Death can either mean everything or nothing in a game. It can be the central obstacle to overcome or a minor inconvenience in a grand adventure. Whatever it means, it’s influence on how we approach and play games is undeniable.
We invite Stu Horvath, editor in chief of Unwinnable, to talk about this macabre mechanic. We talk about games that don’t make death a huge ordeal like Fez and the Lego games. How their focus on exploration and chance taking defines their place in games. We then move on to death teaching us the game, rogue-likes, retro games, and the rise of “hardcore” play-throughs.
We survived this episode, you can too!