok]]></category>
		<category><![CDATA[portland retro game expo]]></category>
		<category><![CDATA[prge]]></category>
		<category><![CDATA[punk effect]]></category>
		<category><![CDATA[roo]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1426</guid>
		<description><![CDATA[For the past several years, The Portland Retro Gaming Expo (PRGE) has been growing and attracting retro gamers from all over the country. This year, it has taken a huge leap taking over an entire hall of the Oregon Convention Center and several presentation rooms. A Jumps B Shoots attended and met up with fellow [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-49-portland-retro-game-expo/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1426/0/ep49ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:38:48</itunes:duration>
		<itunes:subtitle>
For the past several years, The Portland Retro Gaming Expo (PRGE) has been growing and attracting retro gamers from all over the country. This year, it has taken a huge leap taking over an entire hall of the Oregon Convention Center and several pre[...]</itunes:subtitle>
		<itunes:summary>
For the past several years, The Portland Retro Gaming Expo (PRGE) has been growing and attracting retro gamers from all over the country. This year, it has taken a huge leap taking over an entire hall of the Oregon Convention Center and several presentation rooms. A Jumps B Shoots attended and met up with fellow &#8216;The Punk Effect&#8216; alum Roo from 16 bit Gems.
While at the PRGE, Matt interviewed Garry Kitchen- programmer of Keystone Kapers, Donkey Kong for the 2600 and co-programmer of A Boy and his Blob: Trouble on Blobolonia as well as David Crane- co-founder of Activision. Rich also makes his hosting debut when he talks with Roo from 16-Bit Gems about Plok, repro SNES carts, and how Roo goes about making his show.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 48 &#8211; Whatcha Playin&#8217; 09.24.12</title>
		<link>http://ajumpsbshoots.com/episode-48-whatcha-playin-09-24-12/</link>
		<comments>http://ajumpsbshoots.com/episode-48-whatcha-playin-09-24-12/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 08:30:07 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[fangamer]]></category>
		<category><![CDATA[faster than light]]></category>
		<category><![CDATA[gerritt rosa]]></category>
		<category><![CDATA[headphones on your heart]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[jed foundation]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[leeni]]></category>
		<category><![CDATA[love is louder]]></category>
		<category><![CDATA[minority]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[orcs must die]]></category>
		<category><![CDATA[papo and yo]]></category>
		<category><![CDATA[plague inc]]></category>
		<category><![CDATA[resident evil 6]]></category>
		<category><![CDATA[robot entertainment]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[that game company]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1417</guid>
		<description><![CDATA[For this episode we invite Gerritt Rosa from Fangamer to talk about the games we&#8217;ve been playing. Gerritt exposes his secret love of management systems with the games Faster than Light and Plague Inc. Rich strips away the peels of rotting flesh from his PS3 to reveal some pretty wonderful gaming experiences with Popo and [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-48-whatcha-playin-09-24-12/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1417/0/ep48ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:46:49</itunes:duration>
		<itunes:subtitle>
For this episode we invite Gerritt Rosa from Fangamer to talk about the games we&#8217;ve been playing. Gerritt exposes his secret love of management systems with the games Faster than Light and Plague Inc. Rich strips away the peels of rotting fle[...]</itunes:subtitle>
		<itunes:summary>
For this episode we invite Gerritt Rosa from Fangamer to talk about the games we&#8217;ve been playing. Gerritt exposes his secret love of management systems with the games Faster than Light and Plague Inc. Rich strips away the peels of rotting flesh from his PS3 to reveal some pretty wonderful gaming experiences with Popo and Yo and talks about the silent multi-player aspect of Journey. Steve gets scared for the future of Resident Evil with it&#8217;s sixth installment. Finally, Matt digs into his pile of Steam shame and pulls out a gem of a tower defense game with Orcs Must Die.
Featuring music by Leeni from the album Headphones on your Heart EP.
As a side note, all of the proceeds from Leeni&#8217;s new EP will be going to the JED Foundation to support their Love is Louder campaign to support suicide prevention. This is a great cause and I urge my listeners to take part in this and buy a copy of the album. &#8212; Matt
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 47 &#8211; Barf Rooms and Laser Sandwiches</title>
		<link>http://ajumpsbshoots.com/episode-47-barf-rooms-and-laser-sandwiches/</link>
		<comments>http://ajumpsbshoots.com/episode-47-barf-rooms-and-laser-sandwiches/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 04:34:23 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[DFA]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[double fine adventure]]></category>
		<category><![CDATA[great showdowns]]></category>
		<category><![CDATA[psychonauts]]></category>
		<category><![CDATA[pyramid car]]></category>
		<category><![CDATA[scott c]]></category>
		<category><![CDATA[scott campbell]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1407</guid>
		<description><![CDATA[Scott Campbell has had a hand in some of the most iconic images in video games. Whether its the metal inspired chill spots in Brutal Legend, the Lungfish and Raz in Psychonauts, or concept art for the Double Fine Adventure, his unique take on visuals have set games apart. We talk about his journey to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-47-barf-rooms-and-laser-sandwiches/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1407/0/ep47ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:56:54</itunes:duration>
		<itunes:subtitle>
Scott Campbell has had a hand in some of the most iconic images in video games. Whether its the metal inspired chill spots in Brutal Legend, the Lungfish and Raz in Psychonauts, or concept art for the Double Fine Adventure, his unique take on visua[...]</itunes:subtitle>
		<itunes:summary>
Scott Campbell has had a hand in some of the most iconic images in video games. Whether its the metal inspired chill spots in Brutal Legend, the Lungfish and Raz in Psychonauts, or concept art for the Double Fine Adventure, his unique take on visuals have set games apart. We talk about his journey to Double Fine, helping shape a video game company&#8217;s image, being part of a game with an intense cult following, and making a game with your every idea put on display. Prepare for your master class in being awesome.
Scott C also does a series called &#8220;Great Showdowns&#8220;. Its an A Jumps B Shoots favorite and everyone should check out his live drawings.
Featuring music from Mosaik from the album Leandi 
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 46 &#8211; PAX Adventure 2012</title>
		<link>http://ajumpsbshoots.com/episode-46-pax-adventure-2012/</link>
		<comments>http://ajumpsbshoots.com/episode-46-pax-adventure-2012/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 18:18:34 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[catch-22]]></category>
		<category><![CDATA[cipher prime]]></category>
		<category><![CDATA[die gute fabrik]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indie mega booth]]></category>
		<category><![CDATA[johann sebastian joust]]></category>
		<category><![CDATA[mango down]]></category>
		<category><![CDATA[octodad]]></category>
		<category><![CDATA[pax]]></category>
		<category><![CDATA[PAX 10]]></category>
		<category><![CDATA[pax prime]]></category>
		<category><![CDATA[products of science]]></category>
		<category><![CDATA[splice]]></category>
		<category><![CDATA[supercommuter]]></category>
		<category><![CDATA[the bridge]]></category>
		<category><![CDATA[young horses]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1399</guid>
		<description><![CDATA[Matt took a trip to the fabled land of Seattle, WA to experience the 8th Wonder of the World that is PAX. Amidst the sea of cosplayers, MMO junkies, Counter-Strike pros, Nintendo fanboys, booth babes, and wide-eyed first-timers&#8230; there were the indie game developers. 5 games struck Matt as either super interesting, super fun, or [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-46-pax-adventure-2012/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1399/0/ep46ajumpsbshoots.mp3" length="36890713" type="audio/mpeg" />
		<itunes:duration>0:51:06</itunes:duration>
		<itunes:subtitle>
Matt took a trip to the fabled land of Seattle, WA to experience the 8th Wonder of the World that is PAX. Amidst the sea of cosplayers, MMO junkies, Counter-Strike pros, Nintendo fanboys, booth babes, and wide-eyed first-timers&#8230; there were th[...]</itunes:subtitle>
		<itunes:summary>
Matt took a trip to the fabled land of Seattle, WA to experience the 8th Wonder of the World that is PAX. Amidst the sea of cosplayers, MMO junkies, Counter-Strike pros, Nintendo fanboys, booth babes, and wide-eyed first-timers&#8230; there were the indie game developers. 5 games struck Matt as either super interesting, super fun, or just different. Here is the 5 converstations Matt had at PAX with the developers of Catch-22, Octodad: The Dadliest Catch, Splice, The Bridge, and Johan Sebastian Joust.
Featuring music by Supercommuter from the album Products of Science
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 45 &#8211; Whatcha Playin&#8217; 08.27.12</title>
		<link>http://ajumpsbshoots.com/episode-45-whatcha-playin-08-27-12/</link>
		<comments>http://ajumpsbshoots.com/episode-45-whatcha-playin-08-27-12/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 18:16:24 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[8bit peoples]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[city folk]]></category>
		<category><![CDATA[coova]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[little scale]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[suprises 2012]]></category>
		<category><![CDATA[two warriors]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1379</guid>
		<description><![CDATA[This week on AJBS, Steve talks about ominous messages in Animal Crossing: City Folk and discusses how Sleeping Dogs is one of the year&#8217;s best (unexpected) surprises; meanwhile, Rich has family over and explores how to put together a good gaming session with those who don&#8217;t normally play video games. Matt sits this one out for the sake [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-45-whatcha-playin-08-27-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1379/0/ep45ajumpsbshoots.mp3" length="36963945" type="audio/mpeg" />
		<itunes:duration>0:51:12</itunes:duration>
		<itunes:subtitle>
This week on AJBS, Steve talks about ominous messages in Animal Crossing: City Folk and discusses how Sleeping Dogs is one of the year&#8217;s best (unexpected) surprises; meanwhile, Rich has family over and explores how to put together a good gami[...]</itunes:subtitle>
		<itunes:summary>
This week on AJBS, Steve talks about ominous messages in Animal Crossing: City Folk and discusses how Sleeping Dogs is one of the year&#8217;s best (unexpected) surprises; meanwhile, Rich has family over and explores how to put together a good gaming session with those who don&#8217;t normally play video games.
Matt sits this one out for the sake of brevity.
Featuring music by Coova and Little-Scale from the album Two Warriors.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 44 &#8211; Micropalooza</title>
		<link>http://ajumpsbshoots.com/episode-44-micropalooza/</link>
		<comments>http://ajumpsbshoots.com/episode-44-micropalooza/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 07:59:14 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[andreas]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[daddy long legs]]></category>
		<category><![CDATA[electric children]]></category>
		<category><![CDATA[Ground Kontrol]]></category>
		<category><![CDATA[LSDJ]]></category>
		<category><![CDATA[mcfiredrill]]></category>
		<category><![CDATA[mechlo]]></category>
		<category><![CDATA[Micropalooza]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[operation mission]]></category>
		<category><![CDATA[pdx]]></category>
		<category><![CDATA[plain flavored]]></category>
		<category><![CDATA[portland]]></category>
		<category><![CDATA[producer snafu]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1372</guid>
		<description><![CDATA[Every year Portland has it&#8217;s own chipmusic festival organized by A Jumps B Shoots and Ground Kontrol Classic Arcade, Micropalooza. This year brought together 8 artists from the Pacific Northwest and California. Here are clips from each of the 8 artists who were kind enough to make this year&#8217;s Micropalooza a memorable one. Mechlo Plain [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-44-micropalooza/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1372/0/ep44ajumpsbshoots.mp3" length="21437865" type="audio/mpeg" />
		<itunes:duration>0:29:38</itunes:duration>
		<itunes:subtitle>
Every year Portland has it&#8217;s own chipmusic festival organized by A Jumps B Shoots and Ground Kontrol Classic Arcade, Micropalooza. This year brought together 8 artists from the Pacific Northwest and California. Here are clips from each of the[...]</itunes:subtitle>
		<itunes:summary>
Every year Portland has it&#8217;s own chipmusic festival organized by A Jumps B Shoots and Ground Kontrol Classic Arcade, Micropalooza. This year brought together 8 artists from the Pacific Northwest and California. Here are clips from each of the 8 artists who were kind enough to make this year&#8217;s Micropalooza a memorable one.
Mechlo
Plain Flavored
Electric Children
Daddy Long Legs
Andreas
McFiredrill
Operation Mission
Producer Snafu
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 43 &#8211; Whatcha Playin&#8217; 08.13.12</title>
		<link>http://ajumpsbshoots.com/episode-43-whatcha-playin-08-13-12/</link>
		<comments>http://ajumpsbshoots.com/episode-43-whatcha-playin-08-13-12/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 18:46:43 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[10000000]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Heart of Darkness]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1354</guid>
		<description><![CDATA[This week the discussion focuses around death—whether it&#8217;s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming&#8217;s most enduring topics in this week&#8217;s Whatcha Playin&#8217;. Rich examines his own mortality with XBLA&#8217;s Spelunky, comparing it to rougelikes of yesteryear; Steve tackles Spec Ops: the Line&#8216;s take on Joseph Conrad&#8217;s Heart of Darkness while Matt [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-43-whatcha-playin-08-13-12/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1354/0/ep43ajumpsbshoots.mp3" length="56224153" type="audio/mpeg" />
		<itunes:duration>0:38:59</itunes:duration>
		<itunes:subtitle>
This week the discussion focuses around death—whether it&#8217;s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming&#8217;s most enduring topics in this week&#8217;s Whatcha Playin&#8217;.
Rich examines [...]</itunes:subtitle>
		<itunes:summary>
This week the discussion focuses around death—whether it&#8217;s a game that kills you mercilessly or an examination of uncertainty, AJBS explores one of gaming&#8217;s most enduring topics in this week&#8217;s Whatcha Playin&#8217;.
Rich examines his own mortality with XBLA&#8217;s Spelunky, comparing it to rougelikes of yesteryear; Steve tackles Spec Ops: the Line&#8216;s take on Joseph Conrad&#8217;s Heart of Darkness while Matt plays the App store&#8217;s iOS RPG puzzler, 10000000.
Finally, many listeners have said they have been experiencing some problems with the donate button; the issue has been fixed and you can now donate here. Thanks to everyone who brought this to our attention.
Featuring music by I Fight Dragons
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 42 &#8211; Steady Diet of Video Games</title>
		<link>http://ajumpsbshoots.com/episode-42-steady-diet-of-video-games/</link>
		<comments>http://ajumpsbshoots.com/episode-42-steady-diet-of-video-games/#comments</comments>
		<pubDate>Mon, 06 Aug 2012 17:21:46 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[avoid the noid]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[cool spot]]></category>
		<category><![CDATA[doritos]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[junk food]]></category>
		<category><![CDATA[mario cereal]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[milk]]></category>
		<category><![CDATA[mtn dew]]></category>
		<category><![CDATA[shred veggie]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1347</guid>
		<description><![CDATA[This week we chat with the founder of Shred Veggie, Michael &#8220;Milk&#8221; Millikin. He has been maintaining his blog as a way to share both how to eat better while gaming, and how to game better while eating. We talk about the history of junk food and video games marketing, how companies are capitalizing on [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-42-steady-diet-of-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1347/0/ep42ajumpsbshoots.mp3" length="74036953" type="audio/mpeg" />
		<itunes:duration>0:51:21</itunes:duration>
		<itunes:subtitle>
This week we chat with the founder of Shred Veggie, Michael &#8220;Milk&#8221; Millikin. He has been maintaining his blog as a way to share both how to eat better while gaming, and how to game better while eating. We talk about the history of junk [...]</itunes:subtitle>
		<itunes:summary>
This week we chat with the founder of Shred Veggie, Michael &#8220;Milk&#8221; Millikin. He has been maintaining his blog as a way to share both how to eat better while gaming, and how to game better while eating. We talk about the history of junk food and video games marketing, how companies are capitalizing on the dual addictions of food and experience points, and various ways and recipes to eat healthier and more conveniently during the short load screens of the latest game your playing.
We also talk about Chex Quest. Yeah, that happens.
Got anything you like to make for long haul gaming sessions? Milk is starting a community of folks who love to game and eat. Contact him here.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 41 &#8211; Whatcha Playin&#8217; 07.30.12</title>
		<link>http://ajumpsbshoots.com/episode-41-whatcha-playin-07-30-12/</link>
		<comments>http://ajumpsbshoots.com/episode-41-whatcha-playin-07-30-12/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 05:23:08 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[amanita]]></category>
		<category><![CDATA[botanicula]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[machinarium]]></category>
		<category><![CDATA[must plays]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[picross]]></category>
		<category><![CDATA[picross 3d]]></category>
		<category><![CDATA[portable gaming]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[the darkness II]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1336</guid>
		<description><![CDATA[Today&#8217;s Whatcha Playin&#8217; is a study in predecessors: we talk about each of this episode&#8217;s games in context to its predecessors and look at how this informed our opinions on the titles in question. Rich talks about the magical plantlife of Botanicula and how it differs from the gunmetal grey land of Amanita&#8217;s previous game, Machinarium; Steve [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-41-whatcha-playin-07-30-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1336/0/ep41ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:29:53</itunes:duration>
		<itunes:subtitle>
Today&#8217;s Whatcha Playin&#8217; is a study in predecessors: we talk about each of this episode&#8217;s games in context to its predecessors and look at how this informed our opinions on the titles in question. Rich talks about the magical plant[...]</itunes:subtitle>
		<itunes:summary>
Today&#8217;s Whatcha Playin&#8217; is a study in predecessors: we talk about each of this episode&#8217;s games in context to its predecessors and look at how this informed our opinions on the titles in question. Rich talks about the magical plantlife of Botanicula and how it differs from the gunmetal grey land of Amanita&#8217;s previous game, Machinarium; Steve continues Jackie Estacado&#8217;s saga with The Darkness and moves on to the Darkness II (which is better?) and Matt gushes over some of his favorite puzzle games for the DS, Picross and Picross 3D. Does the third dimension add another level of engaging gameplay or horrible frustration? Spoiler alert: you won&#8217;t be able to put it down. Featuring music by I Fight Dragons
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 40 &#8211; Point-Counter-Point: Is Lollipop Chainsaw Any Good?</title>
		<link>http://ajumpsbshoots.com/episode-40-point-counter-point-is-lollipop-chainsaw-any-goo/</link>
		<comments>http://ajumpsbshoots.com/episode-40-point-counter-point-is-lollipop-chainsaw-any-goo/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 07:01:01 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[james gunn]]></category>
		<category><![CDATA[lollipop chainsaw]]></category>
		<category><![CDATA[point counter point]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[warner bros. interactive]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1320</guid>
		<description><![CDATA[Frequently on AJBS, we have a unified opinion about most games. Half Life? Loved it. Dead Space? Yes please. Portal? Seconds. Surprisingly, co-hosts Rich Lau and Steve Haske both exclaimed drastically differing views about Grasshopper Manufacture&#8217;s Lollipop Chainsaw. Hashing it out seemed like a good idea, so the boxing gloves were dusted off,  pads were strapped on [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-40-point-counter-point-is-lollipop-chainsaw-any-goo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1320/0/ep40ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:28:49</itunes:duration>
		<itunes:subtitle>
Frequently on AJBS, we have a unified opinion about most games. Half Life? Loved it. Dead Space? Yes please. Portal? Seconds.
Surprisingly, co-hosts Rich Lau and Steve Haske both exclaimed drastically differing views about Grasshopper Manufacture[...]</itunes:subtitle>
		<itunes:summary>
Frequently on AJBS, we have a unified opinion about most games. Half Life? Loved it. Dead Space? Yes please. Portal? Seconds.
Surprisingly, co-hosts Rich Lau and Steve Haske both exclaimed drastically differing views about Grasshopper Manufacture&#8217;s Lollipop Chainsaw. Hashing it out seemed like a good idea, so the boxing gloves were dusted off,  pads were strapped on and sparring commenced.
Is Lollipop Chainsaw a fun romp in a bizarre zombie apocalypse or a cloying, sloppily designed disappointment with Suda 51 seemingly trying to impersonate himself? Let us know what you think.
Featuring music by Producer Snafu

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 39 &#8211; Whatcha Playin&#8217; 07.16.12</title>
		<link>http://ajumpsbshoots.com/episode-39-whatcha-playin-07-16-12/</link>
		<comments>http://ajumpsbshoots.com/episode-39-whatcha-playin-07-16-12/#comments</comments>
		<pubDate>Mon, 16 Jul 2012 19:15:06 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[banjo kazooie nuts and bolts]]></category>
		<category><![CDATA[binding of isaac]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[henry hatsworth]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[Metal Gear Solid HD Collection]]></category>
		<category><![CDATA[microsoft game studios]]></category>
		<category><![CDATA[planet puzzle league]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS Minis]]></category>
		<category><![CDATA[psn minis]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[snafu]]></category>
		<category><![CDATA[Steel Battalion]]></category>
		<category><![CDATA[whatcha playin]]></category>
		<category><![CDATA[where is my heart]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1278</guid>
		<description><![CDATA[So, we&#8217;re trying something a little different at A Jumps B Shoots HQ: For the next few (or several, or whatever) weeks the podcast&#8217;s format is going to be shortened and run weekly. What does that mean to you, our loyal listeners? It means more in-depth Whatcha Playin&#8217; segments will get their own episodes, alternating [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-39-whatcha-playin-07-16-12/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1278/0/ep39ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:55:13</itunes:duration>
		<itunes:subtitle>
So, we&#8217;re trying something a little different at A Jumps B Shoots HQ: For the next few (or several, or whatever) weeks the podcast&#8217;s format is going to be shortened and run weekly. What does that mean to you, our loyal listeners? It mea[...]</itunes:subtitle>
		<itunes:summary>
So, we&#8217;re trying something a little different at A Jumps B Shoots HQ: For the next few (or several, or whatever) weeks the podcast&#8217;s format is going to be shortened and run weekly. What does that mean to you, our loyal listeners? It means more in-depth Whatcha Playin&#8217; segments will get their own episodes, alternating weeks with our regular guest discussions on loftier game-related matters.  That way we get more times to talk about the games we really like or don&#8217;t like, and no matter what week it is you&#8217;ll have something to listen to.
This week, Matt finally gets The Binding of Isaac and learns what he has been missing from Metal Gear Solid 2. Rich reveals his love of Planet Puzzle League (by way of Henry Hatsworth) and shares with us his favorite PSN minis game, Where is my Heart. Finally Steve throws back to 2008 with Banjo Kazooie &#8211; Nuts and Bolts and shows us all how a pro plays the new Steel Battalion for the Xbox 360.
Featuring music by Producer Snafu

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 38 &#8211; Mr. Haske Goes to E3</title>
		<link>http://ajumpsbshoots.com/episode-38-mr-haske-goes-to-e3/</link>
		<comments>http://ajumpsbshoots.com/episode-38-mr-haske-goes-to-e3/#comments</comments>
		<pubDate>Mon, 02 Jul 2012 18:51:14 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[esa]]></category>
		<category><![CDATA[last of us]]></category>
		<category><![CDATA[lollipop chainsaw]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendoland]]></category>
		<category><![CDATA[pikmin 3]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[suda 51]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[trade shows]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[watchdogs]]></category>
		<category><![CDATA[wii u]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1267</guid>
		<description><![CDATA[E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve&#8217;s trip to E3 was that of a reporter. He [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-38-mr-haske-goes-to-e3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1267/0/ep38ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:36:23</itunes:duration>
		<itunes:subtitle>
E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve[...]</itunes:subtitle>
		<itunes:summary>
E3 has been in slow decline in importance over the years. Companies have not been using it as the big reveal venue as they have in previous years. Instead its a catch up for every little detail they plan on releasing over the next year. Steve&#8217;s trip to E3 was that of a reporter. He talked with game makers and publishers, as well as taking stock of how E3 was being utilized. His report covers a number of games, but is the story he tells that of an industry in transition? A game development scene in a hopeless cycle? The death knell of North America&#8217;s biggest video game industry trade show?

Watchdogs
Lollipop Chainsaw
Star Trek
Pikmin 3
Nintendo Land
The Last of Us
Tomb Raider
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 37 &#8211; With a Collective &#8216;Meh&#8217;</title>
		<link>http://ajumpsbshoots.com/episode-37-with-a-collective-meh/</link>
		<comments>http://ajumpsbshoots.com/episode-37-with-a-collective-meh/#comments</comments>
		<pubDate>Mon, 18 Jun 2012 09:40:36 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[all things considered]]></category>
		<category><![CDATA[asif saddiky]]></category>
		<category><![CDATA[blocks that matter]]></category>
		<category><![CDATA[burnkit 2600]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[hidden in plain sight]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[little samson]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[neal conan]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[on the media]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sonic sanctuary]]></category>
		<category><![CDATA[tetris]]></category>
		<category><![CDATA[tim shafer]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1215</guid>
		<description><![CDATA[News outlets have gotten plenty of practice manufacturing hyperbole surrounding sex and violence in video games. What we seem to brush aside, however, is the rampant lack of serious coverage in main stream media. When video games do get the coveted spotlight of a news segment, it either falls just short of responsible journalism or [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-37-with-a-collective-meh/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1215/0/ep37ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:02:38</itunes:duration>
		<itunes:subtitle>
News outlets have gotten plenty of practice manufacturing hyperbole surrounding sex and violence in video games. What we seem to brush aside, however, is the rampant lack of serious coverage in main stream media. When video games do get the coveted[...]</itunes:subtitle>
		<itunes:summary>
News outlets have gotten plenty of practice manufacturing hyperbole surrounding sex and violence in video games. What we seem to brush aside, however, is the rampant lack of serious coverage in main stream media. When video games do get the coveted spotlight of a news segment, it either falls just short of responsible journalism or shows itself to be hilariously misinformed. At best, this turns into a joke on the internet. At worst, the misinformation that has more influence than any game journalism blog.
This episode we invite Asif Siddiky of 2 Player Productions to focus on two news segments that seem to miss the point and expose their bias against serious coverage of the medium, with segments from NPR&#8217;s All Things Considered and Morning Edition. (It&#8217;s recommended you listen to these stories to help follow our conversations about them.)
Featuring music by Burnkit 2600 from the album Sonic Sanctuary

Hidden in Plain Sight
Blocks that Matter
Little Samson
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 36 &#8211; Blip Festival 2012</title>
		<link>http://ajumpsbshoots.com/episode-36-blip-festival-2012/</link>
		<comments>http://ajumpsbshoots.com/episode-36-blip-festival-2012/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 08:19:49 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[128]]></category>
		<category><![CDATA[64]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[batsly adams]]></category>
		<category><![CDATA[bit shifter]]></category>
		<category><![CDATA[blip]]></category>
		<category><![CDATA[blip festival]]></category>
		<category><![CDATA[burnkit 2600]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[chipocrite]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[ctrix]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[gramercy theatre]]></category>
		<category><![CDATA[kris keyser]]></category>
		<category><![CDATA[LSDJ]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[omodaka]]></category>
		<category><![CDATA[visuals]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1198</guid>
		<description><![CDATA[Blip Festival is often considered three nights of the world&#8217;s best chip music. For the artists, visualists, vendors, and die hard fans it&#8217;s more of a chip summer camp, with everyone who was once shrouded by the veil of the internet appears in person. With everyone gathered together it becomes a homecoming, a way for people to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-36-blip-festival-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1198/0/ep36ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:53:47</itunes:duration>
		<itunes:subtitle>
Blip Festival is often considered three nights of the world&#8217;s best chip music. For the artists, visualists, vendors, and die hard fans it&#8217;s more of a chip summer camp, with everyone who was once shrouded by the veil of the internet appe[...]</itunes:subtitle>
		<itunes:summary>
Blip Festival is often considered three nights of the world&#8217;s best chip music. For the artists, visualists, vendors, and die hard fans it&#8217;s more of a chip summer camp, with everyone who was once shrouded by the veil of the internet appears in person. With everyone gathered together it becomes a homecoming, a way for people to connect with others in a way that wasn&#8217;t possible in every day life. This is the chip scene; for this Blip I talk with the chip/bent trio Burnkit 2600, Atari/Commodore/Game Boy virtuoso cTrix and master of visualizations, Batsly Adams, on topics from artist specialties and their favorite hardware and software to the nuts and bolts of how they work and their opinion on the scene today. I want to thank all of them for breaking away from the schedule of the festival to sit down and talk with me.
- Matt
Featuring live performances by Bit Shifter, Burnkit 2600, and Chipocrite from the Chipmusic Chronicle

 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 35 &#8211; 2012: A Year In Controversy (So Far)</title>
		<link>http://ajumpsbshoots.com/episode-35-2012-so-far/</link>
		<comments>http://ajumpsbshoots.com/episode-35-2012-so-far/#comments</comments>
		<pubDate>Mon, 21 May 2012 08:45:47 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[AV Club]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[CD Projeckt]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[diamonds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Jenova Chen]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[Mass Effect 3 ending]]></category>
		<category><![CDATA[open world]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Rampart]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony Computer Entertainment]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<category><![CDATA[the onion]]></category>
		<category><![CDATA[The Witcher 2]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1181</guid>
		<description><![CDATA[From slander against Japanese video game development to making game narrative a democratic process, 2012 has all ready been a newsworthy year, and we&#8217;re not quite halfway through. This week we&#8217;re joined by Rowan Kaiser of The Onion&#8217;s AV Club writ to track the year&#8217;s hot topics, scandals and conversations about the industry as observed [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-35-2012-so-far/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1181/0/ep35ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:15:38</itunes:duration>
		<itunes:subtitle>

From slander against Japanese video game development to making game narrative a democratic process, 2012 has all ready been a newsworthy year, and we&#8217;re not quite halfway through. This week we&#8217;re joined by Rowan Kaiser of The Onion[...]</itunes:subtitle>
		<itunes:summary>

From slander against Japanese video game development to making game narrative a democratic process, 2012 has all ready been a newsworthy year, and we&#8217;re not quite halfway through. This week we&#8217;re joined by Rowan Kaiser of The Onion&#8217;s AV Club writ to track the year&#8217;s hot topics, scandals and conversations about the industry as observed by Twitter&#8217;s game journalist community. What will the second half of the year bring?
Featuring music by Abducted by Sharks from the album Hammerhead

Warlock: Master of the Arcane
Journey
Just Cause 2
Far Cry 2
Rampart
The Witcher 2: Assassins of Kings 
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 34 &#8211; Live at the 2012 Stumptown Comic Fest</title>
		<link>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/</link>
		<comments>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/#comments</comments>
		<pubDate>Mon, 14 May 2012 17:14:20 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[acclaim]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[batman arkham asylum]]></category>
		<category><![CDATA[bone]]></category>
		<category><![CDATA[chronicles of the nerds]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[dangerous kids]]></category>
		<category><![CDATA[dawn taylor]]></category>
		<category><![CDATA[DC comics]]></category>
		<category><![CDATA[geek in the city]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[going last]]></category>
		<category><![CDATA[hidden in plain sight]]></category>
		<category><![CDATA[image comics]]></category>
		<category><![CDATA[kaijucast]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[marvel comics]]></category>
		<category><![CDATA[maximum carnage]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[podcast alley]]></category>
		<category><![CDATA[prototype 2]]></category>
		<category><![CDATA[rocksteady]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[stumptown comic fest]]></category>
		<category><![CDATA[telltale games]]></category>
		<category><![CDATA[walking dead]]></category>
		<category><![CDATA[warner brothers games]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xblig]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1163</guid>
		<description><![CDATA[A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-35-live-at-the-2012-stumptown-comic-fest/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1163/0/ep34ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:38:01</itunes:duration>
		<itunes:subtitle>
A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Ta[...]</itunes:subtitle>
		<itunes:summary>
A Jumps B Shoots had the opportunity to be one of the live streaming podcasts at Portland&#8217;s Stumptown Comic Festival 2012, alongside veteran podcasts Dangerous Kids, Chronicles of the Nerd, Geek in the City, Going Last, Kaijucast, and Dawn Taylor Presents. It was also our first dive into the deep end of live radio broadcasts (thanks to Radio Stumptown)— it was interesting, and should give fans a rare look at the podcast sausage being made.
Come, listen to our attempts to stay on topic as we discuss the on-and-off again relationship that video games and comic books tend to have. What makes a good video game based on a comic property, and how does that process works? Also, the ever-talented pixel artist Paul Robertson is given an open invitation to be on AJBS, if only so we can yell at him about not making more video games.

Hidden in Plain Sight
Prototype 2
Ghost Trick: Phantom Detective
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 33 &#8211; How Games Saved my Life with Ashly Burch</title>
		<link>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/</link>
		<comments>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 07:32:56 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[armour games]]></category>
		<category><![CDATA[ashly burch]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[demon souls]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hawp]]></category>
		<category><![CDATA[hawp podcast]]></category>
		<category><![CDATA[hey ash whatcha playin]]></category>
		<category><![CDATA[hgsml]]></category>
		<category><![CDATA[how games saved my life]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[mlb the show]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[persona 3]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[SCEA]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[this is the only level]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xblig]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1145</guid>
		<description><![CDATA[How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forget the moment you planned on killing yourself, the site features a wealth [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-33-how-games-saved-my-life-with-ashly-burch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1145/0/ep33ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:56:28</itunes:duration>
		<itunes:subtitle>
How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forge[...]</itunes:subtitle>
		<itunes:summary>
How Games Saved My Life is a blog dedicated to sharing people&#8217;s stories on how video games made a significant impact on their lives. Whether it was the ability to identify with an avatar, distraction from a bad situation, or helping you forget the moment you planned on killing yourself, the site features a wealth of personal stories about how gaming made a difference.
We talk with the site&#8217;s creator and curator, Ashly Burch about HGSML&#8217;s origins, where it&#8217;s going and the impact it has had.
Featuring music by Minusbaby from the album Bias

Persona 3 FES
Mass Effect 3
Demon&#8217;s Souls
MLB The Show 2012
This is the Only Level
Finally, thanks to Old Town Computers in Portland, OR for all their support.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 32 &#8211; Smart Media</title>
		<link>http://ajumpsbshoots.com/episode-32-smart-media/</link>
		<comments>http://ajumpsbshoots.com/episode-32-smart-media/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 16:31:37 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[4mat]]></category>
		<category><![CDATA[al lowe]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[diabolical pitch]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[grasshopper manufacture]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[leisure suit larry]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[Mass Effect 3 ending]]></category>
		<category><![CDATA[metro 2033]]></category>
		<category><![CDATA[microsoft game studios]]></category>
		<category><![CDATA[persona 3 fes atlus]]></category>
		<category><![CDATA[polytron]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[spiky snail]]></category>
		<category><![CDATA[stu horvath]]></category>
		<category><![CDATA[thatgamecompany]]></category>
		<category><![CDATA[the splatters]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[unwinnable]]></category>
		<category><![CDATA[unwinnable.com]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xlba]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=1123</guid>
		<description><![CDATA[&#160; The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broadening its horizons, with some writers and outlets addressing the [...]]]></description>
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		<slash:comments>2</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/1123/0/ep32ajumpsbshoots.mp3" length="120146512" type="audio/mpeg" />
		<itunes:duration>1:07:20</itunes:duration>
		<itunes:subtitle>&#160;

The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broa[...]</itunes:subtitle>
		<itunes:summary>&#160;

The internet has given us a forum to talk about video games with our peers on a scale that we never thought possible. While most game writing sticks to gameplay or the bottom line over in terms of recommending a game, game journalism is broadening its horizons, with some writers and outlets addressing the medium in previously unheard of ways. This week Unwinnable editor-in-chief Stu Horvath speaks with us about the rise of intelligent video game writing—and how its presence helps connect experiences with our personal lives and bridge the gap for people who don&#8217;t understand the medium.
Since we include Unwinnable among the smartest destinations for game writing, we also discuss the philosophy and origins of the site, as well as being internet friends with Phil Fish and Al Lowe and a spoiler-free talk concerning Mass Effect 3&#8216;s ending. Prepare yourselves—adventure is upon us on this episode of the A Jumps B Shoots podcast.
Featuring music by 4mat from the album Decades

Fez
Journey
Persona 3 FES
The Splatters
Metro 2033
Diabolical Pitch
Our friends and supporters, Old Town Computers, have decided to use their space on our show to bring attention to Friends of BT, a small donation page for Brian Teirney. Read his story about his assault, shooting, and consider donating to support his family while he is in the hospital.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 31 &#8211; Indie Game: The Podcast</title>
		<link>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/</link>
		<comments>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 18:42:53 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[chris hecker]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[dwarf fortress]]></category>
		<category><![CDATA[ed mcmillen]]></category>
		<category><![CDATA[fez]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[igtm]]></category>
		<category><![CDATA[indie game the movie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[james swirsky]]></category>
		<category><![CDATA[jon blow]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[lisanne pajot]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[phil fish]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[snes controller]]></category>
		<category><![CDATA[super meat boy]]></category>
		<category><![CDATA[team meat]]></category>
		<category><![CDATA[tommy refenes]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=983</guid>
		<description><![CDATA[Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy&#8216;s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-31-indie-game-the-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/983/0/ep31ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:38:59</itunes:duration>
		<itunes:subtitle>
Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team [...]</itunes:subtitle>
		<itunes:summary>
Indie Game: The Movie follows three independent game developers on their journey to complete the seemingly insurmountable task of completing a video game without the aid of a giant studio. Featuring Jonathan Blow (Braid), Phil Fish (Fez), and Team Meat (Super Meat Boy&#8216;s Edmund McMillen and Tommy Refenes), the film examines the lives and thoughts of these creators throughout each game&#8217;s development cycle, all the way to the finish line of public release and critical scrutiny.
Matt caught up with the film&#8217;s directors, James Swirsky and Lisanne Pajot at the Hollywood Theater following Indie Game&#8217;s screening in Portland, OR. They explained how the movie was made, the misconceptions of being a game tester, and the true story behind the question &#8220;Why the SNES controller?&#8221;.
Finally, thanks to Old Town Computers and Gadget Fix in Portland, OR for all their support.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 30 &#8211; Gaming, Developing, Conferencing</title>
		<link>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/</link>
		<comments>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 06:53:53 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[binary domain]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[folk games]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[jeff mateluf]]></category>
		<category><![CDATA[johann sebastian joust]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[otc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[portland]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[yakuza]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=944</guid>
		<description><![CDATA[Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef back to the show to talk about all the goings on at the conference. Among the discussion topics are some of the [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-30-gaming-developing-conferencing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/944/0/ep30ajumpsbshoots.mp3" length="97509710" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>
Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef [...]</itunes:subtitle>
		<itunes:summary>
Our co-host Steve Haske just got back from the 2012 Game Developers Conference, and to celebrate his first foray into the &#8220;summer-camp&#8221; for industry types and developers, we welcome our friend and fellow game journalist Jeffrey Matulef back to the show to talk about all the goings on at the conference. Among the discussion topics are some of the games that were observed, the kind of community GDC fosters (not to mention hugs between industry friends), the highs and lows of the event&#8217;s social elements.
We also talk a bit about the new &#8220;digitally enabled folk game&#8221; Johann Sebastian Joust, which utilizes Sony&#8217;s Move controllers (in an unauthorized fashion), Bach&#8217;s &#8220;Brandenburg Concertos&#8221;, and a group of people to form one of the most fascinatingly unorthodox instances of multiplayer gaming this year. You&#8217;ll be intrigued.
Featuring music from Knife City&#8216;s self-titled EP

Mass Effect 3
Yakuza: Dead Souls
Binary Domain
Finally, we wanted to make a special thank you to Old Town Computers in Portland, OR. Thanks guys.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 29 &#8211; Kickstart My Doc</title>
		<link>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/</link>
		<comments>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 20:15:36 +0000</pubDate>
		<dc:creator>matt h.</dc:creator>
				<category><![CDATA[podcast]]></category>
		<category><![CDATA[16 bit gems]]></category>
		<category><![CDATA[2 player productions]]></category>
		<category><![CDATA[alien soldier]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[cave story]]></category>
		<category><![CDATA[double fine]]></category>
		<category><![CDATA[escape plan]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[paper mario]]></category>
		<category><![CDATA[roo]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[vita]]></category>

		<guid isPermaLink="false">http://ajumpsbshoots.com/?p=918</guid>
		<description><![CDATA[Double Fine Adventure Kickstarter Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called [...]]]></description>
		<wfw:commentRss>http://ajumpsbshoots.com/episode-29-kickstart-my-doc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://ajumpsbshoots.com/podpress_trac/feed/918/0/ep29ajumpsbshoots.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:26:23</itunes:duration>
		<itunes:subtitle> 
Double Fine Adventure Kickstarter
Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revoluti[...]</itunes:subtitle>
		<itunes:summary> 
Double Fine Adventure Kickstarter
Kickstarter has ushered in a new method of funding projects. Now, group of people can band together and fund a project into existence, while getting thank you gifts in return. Some people have called it a revolution in funding games, movies, music, and all manner of other things. Others have called it merely an option to capitalise on the viral power of the internet.
Whatever you may think about it, 2 Player Productions have certainly made the most of it with 2 wildly successful Kickstater projects. Their latest endeavor teams them up with Double Fine Productions to make a documentary about the creation of a unique IP video game, front to back. Its an exciting idea and something that has never happened before.
We talk with Paul Levering, Paul Owens, and Asif Saddiky about their upcoming Minecraft documentary, the Double Fine project, their in depth however lesser talked of coverage of the Jak and Daxter HD remake, and their opinions on bringing people together to independently fund projects.
Matt &#8211; On a personal note and for full disclosure, it is true that these guys are friends of ours and I have donated to all of their projects. However, 2 Player Productions have more than proven themselves as talented film makers and harbingers of a new age of game media. I urge my audience to donate to their project for no other reason than, to paraphrase Paul Levering, due to the amount of money this project has earned you could be preordering a 30 or 40 dollar game for 15 bucks.
Music from Lifeformed&#8216;s Dustforce OST.

Mass Effect
Paper Mario and the Thousand Year Door
Ico/Shadow of the Colossus
Brutal Legend
Escape Plan
Uncharted: Golden Abyss
Cave Story
Alien Soldier
This may be redundant on the Punk Effect, but we also mention one of our favorite retro game review series, 16 Bit Gems. You can find it on the The Clan of the Grey Wolf or The Punk Effect.
 </itunes:summary>
		<itunes:keywords>podcast</itunes:keywords>
		<itunes:author>Matt Hunter</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
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