Archive for August, 2011
Day 1: Matt speaks to the developers of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher. Also, stick around after the credits for some great post-roll from an unrecorded panel of 1Up’s Retronauts PAX podcast.
This week we sit down with Barry Hitchings, exhibition consultant for Game On, the Barbican Art Centre’s globally touring show on the history and culture of video games. On tour since the show’s inception in 2002, Barry talks both about his experiences working and traveling with Game On and Game On 2.0, as well as providing us some lesser known facts and anecdotes about various consoles and the gaming industry. The dueling sorrows of Demon’s Souls and Pokémon White are also lamented, while Matt talks about the virtues of the Humble Bundle and Rich compares El Shaddai to Xanadu.
In keeping with the history lesson theme, music from this week’s episode comes from some our favorite game soundtrack composers—Yasunori Mitsuda (Chrono Trigger), Yoko Shimomura (Parasite Eve) and Akira Yamaoka (Silent Hill 2).
This week we talk with FuelCell Games CEO Joe Olson as well as team designer and programmer Dmitri Salcedo about their artistically-brilliant, Metroidvania-inspired title Insanely Twisted Shadow Planet, as well as the work of Michel Gagné, the artist responsible for the game’s unique aesthetic. Joe and Dmitri also give us the story of FuelCell itself, from the studio’s humble origins to the release of ITSP on XBLA’s 2011 Summer of Arcade line-up.
Featuring music from Ondoh